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Author Topic: Gods and Mortals (IC thread)  (Read 11239 times)

Zanzetkuken The Great

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Gods and Mortals (IC thread)
« on: July 30, 2013, 12:24:00 am »

OOC and Applications thread

Turn 00

Across the Omniverse, multiverses live and die all of the time.  Within these multiverses, universes are being born and dying as well.  Within these universes, exists creation, and the vast stage of gods and mortals working their way through their lives.  Today may just be another one of those days, as Tantiy claims a bubble in the multiverse for his own creations...
« Last Edit: August 02, 2013, 05:34:28 pm by Zanzetkuken The Great »
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Remuthra

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Re: Gods and Mortals (IC thread)
« Reply #1 on: July 30, 2013, 12:25:08 am »

Post to wait.

Xantalos

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Re: Gods and Mortals (IC thread)
« Reply #2 on: July 30, 2013, 01:02:11 am »

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GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #3 on: July 30, 2013, 09:06:55 am »

Mighty Tantiy was alone in an endless Void. It was alone. Aloneness was unacceptable. This would have to be...remedied.
So Tantiy made the Universe.

First came the Light, a mighty orb--perhaps a third as wide as Tantiy Itself. The Light glowed brightly, illuminating Tantiy's work.
Then came the Wanderers, lesser orbs glowing with a lesser light. These It put into orbit around the Light, orbits which often went far past Tantiy to illuminate the skies of Its dark side.
Next was the Dark, a sphere about half the size of the Light but nearer. It, too, orbited Tantiy, but gave no light. Instead, it reflected the brilliance of the Light and the lights of the Wanderers. It was visible only at daybreak and sunset from most of Tantiy.
Finally, Tantiy began work on that which would inhabit Its surface, Its pride and joy.
   First, it made the Jotun, the heralds of Tantiy, rare in number but great in power both magically and physically. Thirty feet tall and capable of moving mountains with their minds
(slowly) , Jotun were peaceful watchers, the hands and eyes of Tantiy.
   Then came the Drakes, great six-legged reptiles with stony hides and mighty muscles. The Drakes were wild but would submit to those who proved themselves. The Drakes were intelligent if not brilliant, and tested those who would rule them in not only strength but cleverness. Once the Tests were passed, though, the Drakes would obey the one who passed them until one--usually the mortal--died.
   Following the Drakes came the Trolls, living boulders which accumulated stones and soil until they reached a size of about two to three tons and, if humanoid, perhaps 15 or 20 feet tall. These forms often had some sort of arms and always had legs. No two Trolls are quite alike, in personality or in appearance.
   Next, Tantiy created what It felt would be the greatest race to walk Its surface: Humanity. Humans were not big like the Trolls and Jotun, nor as tough as Trolls nor as magically powerful as Jotun. However, they were much more intelligent than Trolls, much more numerous than Jotun, and had ambitions which surpassed them both. Soon, Humanity spread across the fields and forests of Tantiy, mining Its mountains and sailing Its seas.
   The final creation of Tantiy in this Age of Creation was the Oracle Spirit, a spirit that went from human to human, teaching them what they wanted to know--regardless of if they needed it. For each advance the Oracles granted, nine experienced tragedies; yet, without the Oracle, mortals' understanding of the Universe would be so much more limited.


