Very nice! I've merged that in without problems, except Isoworld taking a while to load and render such a massive load of data.
Thats... odd, about the merging issues you have - I'd tested for that kind of thing before I announced the project and I haven't has any trouble yet (including your contribution, thanks). Maybe it's an issue with the save folder? You could try grabbing the LNP in my sig which I used to test and explore so far, so the save should work with that but who knows really. I've decided that the way I'll track the big chunks people explore is to black them out on the biome map / Isoworld minimap, which should also make finding known features easier. For now this is by hand and only precise for, say, large rectangular features on the edge of the map.
Does anyone know of a way to recolor specific pixels with a script or something? With the folder structure, it's almost trivial to spit out a list of completed map tiles with a couple of for-loops and if-exist statements but I have no idea how to use such a list or table (.csv is pretty easy) to modify the minimap.
I'm planning to stitch the images together in something like GIMP with a yet unwritten script - the folder structure makes that a lot easier; as well as the numbers used to tag each image since I'm pretty sure that they're related to how it gets stitched together, and I'm planning to ask about that in the thread later.
NEW VERSION UP, includes Timeless Bob's massive row.
Unfortunately... Timeless Bob, the shorter history does seem to have an impact on the tundra. I checked briefly, and the elevation is subtly different and the shading quite different. We'll leave it for now (its a lot better than nothing), but maybe try the provided save again for further exploration?