Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 30 31 [32] 33 34 ... 38

Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 513083 times)

Nopal

  • Guest
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #465 on: November 08, 2016, 07:04:47 pm »

<Deleted>
« Last Edit: June 30, 2018, 08:24:04 pm by Nopal »
Logged

gustavoghe

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #466 on: November 09, 2016, 05:57:02 pm »

Im sad.

I got the latets download on gitub to se the new lizards. But after I unziped it to the lnp proper folder, the interface for LyLNP stoped showing me a option to install space´fox graphics.

Can you guys give me any tips on how to doit properly?

Thanks a lot.
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #467 on: November 09, 2016, 06:32:01 pm »

The one from GitHub is for DF v0.43.05. Here's what you should do:

Download the old version of Spacefox for DF v0.43.03. https://github.com/DFgraphics/Spacefox/releases/tag/43.03

From this old version, take the manifest.json file and the /raw/objects/ folder and put them into the new Spacefox.

Replacing the objects folder makes it compatible with the older version. Replacing the manifest.json lets the Lazy Newb Pack know that it's compatible.
Logged

gustavoghe

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #468 on: November 10, 2016, 05:20:58 pm »

This is what I did.

Unzipped 43.05 to LNP/GRAPHICS/SPACEFOX
Unzipped 43.03 Manifest, and Objects. Taking care to substitute files and etc
Reinstalled Spacefox, using PyLNP

When I ran the game, remember that I mentioned that I had a skink in a cage in my stockpile, the giant skink tile started to show the lizard. But the funny thing is that, it showed a diferent tile than the one Nopal posted.

And now I understood why. This happend becouse Nopal just gave you the giant skink tile. The updated version on Github, still doesnt have the new tiles he just posted.

I feel like im getting a hang of this :)
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #469 on: November 10, 2016, 08:18:42 pm »

There have probably been some update on the GitHub since you downloaded. Nopal's giant skink and the others are up there now. But the newest is only in the release for DF v0.43.05. https://github.com/DFgraphics/Spacefox/releases
Logged

gustavoghe

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #470 on: November 15, 2016, 02:37:17 pm »

Working like a charm. Thanks Jecowa.
Logged

a_bee

  • Escaped Lunatic
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #471 on: December 01, 2016, 07:23:08 pm »

thank for the great work. i love this graphicset.

i encounter problem. no distinction between rough wall and rough floor, its dolomite.
using 43.05 set on 43.03 LNP like jecowa said.
how to fix it?
Spoiler (click to show/hide)
« Last Edit: December 01, 2016, 07:24:45 pm by a_bee »
Logged

LeoCean

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #472 on: December 11, 2016, 11:21:35 pm »

That has to be from mods or someone mad mistakes ;o

inorganic_stone_layer should have this

==INORGANIC:DOLOMITE==
==USE_MATERIAL_TEMPLATE:STONE_TEMPLATE==
==STATE_NAME_ADJ:ALL_SOLID:dolomite==DISPLAY_COLOR:7:7:1==TILE:137==REACTION_CLASS:FLUX

My guess is it doesn't? Or maybe the overrides are overriding that tile? Try smoothing it and see if it changes. And holy fuck why can I not post that normally. I get a stupid "The message body was left empty".... I know I've seen people post that shit before.
Logged

sirtomsalot

  • Escaped Lunatic
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #473 on: December 21, 2016, 02:46:45 pm »

Hello.

Noticed some incorrect path variable at the latest release (43.05e).

File raw/graphics_jecowa_lizardmen.txt has line:
[FILE:Jecowa/lizard_men.png]
should be [FILE:jecowa/lizard_men.png]
Logged

Nopal

  • Guest
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #474 on: December 30, 2016, 09:25:23 pm »

<Deleted>
« Last Edit: June 30, 2018, 08:24:26 pm by Nopal »
Logged

daagar

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #475 on: December 30, 2016, 10:04:51 pm »

I assume Atreyu was already there from an update you made earlier then? :)
Logged

Nopal

  • Guest
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #476 on: December 31, 2016, 02:12:41 pm »

<Deleted>
« Last Edit: June 30, 2018, 08:24:41 pm by Nopal »
Logged

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #477 on: December 31, 2016, 08:57:38 pm »

Hi, I make another small graphical update in the GitHub.

Awesome!  Just remember to create a new release with your changes, so people know they're finished and download it :)
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Liongate

  • Escaped Lunatic
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #478 on: January 15, 2017, 08:48:38 am »

I really like this set as well.
I would like a simplified farm tittle tho. The farm tittle is not really simplified and when zoomed out its hard to tell is there something growing or not.
Maybe just a somewhat wavy brown title with 2 sprouting leafs?

Other than that I really like the set.
Logged

you.fail.me

  • Bay Watcher
    • View Profile
Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #479 on: February 22, 2017, 04:12:51 pm »

Hey guys. I'm using df lnp for linux, running it on ubuntu x64, using spacefox tileset, but it seems to me that it doesn't work right -
1) I don't have those cyanide&happiness-like dwarves, instead only few drarf tiles, where dwarves look as if they were lying on the ground instead on standing
2) really ugly, so ugly that it makes the game barely playable detailed wall tiles. Looks like they're just random tiles of any kind, plz, take a look:


Here you can see dwarf tiles that look as if they're lying on the ground, random tiles that should have been detailed wall, etc. on the left & right there's just a smoothed rock floors and walls. Btw, those "lying dwarf" tiles are used for detailed stone as well as for the dwarves themselves... (Also I have a bed tile used for puddingstone, really ugly as well, don't have nice tiles for animals, ascii chars instead. This is not the full list of issues, just to provide the picture). I remember I used to play with spacefox tileset on windows and didn't have such issues, so I'm pretty sure it's a bug but not an intended thing.

Could anybody please, point me to what could go wrong and how can I fix it? df v40.24
« Last Edit: February 22, 2017, 04:18:18 pm by you.fail.me »
Logged
Pages: 1 ... 30 31 [32] 33 34 ... 38