Ultimate Act: Create the Universe. (I assume that's what the UA given is for?)
Mighty Act: Create the Light, an orb of glowing gold orbiting Tantiy.
Mighty Act: Create the Wanderers, glowing orbs of silver orbiting the Light or each other. They glow with a lesser light, and move in somewhat complicated patterns in the sky--all the more complicated due to periodically, if predictably, changing their orbits.
Mighty Act: Create the Dark, a sphere of iron which orbits Tantiy perpendicular to the orbit of the Light.
Mighty Act: Gain Acts.
Act: Create the Jotun
, massive magical humanoids with several eyes on their heads and long, grassy fur all over their bodies. They are small in number but serve as mortal heralds, messengers, and informants to Tantiy. Jotun live for centuries and reproduce just enough to keep their numbers steady.
Act: Create the Drakes, hexapodal reptiles with stony coverings who eat both soil and flesh. They are around 100 feet long when fully grown, and give Tests to mortals who want to "tame" them. Each Drake gives four to seven Tests, unique to the Drake, which the mortal must pass to "tame" it. Once these Tests, a mix of mental and physical challenges, have been passed, the Drake will serve the mortal until one dies. As Drakes can only die in battle, and as they are giant reptiles covered in stone, the mortal tends to die first. When a mature Drake dies, its hide crumbles, and a pair of organs buried deep in its chest activate, awakening two hatchling Drakes who feed on the flesh of their parent until they are big enough to handle the world--about the size of horses or oxen.
Act: Create the Trolls, creatures made of rock. They are not clever, but they are capable of making treaties with each other and other races. They revere the Drakes and listen to the Jotun, the latter mostly because the Jotun intimidate the Trolls. The kings and chiefs of Trolls are usually Drakinrytern, or Drake Riders, those who have passed the Tests of a drake. When injured, they can heal the injury with stone or soil; when a limb is severed, they can make a new one.
Act: Create Humans, which you should have a good idea what are.
Act: Create the Oracle Spirit, an ethereal spirit that inhabits a human (the Oracle). The Spirit sustains the Oracle in all of his or her needs. When the old Oracle dies, the Oracle Spirit finds an appropriate newborn to inhabit. As the Oracle ages, it gains certain...odd features, varying from Oracle to Oracle. One might have scaly skin and no eyes, another might gain extra pairs of arms. Regardless, the child seems clearly inhuman from well before puberty--seven or eight at the latest. The Oracle leaves home around its tenth birthday, influenced by the Spirit, if s/he has not been driven out already. Once the Oracle finds an appropriate place to live, the Oracle Spirit drives the Oracle to turn it into a shrine; this Oracle Shrine is where the Oracle will most likely spend the rest of his/her days. The Oracle and/or the Spirit invent/s three Trials which anyone seeking the Oracle's wisdom must fulfill; once they do, they may ask as many questions of the Oracle as they passed Trials. These questions are answered simply and truthfully, as literally as possible in most cases, although a given Oracle may twist this tendency for the good (answering what the questioner means) or bad (giving an answer that, while technically true, is of no help or is even harmful).

I assume that Acts come with the suspension of physics needed to make them work?
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Zanzetkuken The Great

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Re: Gods and Mortals (IC thread)
« Reply #4 on: July 30, 2013, 02:18:43 pm »

Turn 01

Tantiy moves to the center of the bubble in the multiverse, and uses its ultimate power.  It races throughout the stable area, creating a universe in its wake.after a few seconds, the entirety of the space is run over, and celestial bodies begins to form, starting nine light-years from Tantiy.

In the area around the deity, it creates the Light, the Wanderers, and the Dark, all of it orbiting the creator.  It divides its power and creates four races that live upon itself.  These races initially have a difficult time, due to the lack of sustaining water upon the surface of the deity, and Tantiy sees this.  It decides to create 'the Oracle Spirit', which teaches the races of the world how to gain the water that flows underneath the surface of the deity, allowing life to return from its initial decline.  A particularly inspired human manages to develop hunting spears, and this spreads throughout the race, but is ignored by others, thanks to them not requiring the spears to hunt effectively with.

During this time, Arathea the Malevolence, and MutOrd are attracted to the newly filled space, and decide to enter...


Spoiler: Deities (click to show/hide)


Spoiler: Technology (click to show/hide)

Spoiler: Creations (click to show/hide)
« Last Edit: July 30, 2013, 10:54:47 pm by Zanzetkuken The Great »
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GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #5 on: July 30, 2013, 02:30:03 pm »

((Interesting how you added some stuff, but hey, free stars.
Oh, and are the percentages supposed to be actual population? I intended the Jotun and Drakes to be rare, and the Humans to be very common.))

Tantiy looks upon himself, taking note of what the mortals need and giving them that.

Act?: Create massive storms that fill low-lying areas with shallow seas, slowly enough that evacuation is possible.
Act?: Seed the soil with millions of seeds for thousands of plants, from the massive Bluewoods to the swift-growing and tasty Sugar Blossoms.
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GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #6 on: July 30, 2013, 02:31:12 pm »

((Interesting how you added some stuff, but hey, free stars.
Oh, and are the percentages supposed to be actual population? I intended the Jotun and Drakes to be rare, and the Humans to be very common.))

Tantiy looks upon itself, taking note of what the mortals need and giving them such.

First, they need more water. Already, there were pools and puddles, but that would not sustain a large population. From all of its mouths, Tantiy belches forth stormclouds, heavy with rain. For a week it rained over the whole surface of Tantiy, causing the wells of the various races to run over. After the week, the low-lying areas of Tantiy were covered in shallow seas; the few villages of the races located here and not the more-fertile highlands were able to move, given the warning time they had.
Next, Tainy filled the world with the little things that make it work. The algae and smaller plants in the surface of the seas; the rats and worms that eat the dead and make the soil rich; the fish that keep the water clean; the wildcats to keep the populations of smaller animals in check; the birds that fill the air with song; the flowers that make the fields beautiful. All these little and oft-ignored things, Tantiy made.


