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Author Topic: Gods and Mortals (IC thread)  (Read 11111 times)

Xantalos

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Re: Gods and Mortals (IC thread)
« Reply #30 on: August 09, 2013, 06:42:51 pm »

And Raven watched from the stars as the small lives below scurried about and died, one by one. He saw the gods of this place toying with them and was seized by a sudden urge, one he'd gotten before. It always meant an interesting time.  After all, why let the gods interfere in mortal business when you could let the mortals do the same?
He pecked and tore at the weft and weave of reality until there was a junction of sorts between here and the Ether. Opening his beak, he inhaled much of the essence of potentiality that emerged, and wafted the rest back into the hole before sealing it shut. Then he took wing.
Raven flew, silent, unobserved, to the places he sensed the mortals inhabited. He looked within them, and should they be possessed of a certain verve, a spark of mischief and glee, he exhaled the tiniest amount of Ether into their fragile forms as they slumbered. It would weave itself into their very being and give them gifts ... gifts he was eager to watch them use.

1 Act: Raven gifts magic to those mortals possessed of a similar personality to him: capricious, mischievous, but having an inner wisdom that will prevent them from using their gifts for wanton destruction.
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Zanzetkuken The Great

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Re: Gods and Mortals (IC thread)
« Reply #31 on: August 09, 2013, 10:07:08 pm »

Turn 04

Tantiy begins a great modification of various races, increasing the Chaos Beast photosynthetic abilities, diverging the Merfolk species in two, and giving new imperitive to the Drakin.  The change to the Chaos Beasts goes mostly unnoticed, but major problems occur from the second, and major benefits coming from the third...

The first merfolk nation, being one of magic, welcomes the new beings greatly.  However, they view the former merfolk with hostility, refering to them as 'inferior stock'.  Great purges take place within the nation, and the merfolk flee to other cities or becoming enslaved.  Conversely, in the second great nation, the magfolk are forced to flee, or be killed on sight, thanks to the technological ideals of that nation.  The third nation, being a merge of both ideals, transitions fairly well, but not without problems.  Refugees from the other nations cause the occasional riot, and distrust spreads across the new races, as the genetic stock of the people begins to reduce to dangerous levels...

However, amoungst the Drakin, the first great age of their civilization begins.  The quests bring a new sense of purpose to the broken race, and while remaining unknown due to their predicament, they accelerate at a rate that will cause them to become the strongest civilization in only a few decades.  There is a great rejoicing in this time, for a Drakin is born with every scale coloration of the race.  He is called Arefin, and from a young age demonstrates extensive mystic talent, and it is discovered that he has access to all of the Drakin abilities, which are normally completely tied to scale color.  Upon the twenty-third year of his life, he is called into the ruler's court...

One of the younger dieties creates a race to wander the stars and feed off of them.  Their origin point is around the star that the Crystal Wyrm planet orbits, and with the darkness, many of their kind work to build up their power to fight what caused it.  One, Orthos, goes beyond all of the rest, managing to tunnels straight through a mountain.  Due to this feat, he is heralded as one of the three whom will restore the light, as well as another whom managed to cross a canyon, by jumping through the air, and another whom managed to devour an incoming meteroid before it impacted.

Mutord affects his chaos beast, warranting them to go upon another journey to the planetoid through the wormholes.  Before it collapses, those upon Great Journey manage to transfer a ruined city and a copy of the knowledge they had thus far gained to the planetoid.  Through use of study upon the wormhole and the planet's technology, they manage to get the wormhole stabilized on both ends, allowing it to remain open, long past the original shut-off date.  They perfect the system, and they are able to keep it open for as long as they like, shut it down, and reopen it between the gateways, and even manage to perfect multiple gateway destination choice with an experiment of building a second gateway upon Great Journey, on the other side of the planet from the first.  With the rapid adaption in the planetoid, the ruins and gateway are made to be suspended above the planet, so contact is guaranteed between the planets.  The race soon forms the first great interplanetary republic, and make the long-term goal to link the universe with their system...

