Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 32

Author Topic: Roll to Alien  (Read 45625 times)

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: Roll to Alien
« Reply #45 on: July 31, 2013, 09:35:04 am »

Darn, I wanna see what was so OP about Xantalos' original idea :(

Also realizing I am pretty much gonna be a comedic relief character, which is fine, but still -2 when alone??? Eh it shall be quite entertaining anyway :P
It was The Thing.
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to Alien
« Reply #46 on: July 31, 2013, 10:20:19 am »

BFEL, I don't see your species as comedic relief at all. Your character has some great strengths and great weaknesses, as do we all. The -2 when alone is because you description of the race makes them very highly social creatures with no social space. Therefore, they are much more comfortable when in groups. I am reminded of how rodents nest, all up in a pile for warmth. Also, on the Station, there are not likely to be too many situations in which your character needs to be alone for extended times. None of you should take high negative scores as a defeat, but as an opportunity for roleplay. Incidentaly, 1BGii has a -3 to strength, because he is made up of bugs.

Xantalos' original character was essentially immortal, able to change at will, and able to take over any other being as he chose. Plus, as he transformed, he was able to produce powerful weapons, and he could absorb memories and mimic anything, and able to split into parts and reassemble at will. Tow of those talents alone (taking over other aliens, and memory absorption) push him into the realm of magic a little too much for the setting. The rest, I felt I would have had to modify the species beyond recognition for it t be playable.

The new species looks fine, though. I'll have it in the list soon, and we'll go!

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to Alien
« Reply #47 on: July 31, 2013, 10:30:09 am »

Oh, and one more thing. Remember, a lot can be done with technology as well. Just because your species is physically weak, doesn't mean they can't operate machinery that is not. Or, just because a species is made of microbial slime does not mean we can't get it into a thermos for a space walk :P

On the other hand, I will try to keep technology within certain bounds as well. Our gravity is the old-fashioned "spin everything really fast" kind of gravity, and nanobots are of the "aid in the healing of wounds and removal of cancers and breakdown of sludge" variety, rather than of the "can eat tall buildings in a single bound, form sentient creatures that cannot be harmed, and lift a bus." variety.

One more "one more thing." I am open to suggestions / modifications. I don't want you to "have to" play a character. I want you to "want to!"
Talk to me, if you feel something could be improved.

Wehre'd my Pepsi go? This is not a trivial question, as I do not want to step on it and spill it everywhere. -it was on a shelf, six feet way-

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: Roll to Alien
« Reply #48 on: July 31, 2013, 10:48:00 am »

Microniods usually relied on organic forms for their movement/combat.
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to Alien
« Reply #49 on: July 31, 2013, 10:52:35 am »

Microniods usually relied on organic forms for their movement/combat.
And thy had that whole Psionics thing to 'encourage' the other beings to move them about. You'll have to rely on other means of persuasion, as I understand your creature. Or did I misread something?

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: Roll to Alien
« Reply #50 on: July 31, 2013, 11:08:17 am »

Microniods usually relied on organic forms for their movement/combat.
And thy had that whole Psionics thing to 'encourage' the other beings to move them about. You'll have to rely on other means of persuasion, as I understand your creature. Or did I misread something?
According to the game, they suffused the creatures' brains, allowing direct control of neurons.
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Roll to Alien
« Reply #51 on: July 31, 2013, 11:09:13 am »

I do have a question about the gravity situation. I think you might have centrifugal force a bit wrong. Correct me if I'm wrong, but if you were to spin a disk or a ring around an axis extremely fast, anything on the inside would not be pushed 'Down'. They would be pushed to the edge, and most likely pinned there. With a bit less force, you could maybe have people be able to walk along the sides, but nothing similar to 'Normal' gravity would happen.
Logged
Hey, don't forget about research boy sitting right here!

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to Alien
« Reply #52 on: July 31, 2013, 11:19:06 am »

They say the Station never sleeps. For some, this has no meaning, as they never sleep either, as most understand "sleeping." For others, this means there is as much activity going on when they are in their dormant phases, as when they are at work and at play.

For you, this means that someone is at work, right now, awaiting your arrival that they might go off duty. Station time approaches the stat of your duty shift. Awake, and strike the earth prepare for the day!

Spoiler (click to show/hide)

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to Alien
« Reply #53 on: July 31, 2013, 11:20:53 am »

I do have a question about the gravity situation. I think you might have centrifugal force a bit wrong. Correct me if I'm wrong, but if you were to spin a disk or a ring around an axis extremely fast, anything on the inside would not be pushed 'Down'. They would be pushed to the edge, and most likely pinned there. With a bit less force, you could maybe have people be able to walk along the sides, but nothing similar to 'Normal' gravity would happen.

I'll add a "picture" of the Station. Have you ever read Ringworld, by Ben Bova? Or played Halo, for that matter?

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Roll to Alien
« Reply #54 on: July 31, 2013, 11:32:06 am »

Nope, and...I doubt Halo is the best thing to use as scientific influence. I've only played a bit of local multiplayer with a friend, and I didn't really like it that much.
Logged
Hey, don't forget about research boy sitting right here!

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: Roll to Alien
« Reply #55 on: July 31, 2013, 11:33:02 am »

Check as to the location of my swabbie duties for today.
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to Alien
« Reply #56 on: July 31, 2013, 11:45:01 am »

This (I'm so sorry) is now in the OP.


You walk on the curved part of the donuts. There are several levels inside the donuts (like the rings of a sliced onion). The closer you get to the center, the less fast you re going, and so the less 'gravity' you feel. The range for the Rings is ~0.5 - ~1.5 Standard. None of you indicated a heavy-G or light-G world, so you all tend toward 1-G, in the gas breathing sections of the ship. this means that Keffit-Fum is operating in gravity below his preferred range, as he is near the central axis, which provides heat and light. There are sections of each ring that are exposed to this central light to make terrariums and the like (Glassed over, not exposed to vacuum).
« Last Edit: July 31, 2013, 11:56:28 am by Ozarck »
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Roll to Alien
« Reply #57 on: July 31, 2013, 11:49:59 am »

Keffit-Fum feels his being grow turgid as the balance of gases in the room shifts ever-so-mildly and brings him out of his state of idling, functioning as a signal for him to take up the breeding supervision for this period, relieving Assistant Supervisor Dugif-Taf, to monitor the direction of genetic interchange. He exudes a particular hormone, and the Former habitation unit slowly reacts, a chain of chemical processes shaping the area to carry him to the Supervision Point.

Move to supervision point, assess current state of breeding and projects in motion. Also check life support status.
Logged

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Roll to Alien
« Reply #58 on: July 31, 2013, 12:24:48 pm »

Wait for some customers to arrive, and take them to a table or booth, whichever they prefer.

((So DO I have my communication ball thingy?))
Logged
Hey, don't forget about research boy sitting right here!

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Roll to Alien
« Reply #59 on: July 31, 2013, 12:28:53 pm »

Wait for some customers to arrive, and take them to a table or booth, whichever they prefer.

((So DO I have my communication ball thingy?))

You do. In fact, you are the only one who has an inventory so far. (1 personal communication device, one Tuxedo)
The others have things, but what hasn't been specified yet.
I suppose Thorimus' Free Bound could be considered inventory.
Pages: 1 2 3 [4] 5 6 ... 32