Act?: Create massive storms to make seas.
Act?: Seed the soil with millions of seeds for thousands of plants, and also make the various misc. animals. Basically, add all the little things in complete biosphere.
« Last Edit: July 30, 2013, 03:09:49 pm by GreatWyrmGold »
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Remuthra

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Re: Gods and Mortals (IC thread)
« Reply #7 on: July 30, 2013, 02:34:27 pm »

((Can we ask for descriptions of specific planets?))

jaass

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Re: Gods and Mortals (IC thread)
« Reply #8 on: July 30, 2013, 11:46:05 pm »

Attracted to this very, tiny, tiny, plane of existence. Watching those tiny little ants brought a sudden urge to...

Sing

A is for anguish, it is so wonderful to see.

B is for Beasts and it is the creature that I will create

C is for Chaos for it is the element that the beasts represents.

D is for destruction for I will be happy to see it spread.

E is for elegance for one day they will bring

Taking the essence of chaos and combing it within a template that will make for interesting race. It spread this race throughout the cosmos, waiting for them to adapt and thrive in different environments.

Act:Chaos Beasts
A forever evolving and adapting race who's appearance and abilities wildly different from each other.


Spoiler: More info (click to show/hide)
« Last Edit: July 31, 2013, 06:29:22 pm by jaass »
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Remuthra

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Re: Gods and Mortals (IC thread)
« Reply #9 on: July 31, 2013, 10:30:46 pm »

As Arathea drifted in slumber through the cosmic void, it moved closer to the area where the new universe was being formed. The creative forces being released reached deep into space, piercing the veil of the Menagerie, and penetrating the motionless collection to the still throne at the center, casting its intangible aura on it. Suddenly, the throne was suffused with a russet glow. The Menagerie began to move, a keening wail started up, and the blood began to pour. As the god awoke to the light of the new stars, smelling the stench of unbound civilization, a mental shout rang out.

The Time Is Come

Civilization rises once again, and the time is come for it to be put in check. Arathea scooped up a patch of dust and quenched it in its lifeblood, tapping into its cosmic well of suffering. Scattering it across the land, it blessed the humans with the urge to bring suffering upon others. Driven by their own urge for destruction, humans would poison the wells, sow salt into the land, and war with each other and with the other races. Arathea saw this, and deemed it proper.

Next, Arathea travelled to the far off triple sun, to the lonely planet of fire and ice there. The land was harsh, with heavy gravity and extreme temperatures, half of the planet a sea of fire, half a freezing wasteland, as the planet turned to face its triad of scorching masters. It called this planet Nemesis. Drawing upon its mighty power of the harsh, Arathea took the fire of the sunward sea and shaped it into a fiery creature fit for its attention. A tribe of nomadic humanoids emerges, grizzled gray elves covered in scars, with skin like the crust of the planet. The creatures carry a core of molten flame, and feed upon the fire of the sunward lands. They live in nomadic groups on the border between dark and light, where the temperature shall not melt them to rejoin the planet's crust, nor freeze the molten core which gives them life. They carry natural powers of fire, and their skin is hard and rough, untouchable by many a blade. Then, drawing upon its wellspring of untapped power, it gifts the Malevolent Elves with a powerful intellect, that they might survive in the harsh land of their home.

Arathea saw this and deemed it proper. Taking its power, it traveled back to Tantiy, and bestowed a boon to the drakes. It gave the creatures the gift of madness, that many of their number might create impossible Tests, or be possessed by a fell rage. Arathea saw this and deemed it proper.

Satisfied that balance had been achieved for this age, Arathea retreated back into the void between stars to wait and see what it had wrought.


Unbound Minor Act: Bestow humans with the inclination to do evil, bringing the gifts of Arathea to themselves and others, and undoing their own progress, that civilization might be balanced.
Unbound Minor Act: Bestow drakes with a racial tendency for madness, creating impossible tests and flying into mindless rages.
Unbound Act: Create the Malevolent Elves on the planet Nemesis, which circles the Three Eyes.
Unbound Minor Act: Bless the Malevolent Elves with great intelligence, that they might learn to survive on Nemesis.
Thus is the will of the Malevolence.
« Last Edit: July 31, 2013, 10:39:35 pm by Remuthra »
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Zanzetkuken The Great

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Re: Gods and Mortals (IC thread)
« Reply #10 on: July 31, 2013, 11:23:58 pm »

Turn 02

Tantiy looks inwards, falsely trusting the intent of the newcomers.  Massive storms wrack various portions of the planet, many dying from the ferocity of the storms, but most surviving.  Freshwater seas cover the surface of the God, but it does not please the deity.  The seas are empty, and soon the races of the world may begin to hunt each other for sustenance.  Therefore, during the time of the storms, the god uses a great amount of power to cover the planet with various lesser organisms to sustain the populace.  For a time, there is growth, and fire is taught by the Oracle to the Jotun and Humans.  The Humans also learn to use their spears for fishing along the oceans, as well as for hunting, and the Jotun develop farming techniques, living along the rivers that were created by overflowing wells.  There is peace for a short time upon the planet, then the newcomers decide to act...

