Stats: http://invisiblecastle.com/roller/view/4161571/
Re-roll Agility: http://invisiblecastle.com/roller/view/4161575/
Fate: http://invisiblecastle.com/roller/view/4161598/ 1/1 fate point
Wounds: http://invisiblecastle.com/roller/view/4161604/ 9 wounds (Forge World)
Insanity: http://invisiblecastle.com/roller/view/4161607/ 5 insanity
Name: Putri Sari
Gender: Female
Class: Medic
Handedness: Left
Appearance: Putri Sari is a not a physically thick, yet muscular woman, with light brown skin, and somewhat slanted eyes. While she does have a slim build, her legs are much thicker than the rest of her body, and she doesn't have the
greatest of reflexes- though training has tempered this. Nevertheless, her dark brown eyes are keen and perceptive- though they are very frequently wide with panic. Her hair is black, and quite smooth, in a ponytail, though it's not military standard, due to family tradition. She looks somewhat young- though not unusually so, perhaps around 19 or 20. She moves in jerky movements, and her uniform very frequently has scratches or the like on them, not only from enemies, or in the case of her armor, scratches in the paint. Her nails are completely and utterly wrecked, being frequently used in panicky jerks of motion to scratch things. Her voice can reach startlingly loud volumes, and it is moderately pitched, thought not very smooth at all. She has a few scars in claw lines on her left arm and shoulder. She has a barely-visible techna-lingua implant in her lower throat, and it tends to buzz.
Personality: Putri is not the calmest person in the world. Nor does she react particularly well to bad things. As a result of this, she tends to panic frequently. The panic is not true fear manifesting itself, though- while she's certainly frequently afraid, and she really
is panicking, she won't turn tail and run very frequently at all (good for her lifespan), as the loud panic she tends to manifest under pressure seems to be both an output for fear that may arise, and a way to actually keep herself going, harnessing her panic to provide a sort of nervous energy. Due to this, she hasn't gone insane much at all, managing to bear it quite nicely. When she panics, she tends to scratch things or herself with whatever hand isn't busy. Being left-handed, she has scratched her armor, and when out of it, herself, repeatedly on the right arm and shoulder. Putri is actually rather immune to seduction- simply because she's so panicky. This is because she simply doesn't concern herself with things of this matter frequently at ALL- she's more busy worrying about what she has to shoot, what she'll have to heal, and whoever is/will be trying to viciously kill her and the rest of the regiment.
Backstory: Putri had not been
training to become a Guardsman. Her family had migrated to the planet of Vniedik a scant few generations ago, and she was training for work in the factories- specifically, medical staff to keep people working efficiently and to keep them from staying wounded. She ended up completing her training, and ended up working in the factories as a medic somewhere in her 18th year of life. Alas, luck did not smile upon this. Less than a year later, the Orks tore into her planet, and in the emergency drafting of soldiers, one Putri Sari was to her dismay drafted into the Guard. It was probably, ironically enough, what saved her- either the sheet output of laser panickedly fired or dumb luck got her into one of the groups of survivors, and she ended up in the drop-trooper regiment She feels shamed about her reaction to these events, but she simply can't seem to stop being panicky, though she clings on to still being combat-operational.
Stats: WS 35, (Hardened Fighters)
BS 34,
S: 34,
T: 35,
Ag: 31 (Drop),
Int: 44, (Medic, Forge, XP Spent)
Per: 52, (Forge, XP spent)
WP: 35,
Fel: 37,
Specialist Equipment: • Diagnostor
• Injector
• Medkit- This medkit would appear to have deep scratches on it, made by human fingernails.
Starting Equipment:• One Las Carbine (6 packs);
• One Sword;
• One set of Best Imperial Flak Armor (5 AP, All);
• One uniform;
• One set of poor weather gear;
• One rucksack or sling bag;
• One set of basic tools;
• One mess kit and one water canteen;
• One blanket and one sleep bag;
• One rechargeable lamp pack;
• One grooming kit;
• One set of cognomen tags or equivalent identification identification;
• One primer or instructional handbook;
• Combat sustenance rations, four weeks of corpse-starch rations;
• One suit of synskin;
• One set of preysense goggles;
• One respirator;
• One good quaility grav-chute (+10 to avoiding detection via noise in drops.);
• Three Frag Grenades;
• Three Smoke Grenades;
• One Grapnel;
• One Micro Bead;
• One Chrono.
Starting Aptitudes: Ballistic Skill, Fieldcraft, Intelligence, Knowledge, Perception, Willpower, Agility.
Starting Skills: Medicae, Scholastic Lore (Chymystry), Scrutiny, Common Lore (Adeptus Mechanicus), Common Lore (Tech), Linguistics (Low Gothic), Linguistics (Techna Lingua), Logic, Stealth, Operate (Aerunautica), Awareness (purchased with XP)
Starting Talents: Cold-Hearted, Weapon Training (Las), Weapon Training (Low-Tech), Peer (Adeptus Mechanicus), Technical Knock, Isolated by Machines, Rapid Reaction, Catfall, Blind Fighting, Dead-Eye Shot, Honor Bound (Pride Over Life), Hatred (Orks), Street Fighting
Experience: 50/600 exp
350 xp spent for +10 Perception
100 xp spent for Awareness
100 xp spent for +5 Intelligence
Wounds: 9 (Forge World)
No Injuries
No Fatigue
Fate Points: 1/1
Sanity Damage: 6
No Mental Disorders
Corruption: 0
No Malignancies
No Mutations