The Malevolence reaches out and touches the Elven Oracle.  It follows the will of the malevolence, and helps the malevolent elves in ways it had not before.  The deity also sends an energy rod into the depths of Tantiy, causing great pain within the god as it begins to melt its avatar.  Violent quakes initially shake the surface, the gullet managing to remain stable, causing a disaster within the unified city of Jotun, Trolls, and Chaos Beasts.  From this, though, is the resurgence of the Oracle, managing to inhabit an injured Jotun, Tanzerat...

As the others watch on, the Raven gifts magic to those like him.  It arrives to many races, but in minor quantities.  Except for one race.  That race is the Drakin, who all developed some portions of his personality in response to their hardships.  The magic manifests within them by scale color, such as red dragons using fire, and blue using ice or telekinesis...

One younger, Por, leaves the universe to go to another.  His fate is unknown...

With these developments, the universe is at the dawn of a new age...


Spoiler: Deities (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Stellar Objects (click to show/hide)

Spoiler: Artifacts (click to show/hide)



Spoiler: GM notes (click to show/hide)
« Last Edit: August 21, 2013, 05:44:43 pm by Zanzetkuken The Great »
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micelus

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Re: Gods and Mortals (IC thread)
« Reply #32 on: August 10, 2013, 02:07:56 am »

Spirit? Enjoying your stay in my mind? Having fun delving through my thoughts? My memories? Or do despise your role? Shrine? Perhaps later. We've a great deal many things to do. Many grand things.

---

Tanzerat the Cripple. Tanzerat the Wisdom-Keeper. Tanzerat the Philosopher. Tanzerat the Pariah.

Tanzerat the Oracle.

---

Host to help mankind; why had it chosen a jotun? A special case, child.

Why a cripple? Why a pariah? Because it was for the best.

Best? Truly, you jest. Can spirits jest? This one surely does. You've always wanted to be a Sage of the ages, child. I have granted you the opportunity to do so.

A Sage? Yes. But what problem should we solve first? Our society, our bodies, thoughts or souls? Perhaps these quakes or Tanity's message? What should we do? For now, only wait.

No Act This Turn.
« Last Edit: August 11, 2013, 06:09:40 am by micelus »
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Dansmithers

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Re: Gods and Mortals (IC thread)
« Reply #33 on: August 10, 2013, 02:13:34 am »

And lo, on the first day Orthos did rest, for he was tired.
-The Gospel of Orthos, verse 1.
Rest
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GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #34 on: August 11, 2013, 05:37:46 am »

Pain.

It's not a feeling Tantiy felt often. Few things can harm a planet or a god, let alone the greatest god and the greatest planet. Even the greatest mines of the mortals barely registered; Tantiy could not tell for certain what was going on there without having a Jotun or someone check.

And yet, this being, this Malevolence, had done so. The pain radiated throughout Tantiy's bowels. What had this thing done? What had happened?

There could be only one response: Respond with force, with such retribution that none would dare harm the great god again.

Firstly, Malevolence was brought from its divine form into that of a seemingly perfectly mundane, if well-crafted and incidentally indestructible, wooden table. This table lacked any of the divine abilities of the Malevolence, but contained all of its mind and its raw power. Then, Tantiy harnessed the power of Malevolence to enchant the table, making it a force of good and aid to any who were near. This new Table, made from Malevolence and turned to benevolence, was placed among the Malevolent Elves, as an act of mercy to those small beings who lost their creator-god.

And so Tantiy's revenge was fulfilled. It expunged the rod from its system and continued on.