The first has fair intentions, creating creatures of wild belief.  The races upon Tantiy do not know how to react, some fearing the creatures, while others welcoming them.  The vast differences amoungst the species, even between parents and child are astounding, arousing curiosity in the Jotuns, but fear inside the minds of humans.  Still, things might have worked out for the better, but then the second decides to act...

The second has far darker intentions than the other.  He bestows humans with a tendency to do darker things, causing them to attack any chaos beasts they find.  This soon causes a short war with the Jotuns, and a few tribes on both sides are killed before things are finished, with the Jotuns being victorious, but many wells are poisoned by humans who learned to extract poisons from some of the creatures Tantiy created.  The Drake and Troll numbers also decline, as they are hunted by humans seeking to prove their strength.  Few trolls die, but the poisoned weapons of the humans deals great damage to the Drake population, but so do the Jotun, as they defend themselves from the madness of the Drakes...

The second leaves Tantiy to arrive at the triple-sun system.  There it creates its own race, and blesses it with great intelligence to survive upon the unforgiving world.  Thanks to this intelligence, the elves easily create wheeled transportation to allow quick, efficient movement for their nomadic life...

At this time, an Ancient power, known as Raven, enters the world...


Spoiler: Deities (click to show/hide)


Spoiler: Technology (click to show/hide)

Spoiler: Stellar Objects (click to show/hide)
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jaass

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Re: Gods and Mortals (IC thread)
« Reply #11 on: August 02, 2013, 03:39:35 pm »

Oh, goody some wars caused by the blood stool. However, those monkeys dared to attack the chaos beasts this proved to make me quite angry. At first I just wanted to turn them into disease ridden beings whose bodies would be unable to support the disease, resulting in a horrible death.  Which would be a quite enjoyable spectacle to watch but something else stopped me from doing this action. It argued to test these humans, stating it would be much more interesting to watch them react. I argued how, it said the chaos beasts. It cited the humans fear these creatures, imagine if you gave them additional gifts that allow them to be even more terrifying. I said “Oh… this will be fun.”
____
Gathering my power of Chaos I spread the ability of change throughout the race I created. No longer the Chaos Beasts had to worry about being hunted by the monkeys for they can shift their shape into that of a boulder or increase the toughness of their skin in order to deflect their pointy sticks.

With this I gave them three more gifts. With the ability to shape shift they can now gain sustenance through other unusual means like absorbing sun light. The second is the ability to regenerate from the most grievous of wounds. Third, is the most important is the ability to survive in void of space allowing them to spread throughout this small universe.

Finally, I turned my attention to the farthest star where is it surrounded by a colossal ring of earth. Here I built my first planet by gathering the balls of earth, then squeezing them into singular sphere. Then I waited to see my actions unfold.

Chaos Act: Modify the Chaos beast with the ability to shape shift allowing them to change shape, density and even mass
 
Act= 3 minors acts
1.   Ability to gather sustenance through unusual mean such as absorbing sun light
2.   Ability to regenerate from the most grievous wounds
3.   The ability to survive and travel in space.

Act- Create Proto-Planet(where the 89 light year solar system is)

Note: Their previous biology and behaviors is still the same.
« Last Edit: August 02, 2013, 04:51:20 pm by jaass »
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Remuthra

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Re: Gods and Mortals (IC thread)
« Reply #12 on: August 02, 2013, 04:17:58 pm »

Ah, things progressed quite well in the restraining of the races of Tantiy. The time had come to create something more, yes, and to turn attention to Nemisis. First, yes, the planet needed more variety. Without other inhabitants, how could its race be properly challenged? Thus, Arathea took a pile of rock from the planet, and turned it to crystal. Shaping the beautiful stone, it created life of many forms, which would live in the colder parts of Nemisis. Crystalline spires would replicate themselves by drawing minerals from the stone, glittering creatures would roam the world and feast on the growing crystal, and soon all would return to the earth, where it would be drawn once again to the spires. Satisfied with this cycle, it turned once again to the rock. The time had come for some mark of the Malevolence to spread itself amongst the stars, serving its eternal hunger for destruction.

