Name: Hoskuldr Hedinson
Gender: Male
Class: Ministorum Priest
Handedness: Right
Appearance:
Hoskuldr stands at about 5'8. He has a somewhat lean, muscular build. His head is shaved bald, and his face bears scars on his left eye and on his lip. His eyes burn with divine ferocity, and his face is perpetually set in a grim expression. His arms and backs are covered in cuts from self-mutilation and punishments as a child. His arms have self-carved tattoos of Death World origins, due to his familial respect to his Death World ancestors. They twist and turn, ornately decorated but wrinkled due to the scabbing. A good job considering he did it himself as a child.
Personality:
Hoskuldr has a near suicidal love for the Emperor, like every other Imperial Citizen. Or, so he believes should. His need to praise and glorify the Emperor was self taught when he was but a child, and he believes that he needs to put his knowledge to use. He also has a deep respect for every citizen who praises the Emperor, but it is shattered when these people renounce their loyalty to the Imperium and Emperor of Man.
Backstory:
Hoskuldr was the son of two Forge Worlders, with roots tracing far back to Fenris. His parents were drunkards who spent their free time from the forge drinking and gambling. They beat him every time they lost money to their gambling. He spent most of his time listening to an old man, who preached everyday of the greatness of the Emperor. He was quickly infatuated with the Emperor and his teachings, and soon he tried to show his parents what he believed. His parents scoffed and berated him. Hoskuldr did the right thing to do.
He brought this to the local Preacher, albeit he fudged the story a bit, who in turn brought this to a Ordo Hereticus Inquisitor. The Inquisitor brought swift judgement to the two "heretics", and Hoskuldr was taken in by the Preacher and his clergy.
Stats:
WS 18,+(20)+(2)=40
BS 10,+(20)=30
S: 11,+(20)+(5)=36
T: 18,+(20)=38
Ag: 9 +(20)+(3)=32
Int: 7,+(20)+(3)=35
Per: 8,+(20)+(3)=31
WP: 16,+(20)=36
Fel: (18, reroll),+(20)+(5, Priest)-(3)=40
Specialist Equipment:
Ecclesiarchy Robes
Common Craftsmanship Flamer
Common Craftsmanship Chainsword
Book of Scripture
Starting Equipment:
One uniform
One set of poor weather gear
One Las Carbine, six charge packs.
One Sword
One Las-Pistol, two charge packs.
One set of Best Quality Imperial Flak Armor
One rucksack or sling bag
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags or equivalent identification identification
One primer or instructional handbook
Combat sustenance rations, four weeks of corpse-starch rations.
One suit of synskin
One set of preysense goggles
One respirator
One good quaility grav-chute (+10 to avoiding detection via noise in drops.)
Three Frag Grenades
Three Smoke Grenades
One Grapnel
One Micro Bead
One Chrono
Starting Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, Willpower, Ballistic
Starting Skills: Inquiry, Common Lore (Ecclesiarchy), Forbidden Lore (Heresy), Scholastic Lore (Imperial Creed), Common Lore (Adeptus Mechanicus), Common Lore (Tech), Linguistics (Low Gothic), Linguistics (Techna Lingua), Logic, Stealth, Operate (Aeronautica),
Starting Talents: Hatred (Chaos), Unshakeable Faith, Weapon Training (Chain, Las), Rapid Reaction, Weapons Tech, Peer, Blind Fighting, Deadeye Shot, Street Fighting, Isolated by Machines, Catfall,
Experience: 50/300 exp
Strength Advance
Wounds: 10
No Injuries
No Fatigue
Fate Points: 1/1
Sanity Damage: 13
No Mental Disorders
Corruption: 0
No Malignancies
No Mutations
By the way, I just copied Powder Miner's sheet and replaced some things.