2 Mighty Acts, 2 Acts: Punish Malevolence.
Act, Minor Act: Remove the hot rod from Tantiy and have it orbit Tantiy.
« Last Edit: August 11, 2013, 10:33:14 pm by GreatWyrmGold »
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Harbingerjm

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Re: Gods and Mortals (IC thread)
« Reply #35 on: August 15, 2013, 06:27:01 am »

The Harbinger watches the fall of another god, one older and stronger than it, and takes note. It begins to gather its power, preparing to act.
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javierpwn

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Re: Gods and Mortals (IC thread)
« Reply #36 on: August 16, 2013, 05:40:36 am »

Jabiron gazed upon his wondrous creations, for they had done good in the few years of their existence. However, the Wurms were not pleased with what he had done, and were aiming to put a stop to the Shroud. They would learn to accept his great gift with time, and embrace the harsh truth.

Jabiron set upon the planet of the Wurms, seeing how pitifully they were coping with his gift of Eternal Darkness. He was appalled at how they rejected his gift with such ease. Calling it a curse, rather than what it truly was. It was with this realization, that Jabiron would let the grant some of the Ungrateful the ability to see the magnificence of his Gift.

Once he was finished with his task, he attended to his children. Lonely, and unable to communicate once distances became too vast, he decided to remedy this problem. He formed the Harmony, a great and vast psychic network which allowed the Shroud to communicate, no matter the distance.Only the Shroud would be able to truly Participate in the Harmony; but some creature would be able to Listen if they truly saw the strength of the Shroud. Listening would drive most insane, so he devised a ritual, for the most Loyal of the Wurms to use.

Minor act: Let some Wurms be able to see only 'magnificence' in the Shroud, rather than hatred.
Act: Create the Harmony amongst the Shroud, any creature can Listen, but only the Shroud can Speak/Participate.
Minor Act: Create a dampening ritual for the hypnotized Wurms, so they would be able to Listen without going insane.
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jaass

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Re: Gods and Mortals (IC thread)
« Reply #37 on: August 16, 2013, 06:12:39 pm »

I watch a Malevolence turns from a blood stool into a table so it would be perfect to have his own little pointy eared friends to dine on him. However, he was trapped in this form, stripped of all his godly power. This was creepy to me, I can't even comprehend on how I could be trapped into one place for so long; it would be a sentence worst then death for me. So I acted, creating tiny little fissures into his prison and leaving a little "present" for Tantiy if he tries to interfere.

Turning my attention to the three great empires of the merfolk. I watch their leaders squabble for the past so many years over petty politics and ideologies. So, it was time their leader to get some perceptive. First, I gather all the merfolk's leaders into my mind's eye then I connected their subconscious together so when they are sleeping. They will gain some perspective of why the other nation leaders behave, and why they have these certain ideologies. At first, they won't notice but eventually as their  brains adjust they will start talking to each other. At, first I suspect they will be very heated arguments but eventually they will cool down and start having logical debates over their ideologies. Maybe, they will eventually pursue peace if not I will always have a good war to watch

Chaos Act: create fissures along the table that is imprisoning Malevolence and leaving Tantiy a present if he interferes

Act: Connect all the leader of the merfolk's nations subconsciously. So when they will go to sleep they will start to gain perceptive of other nation's ideology. Eventually they will start talking each other and have debates. The function behind this is similar to the internet where they can argue but can't harm each other.
« Last Edit: August 16, 2013, 06:37:24 pm by jaass »
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Xantalos

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Re: Gods and Mortals (IC thread)
« Reply #38 on: August 17, 2013, 02:39:47 am »

-raven post here in later timeframe-
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GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #39 on: August 17, 2013, 01:38:50 pm »

Tantiy notices another god interfering with the punishment. What was it? Jabiron, that's it, the darkness god. Two possibilities. One enacted. One reserved for failure.