Taking up another hand of stone, Arathea gave it life, melding it with the crystal it had made. It shaped a giant figure, a great wurm of stone, with a sharp crystalline hide. It cast the worm and its kind across the stars. The creatures could survive anywhere cold enough not to melt them, and reached an average of close to two hundred meters long. They possessed an animalistic intelligence, and burrowed through the ground, feeding on the minerals the earth possessed. They possessed an eternal hunger and endless growth, and could live millennia. They especially hungered for metal, crystal, and other concentrated mineral deposits. When the time comes for them to reproduce, they create one to three eggs, which are rejected by the embrace of the planet, and sail off into the void, eventually landing on another celestial body, where the young creature hatches.

Finally, it turned to the universe at large, and began to set the first of its cosmic monuments in place. Taking up a bloodstained book, it decreed its will through the worlds. Whosoever may wish may glean the answer to a single question of its choosing. In return, it would then experience a moment of greatest agony.

Unbound Act: Create various lower crystalline life on Nemesis.
Unbound Act: Create the Crystal Wurms, a race of giant rocky creatures that burrow through the earth and feed upon minerals. They are drawn to anything made of concentrated mineral, such as metal and crystal. Their eggs are launched into space and travel to new planets. Place a few of them on each planet, but place only a couple, that they do not wipe out civilizations nor drain a planet of its crust.
Harshness Act: Create a sacred covenant. Any creature who wishes can be given the answer of a question of its choosing. In return, it will soon experience terrible, soul-wrenching pain. The degree of pain corresponds to the significance of the question.
Such is the will of the Malevolence.

GreatWyrmGold

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Re: Gods and Mortals (IC thread)
« Reply #13 on: August 02, 2013, 04:31:36 pm »

Tantiy feels the new beings run across Its surface. How lovely, thought It. Tantiy was glad that it would not be alone in making the world--others made it so interesting, so deep.

Then Tantiy felt the blood of human and Jotun run across its surface, marking the first wars. Examining the site of these battles and the surrounding lands, Tantiy discovers that the humans suddenly began killing those of other races. This was unacceptable, and could not be allowed. The humans that did it...their nations could not exist with the rest of the world. These individuals could not exist. Yet, Tantiy could not kill them either. Hence, It created a new world for them to live in.

But the problem must be solved, as well. Hence, Tantiy focused on a wart near the site of the first battle of this first war. It extruded a blue, glowing goo, which solidified into a cobalt rock glowing faintly enough to see in the dark, about the size of a troll. The rock was shattered, spreading its calming dust and stones across the world.

Tantiy felt something across the cosmos, and connected the feeling to one of unease so shortly before the blood of war ran across Its surface. Examining it, It found that a new god was there, creating life. While this was not bad, the fact that it felt so much like what seemed to cause the wars. So, Tantiy watched, and in the meantime blessed these elves.


Act?: Create the Gullet of Tantiy, a massive, faintly glowing cavern within Tantiy that is filled with fungoid organisms. This "fungus" can turn nearly any kind of nonliving organic matter into more of its kind, save for the Bloodspore Mold which grows from living organic matter. Also present are several species of arthropods similar to crustaceans who feed either on fungus or smaller arthropods, and some glowing songbirds that feed on the small arthropods. The Gullet may be freely moved within Tantiy by Itself without disturbing the environment within.
Act?: Create an entity among the Elves similar to the Oracle Spirit of the humans. It functions in essentially the same way, but also grants knowledge of Tantiy for free. Call it the Prophetic Spirit.
Act: Divide into three? Minor Acts.
Minor? Act: Open pits from the location of individuals who participated in or supported the war with the Jotun or the slaughter of Chaos Beasts and the like, as well as some of the maddest Drakes. These pits lead into the Gullet of Tantiy, and also take some pets, livestock, and perhaps wildlife which is near those brought in.
Minor Act: Create the Calming Stone, a rock which glows almost imperceptibly and creates a wide radius around it where feelings of hate and anger are reduced or nullified, stronger the closer you are to it. This property is retained by all pieces of the Calming Stone.
? ? ?: Shatter the Calming Stone and spread its pieces around the war-affected areas of Tantiy.


((Would an entity like the Oracle or Prophetic Spirits be an Act or a Minor Act? It's essentially a minor modification to a race, and is a lot less than a whole separate race.))
((Also, I wonder what would happen if trolls incorporated Calming Stone...))
((Ninja.))
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Re: Gods and Mortals (IC thread)
« Reply #14 on: August 02, 2013, 04:46:10 pm »

Can we just join this or did we have to sign up in an OOC thread?
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.
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