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Which save?

Fivex's
- 4 (50%)
Before OOS
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Total Members Voted: 8


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Author Topic: Europa Universalis IV: MP, Saturday, 7pm BST  (Read 35262 times)

Twiggie

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #390 on: September 30, 2013, 07:43:41 am »

No clue, I tried running 2 days and tag switching, that didn't work though.... I'll have a look at the save mb.
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Andrew425

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #391 on: October 01, 2013, 01:22:24 pm »

So AI Britain is likely to get in a war with France over Trier.

Please go easy on it.
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Azthor

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #392 on: October 03, 2013, 04:09:09 pm »

If it comes to that, the AI will likely take a WP sooner rather than later, though Spain might have to send troops into GBR and colonies to clean up rebels if the WE gets too high in the process.

That said, make sure the AI won't DoW Spain (Gibraltar mission). Against France, it will just send stacks to their death until it feels it is ready to WP, Spain, on the other hand, has to care for its colonies and navies. More importantly, I don't think anyone has the military access and navy to aid GBR if its relations with Spain go negative, so rebels could be deadly.
« Last Edit: October 03, 2013, 04:18:14 pm by Azthor »
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Twiggie

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #393 on: October 03, 2013, 04:36:35 pm »

Alliance gives access, no? I'm sure I could build a few transports...
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DreXav

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #394 on: October 03, 2013, 09:07:48 pm »

Unless Andrew has set AI to stick to alliances (in hopes that the feature works), GB will break alliance with me right away.
If it DoWs me then it will be, as Azthor pointed out, a war until British fleet is no more. So anticlimatic.
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Twiggie

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #395 on: October 04, 2013, 05:09:30 pm »

sooo my game loads now, i didnt change anything :/

fivex can you make sure your save works for russia? :p
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fivex

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #396 on: October 04, 2013, 05:48:20 pm »

It works fine for me now, too.
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Tarran

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #397 on: October 04, 2013, 09:15:55 pm »

It might have been due to the latest update.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Twiggie

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #398 on: October 05, 2013, 05:29:08 am »

yeah thats what im thinking. still have like 30 events and a potential -7 stability or something stupid, lol
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Azthor

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #399 on: October 05, 2013, 08:33:39 am »

Just ask someone to send an army ahead of time if you feel the rebels are becoming unmanageable. I'd honestly rather send an army than reload.
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Twiggie

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #400 on: October 05, 2013, 08:53:38 am »

oh yeah rebels arent a problem, i dont have time of troubles AND peasant war, lol. picking and choosing i can limit stab loss to -3 i think
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Andrew425

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #401 on: October 05, 2013, 05:39:00 pm »

So what happened?

Did Russia break apart? The US claim independence or did it just crash intermittently?
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fivex

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #402 on: October 05, 2013, 06:08:37 pm »

WWII happened, and ended without a single bullet fired.
Then, brabant tried to start WWIII
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Tarran

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #403 on: October 05, 2013, 06:10:11 pm »

For reference, what I want with my colonies:
1: Land, of some sort, of a notable amount, to make me feel alright with taking my colony idea.
2: Good borders, not some horrible mismatch.
3: Some way to get at least some of the trade from them, so I'm not just supplying Spain and getting meagre taxes for myself.
4: Enough supply to not have navies explode before they get anywhere.

I am willing to offer the entire Ivory coast (as long as the provinces are renamed!), and possibly my single Australian province, but I want the rest of Madagascar, and potentially some other colonies (or the italian islands), in return. I am also interested in any ideas for a trade equalization, as long as I have some way to get trade from at least some of my colonies.

I am also interested in defining spheres of influence. Because so far we have not made any concrete statements on them, resulting in places I want routinely being taken by everyone else while I've been abiding to not colonizing the New World and instead taking rather annoying efforts in colonizing Africa and Asia before everything is taken by people who are ignoring the New World and instead going into Asia. It's coming to a point where I'm starting to feel like I'm being severely cheated, regardless of what you two intended.

Andrew, DreXav, I'm talking to both of you here, since Drexav said that you might be interested, Andrew. I do hope we all can negotiate a deal we will all like.

Exact specifics are to be discussed, but for the moment, I'll give you guys vague ideas of what I want.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Twiggie

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Re: Europa Universalis IV: MP, Saturday, 7pm BST
« Reply #404 on: October 05, 2013, 08:05:31 pm »

o/

Save

PU is gone and I also took the liberty of lowering lombardy base tax to 20 :p
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