MutOrb, what is it that you are doing? Do not interfere with my justice.
« Last Edit: August 17, 2013, 03:45:27 pm by GreatWyrmGold »
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jaass

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Re: Gods and Mortals (IC thread)
« Reply #40 on: August 18, 2013, 07:47:54 pm »


"Ah yes, 'Justice.' All I see is revenge, for Malviolence just gave you mild cause of stomach aches and you respond back by stripping of what he is. There is no justice in that action."
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GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #41 on: August 18, 2013, 08:04:31 pm »

This is unacceptable. Have you ever had a burning pain thrust into your bowels[? A lesser being than we would die in agony; we get no such respite. Consider such.
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Zanzetkuken The Great

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Re: Gods and Mortals (IC thread)
« Reply #42 on: August 20, 2013, 09:06:41 pm »

Turn 05

During this time, there are few whom act within the universe.  The Ascendants rest from the events that brought them their power, but this does not stop events from occuring...

The Ascendant, Arefin, is named the next leader of the Drakin, this is heralded as a new age of prosperity for the race, maybe even going forth, back to the surface.  However, there are those whom plot for his death, for the insanity of the race's ancestors is beginning to grip some of the populace...

Upon the world of the Wurms, a great insanity grips a portion of the populace, including one of those that were looked towards for salvation, the one whom crossed the canyon.  If any more fall, then hope fro the wurms may be lost...

Within the Unified City, the Oracle remains silent, unknown to the rest of the populace.  Their earlier opinion of scorn upon the 'useless' Jotun remains, and slightly increases.  When Tantiy removes the metal from itself, the quakes stop.  The organized religion of the city demands the total devotion to Tantiy, and anything else will result in great punishment.  The Oracle is sent through many of these punishments for his lack of working towards the greater whole of the society in the name of Tantiy...

Speaking of the Overgod, besides removing the metal from it's core, it exacts great revenge upon the Malevolence, binding it in a myrad of ways.  However, with the modification by another god, MutOrb, the binding grows unstable.  While the Malevolence is still bound to its new form and being forced to remain upon the planet, unable to do anything to anything off the world, the Malvolence is freed from only doing the benevolent.  However, the mixture of the powers winds up binding the Malevolence to what it creates.  If it's creations die, it dies, but it cannot be killed in any other way...

Jabiron acts on its own to solve the hatred of the Wurms to the Shroud.  It creates the Harmony, and allows some of the Wurms to hear it.  However, the god runs out of energy to create a ritual to mitigate the effects upon the sanity of the Wurms, causing chaos upon the world...

MutOrb's actions also result in something far different than what was anticipated.  When the minds are linked, the leaders of the two strict nations begin to adjust opinion, and are promptly attacked.  A force from the mixed nation manages to save them, but all of the linked feel the death of each part of the whole, causing sadness to be within the group.  The leaders of the last nation resign, but all continue to speak with each other.  In a fit of insanity, and unification of their minds, from hearing a small portion of the Harmony, the unified leave for one of the abandoned cities.  There the Magfolk of their kind combine their forms into an abomination which becomes named, Blutegel...

Deep in the cosmos, upon the wandering planet of the Chaos Beasts, one of the form shifters there is struck by hearing the harmony.  Unlike the others whom heard it, the Chaos Beast manages to survive the insanity-inducing effects, but falls into a deep coma.  At one point, the Chaos Beast is declared dead, but after a few minutes, a power flows through the Chaos Beast, resurrecting it.  The revived beast understands elements of the fraction Harmony that it had heard that even the participators do not realize exist.  The epiphany of the Chaos Beast leads it to name itself Rol Geb Ek.  Translated from the language of the Chaos Beasts, it means, the Source of Light...


Spoiler: Deities (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Stellar Objects (click to show/hide)

Spoiler: Artifacts (click to show/hide)



Spoiler: GM notes (click to show/hide)
« Last Edit: August 21, 2013, 03:34:50 pm by Zanzetkuken The Great »
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micelus

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Re: Gods and Mortals (IC thread)
« Reply #43 on: August 21, 2013, 05:11:17 am »


Tanity had ended the quakes and these fools had seen it fit to give themselves power; where once the City was ruled by the Community, now it was ruled by so-called Priests. Tanzeret was outraged when he had heard of it; what gave them such right, to rule in the name of God? That the Priests had gone and punished him for her inaction had only made it worse; by what right? By what law or tenet? Tanity had solved the problem; why punish the Oracle? It had not been his moment, his Time.

