Stats: http://invisiblecastle.com/roller/view/4154231/ (35, 23, 31, 31, 35, 34, 26, 33, 39)
Re-roll BS: http://invisiblecastle.com/roller/view/4154232/ (31)
Fate: http://invisiblecastle.com/roller/view/4154250/ (8, 2 Fate)
Wounds: http://invisiblecastle.com/roller/view/4154251/ (4, 14 Wounds)
Insanity: http://invisiblecastle.com/roller/view/4156942/ (1+2, 3 Insanity)
Name: Knoll Tuhlann
Gender: Male
Class: Commissar
Handedness: Right
Appearance: Curly light brown hair which would otherwise neatly frame the sides of his face is cut short to adhere to military standards, a short streak of grey hidden under the Commissar's Cap. Although the gaze of his cold blue eyes is as intense as required from the most infamous political officers of the Imperium, his face is surprisingly not perpetually locked into a scowl; however, such may be nothing but a reflection of a lack of field experience. Both his moustache and beard are clean shaven in order to maintain the disciplined, hygienic appearance required of men serving in the field and his features are sharp, his chin square. His voice is deep and firm, usually powerful enough to be easily understood without the need for talking loudly and low enough to startle people whenever he begins roaring at full capacity. His Commissariat-issued uniform is always in top shape, the large visor of his cap casting a shadow over the upper half of his face whenever he's under the sun or overhead artificial light. One of the ears displays several small and already healed scars which seem to have been caused by a sharp edge. He is a man fit for combat, though his body doesn't appear to be exceptionally tough nor strong, tending towards a lean or standard build.
Personality: Knoll is a steadfast, devout servant of the Emperor but differently from many political officers of the Commissariat, he believes his duty is to lead not only by fear but also by example. The days of the Commissar as a static figure, more interested in killing his own troops than the enemy are long gone in his opinion, replaced by the image of someone able to lead in the absence of other command figures or take the lead when the situation is dire and the men are either confused or under bad guidance. His bolt pistol is a powerful weapon indeed, and he will not shy away from executing the traitorous guardsman when such a measure is necessary; he is, however, keener on imparting the blessing of a deadly hail of high-caliber slugs upon the enemies of Imperium than on the men by his side.
Backstory: Born in the Forge World of Vniedik and the result of the marriage between a low-ranking officer of the Imperial Guard and a seamstress, Knoll spent most of his life out of his homeworld. After his father's death during action when he was a boy, young Knoll was sent to an offworld Schola Progenium; there, he was trained in weapon drills and taught about the Imperial Faith, consequently missing on the mechanical tricks and education a good part of the population of Forge World undergoes. Although he was not the fastest, the strongest, the more perceptive nor the toughest student, the Progena soon proved to possess slightly above standard combat prowess and, more importantly, the unawavering loyalty and fair amount of personal presence sought after in the political officers of the Imperium. The Commissariat soon took him in and he was instructed under their values, doctrinated to fire at his own men in case they displayed cowardice as well as taught to identify - and kill - the mutant; the witch; the heretic. Upon the completion of his training course, he was sent back home. It was about that time that the ork threat literally crashed upon his homeworld, causing widespread death and carnage. Attached to a Drop Troop regiment to keep morale and assigned to a certain squad in special for reasons only the officers who suggested such an arrangement know, Knoll is prepared to perform his duty and make sure the guardsmen also perform theirs.
Stats: WS 40 (Hardened, Schola),
BS 31,
S: 31,
T: 31,
Ag: 38 (Drop),
Int: 34,
Per: 26,
WP: 36 (Schola),
Fel: 41 (Commissar, Drop)
Wounds: 15 (Schola)
No Injuries
No Fatigue
Fate Points: 2/2
Sanity Damage: 4 (Cold-Hearted)
No Mental Disorders
Corruption: 0
No Malignancies
No Mutations
Specialist Equipment: • Good-Quality Chainsword (Tearing, Balanced, +5 WS): The pommel is shaped like a human skull;
• Good-Quality Bolt Pistol, five magazines (Tearing, Reliable): Engraved with a depiction of an Imperial Saint brandishing their sword forward;
• Commissar's Uniform.
Starting Equipment:• One Las Carbine, one charge pack;
• One Sword;
• One Laspistol, two charge packs;
• One set of Best Imperial Flak Armor (5 AP, All);
• One uniform;
• One set of poor weather gear;
• One rucksack or sling bag;
• One set of basic tools;
• One mess kit and one water canteen;
• One blanket and one sleep bag;
• One rechargeable lamp pack;
• One grooming kit;
• One set of cognomen tags or equivalent identification identification;
• One primer or instructional handbook;
• Combat sustenance rations, four weeks of corpse-starch rations;
• One suit of synskin;
• One set of preysense goggles;
• One respirator;
• One good quaility grav-chute (+10 to avoiding detection via noise in drops.);
• Three Frag Grenades;
• Three Smoke Grenades;
• One Grapnel;
• One Micro Bead;
• One Chrono.
Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Finesse, Leadership, Perception, Weapon Skill, Willpower
Starting Skills: Command, Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Dodge, Intimidate, Linguistics (High Gothic, Low Gothic), Operate (Aeronautica), Scholastic Lore (Tactica Imperialis), Stealth
Starting Talents: Air of Authority, Blind Fighting, Catfall, Cold-Hearted, Deadeye Shot, Hatred (Orks), Pride Over Life (Honor Bound), Rapid Reaction, Street Fighting, Unshakeable Faith, Weapon Training (Bolt, Chain, Las)
Experience: 0/300 exp
100xp spent on Command
200xp spent on Dodge