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Author Topic: Let's Figure out Ironseed  (Read 6148 times)

Anvilfolk

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Re: Let's Figure out Ironseed
« Reply #15 on: August 01, 2013, 04:31:52 pm »

Holy cow, we start with a minebot? How the heck did I miss that? I kept wandering around, losing sanity and all my crewmembers, and never found enough stuff to make more fuel cells... then I ran out of fuel :(

EuchreJack

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Re: Let's Figure out Ironseed
« Reply #16 on: August 01, 2013, 07:57:02 pm »

Holy cow, we start with a minebot? How the heck did I miss that? I kept wandering around, losing sanity and all my crewmembers, and never found enough stuff to make more fuel cells... then I ran out of fuel :(

The interface sucks, mystery solved.  Still, if you've got the save, you can probably salvage the situation, as you've presumably still got the minebot.

Engineering->Bot Controls (it has a picture of a bot like the beginning of Star Wars: The Empire Strikes Back).  Then you again press the button that looks the same, and you're in the menu from which you can drop your minebot and/or manufactory.

We're all trying to figure out the confusion that is this game.  I've had to reference this very LP several times in my initial explorations.  I'm still dreading combat, here is hoping this let's play leads to a fight soon!

Pnx

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Re: Let's Figure out Ironseed
« Reply #17 on: August 01, 2013, 08:44:09 pm »

Yeah, the interface really is pretty bad. In fairness that was a common thing back then, the computers they ran on were limited, etc... Though I think it could definitely have been designed better.
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USEC_OFFICER

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Re: Let's Figure out Ironseed
« Reply #18 on: August 02, 2013, 10:07:00 am »

We're all trying to figure out the confusion that is this game.  I've had to reference this very LP several times in my initial explorations.  I'm still dreading combat, here is hoping this let's play leads to a fight soon!

According to the manual you can set up a practice fight with a simulated enemy. The game recommends that you have at least two Dirks as weapons though, since the practice fights can apparently kill your crew. Why? Fuck you, that's why.
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Mictlantecuhtli

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Re: Let's Figure out Ironseed
« Reply #19 on: August 02, 2013, 10:31:20 am »

Oh, and about your 'Unknown X' that you pick up on planets:

Go to manufacturing, select the disassembly. Click on/Scroll over the 'unknowns' and they'll get identified. Not sure why it works this way.

I'll help best as I can with the other stuff, I've actually gotten pretty far, I just hit a wall at a certain point. Sorry for being slow with hints. Might even make a help chart for the menus since they're very obviously uninformative and obtuse, heh.

Spoiler: Also (click to show/hide)
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Re: Let's Figure out Ironseed
« Reply #20 on: August 02, 2013, 11:42:12 am »

Actually I'm pretty sure that selecting disassemble disassembles the unknown objects into their components. It's the same way with constructing objects, clicking the name constructs the object if you have what it takes to do it. It's very easy to craft or disassemble objects on accident.

The interface is seriously pretty bad.
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Re: Let's Figure out Ironseed
« Reply #21 on: August 02, 2013, 12:39:14 pm »

Actually I'm pretty sure that selecting disassemble disassembles the unknown objects into their components. It's the same way with constructing objects, clicking the name constructs the object if you have what it takes to do it. It's very easy to craft or disassemble objects on accident.

The interface is seriously pretty bad.

You don't have to disassemble the items. Just select them for disassembling but not going through with it. Or something like that. Even the straight-forward bits of the game can be obtuse and confusing.
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Mictlantecuhtli

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Re: Let's Figure out Ironseed
« Reply #22 on: August 02, 2013, 01:06:26 pm »

Actually I'm pretty sure that selecting disassemble disassembles the unknown objects into their components. It's the same way with constructing objects, clicking the name constructs the object if you have what it takes to do it. It's very easy to craft or disassemble objects on accident.

The interface is seriously pretty bad.

You only create/disassemble anything if you select an object from the list and THEN an engineering crew. You can scroll through and click anything you wish.
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Il Palazzo

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Re: Let's Figure out Ironseed
« Reply #23 on: August 02, 2013, 01:30:05 pm »

Actually I'm pretty sure that selecting disassemble disassembles the unknown objects into their components. It's the same way with constructing objects, clicking the name constructs the object if you have what it takes to do it. It's very easy to craft or disassemble objects on accident.

The interface is seriously pretty bad.

You only create/disassemble anything if you select an object from the list and THEN an engineering crew. You can scroll through and click anything you wish.
Double clicking also seems to autoassign an engineering team to the task.


Man, this game is a great concept but poor execution.
It appears that unless you have a certain amount of firepower, combat is unwinnable. After that, it's a piece of cake. Sure you can try some odd tactics, like heavy-hitting, ultra short-range weapons, coupled with active shields, but keeping the enemies at maximum firing distance with the longest range weaponry you can get works approximatelly 500% better. Add to that the fights that you can't escape, like when you hail unknown ships and they turn up to be Scavengers, or any of the "suddenly, a fight" situations, and it ends up having really little to do with strategy, planning, and skill.
By the way, all you need to get super weapons is to grind the game for a(long, boring) bit. There's just no ticking clock to force you to cut corners.

Also, the story line tries to do the free exploration open-endedness a'la Star Control 2, but it just doesn't cohere very well. E.g., just recently
Spoiler (click to show/hide)

It's a fun throwback to the days of yore, where games were unforgiving and original, but it's no Ur'Quan Masters.
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Pnx

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Re: Let's Figure out Ironseed
« Reply #24 on: August 02, 2013, 01:34:53 pm »

Alright, next update.

Spoiler: Update 4 (click to show/hide)
I kind of put this update together without reading what you guys have said.
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Re: Let's Figure out Ironseed
« Reply #25 on: August 02, 2013, 01:50:16 pm »

I vote that we re-start. Not-Vector, Security and Astrogater are all good picks. Science Dude? Not so much. At the very least we should replace Science Dude, and maybe look for a better replacement for the lab-accident and medguy. A faster vessel might also be useful for escaping the scavengers.
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Il Palazzo

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Re: Let's Figure out Ironseed
« Reply #26 on: August 02, 2013, 02:06:44 pm »

A faster vessel might also be useful for escaping the scavengers.
It won't help. They'll always have at least one ship with something like 500 acceleration(usually the largest), so the only sensible thing to do is not to hail any ships until you get a few heavy weapons installed.

I think the plus and minus buttons on the top right will control how fast time passes. I'm not entirely sure though.
Yeah, that's the "time slice" setting. Lower means faster. Keep in mind that what you set in combat remains in effect during the normal game, unless you go to the options menu and change it back.
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EuchreJack

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Re: Let's Figure out Ironseed
« Reply #27 on: August 03, 2013, 12:33:25 am »

I just figured out that skill (mental) affects how quickly a person researches and levels up.  I'm still unclear on the other stats.
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