It is Time.

------------

"Ponder this younglings: God is all around us; he is the ground, the water, the plants and the sky. He is all around and everywhere; all is his flesh and blood. And yet, do we not wound him by tilling our fields or raising our homes? Do we not consume him daily? Do we not?"

"Think then this: to show total devotion to Tanity, would it not be most prudent to raze the City and die? Would it not be better to throw away our tools and stop hurting Great Tanity? "

"I can see that look in your eyes. No, allowing ourselves to die is stupidity. Tanity is all-generous: he has given his flesh and blood for our benefit. He allows us to live on his skin and do as we wish as long as we obey and protect him. He has given us Freedom."

"And the City has taken it away from us. Children, you know what the priests say: 'Tanity is Great! Tanity is all-powerful! Obedience and Faith!' "

"What they say is not wrong, it is true. And yet, they make the mistake of believing that they, as mortals, can INTERPRET the will of Tanity. Have they received his words? His voice? His touch? No, they have taken authority from the Earth through their own will; they see themselves as INTERPRETERS of God's will! I tell you, this is false! False! No mortal has the power to interpret-" Oh really? "-the will of Tanity! No mortal should bow to such corrupt men, such...tyrants."

"Thus, I ask you sons of Tanity, leave the City. No man is your lord; only God. We shall speak again on the morrow. "

------------

 For the past few months, Tanzeret had been busy, riling up the People. He had started with his students, nudging them towards rebellion, towards truth. Then he had moved to their parents, to guilds, to clans. He had worked slowly and quietly and for now the Priests had little idea as to what had happened to their precious society. Soon, perhaps, the Priests would be overthrown. Soon, perhaps, equality would be restored.

And if not, Tanzeret had other solutions.

------------

The first of the expeditions had been sent off by the cover of night and under heavy secrecy. Supplied with all that was necessary, these pilgrims would settle the earth, away from the corruptive gaze of the Priesthood. Even if Tanzeret's efforts failed, the People would still survive. And she knew they would prosper; he had made sure of it. At what cost, cripple?

At what cost indeed?

Regardless, these expeditions would not only the purest of the People but also have a technological edge: Ironsmithing. Yes, Tanzeret had bargained with the Spirit; the secrets of a powerful metal to aid the People in their farming. It would aid them in producing agricultural tools and structures...but even so, Tanzeret knew evil would come of such technology. He had done what she believed was best; Evil for Evil, Deed for Deed.

1 Minor Act: Incite discontent with the Priesthood; organise several bands from the populace to leave the City and populate the Earth in groups known as Septs. These Septs are nominally equal in nature and based off the value of independence and a lack of recognition for a higher authority besides the Divine.
1 Minor Act: Gift the technology of Ironsmithing to the Septs and any citizen of the Unified City who is discontented with the Priests.
« Last Edit: August 21, 2013, 05:22:15 am by micelus »
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GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #44 on: August 21, 2013, 07:42:46 am »

Tantiy was furious.

These priests, who Tantiy never requested, were taking over the city. This would normally be fine, but Tantiy did not approve of how they rules in Its name. They oppressed the poor and the Jotun; they enriched or empowered themselves; and most recently, they punished the Oracle for not being faithful to their laws.

Tantiy is slow to anger, but when angered, It does not hold back...


Minor Act??: When the Oracle is brought in for punishments, strike the city with earthquakes! Avoid damaging the homes and property of the innocent and try to only harm the guilty, but collateral damage is acceptable if unavoidable.
Minor Act??: When only the guilty priests and such are inside, swallow the main Temple into the Gullet of Tantiy.


The great problem of the time solved, Tantiy watched.
((Oh, right, Tantiy wouldn't do that.))
« Last Edit: August 21, 2013, 03:31:59 pm by GreatWyrmGold »
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