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Author Topic: Magical Mysteries Await in a World of Ill-Defined Proportions Ch. I: Awakening  (Read 2852 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
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I suggest we should commit suicide, in order to search the underworld for the heroes that defeated the beast or information on how to do it. Then, we use our necromantic knowledge and some nice artifacts to bring us back to life.

The perfect plan!
...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Harbingerjm

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I suggest we should commit suicide, in order to search the underworld for the heroes that defeated the beast or information on how to do it. Then, we use our necromantic knowledge and some nice artifacts to bring us back to life.

The perfect plan!
And after that, we can quest for the Head of Vecna!

Congratulate ourself on a job well done.
Not everybody gets to awake some ancient evil, and gets away with it. Well, for now that is.

Check the Campsite for unsavoury inhabitants and take a well-deserved nap.
Who knows what crawled in here while we were out to pilfer through old bones? What if spiders got into the tent?! The Horror! Rats would be ok thou...
Sleeping is optional if we digg that "sleep through the day" thingy.

In the unlikely case that our last adventure made us paranoid, we might want to remember any runes of warding that we might know.
Yeah, it is only a distinct possibility, but I might as well list it. What part being distinct? Well, we worrying about our personal safety. For all we know, that ancient evil is grateful towards us, netting us some kind of extraplanar uncle figure.
This sounds fine.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

GrizzlyAdamz

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'Normal'? On B12? :P Please. Have a bit of faith in my ability to spin a yarn.
Challenge accepted

I suggest we should commit suicide, in order to search the underworld for the heroes that defeated the beast or information on how to do it. Then, we use our necromantic knowledge and some nice artifacts to bring us back to life.

The perfect plan!
+1
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Araph

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I suggest we should commit suicide, in order to search the underworld for the heroes that defeated the beast or information on how to do it. Then, we use our necromantic knowledge and some nice artifacts to bring us back to life.

The perfect plan!

lolnope

Congratulate ourself on a job well done.
Not everybody gets to awake some ancient evil, and gets away with it. Well, for now that is.

Check the Campsite for unsavoury inhabitants and take a well-deserved nap.
Who knows what crawled in here while we were out to pilfer through old bones? What if spiders got into the tent?! The Horror! Rats would be ok thou...
Sleeping is optional if we digg that "sleep through the day" thingy.

In the unlikely case that our last adventure made us paranoid, we might want to remember any runes of warding that we might know.
Yeah, it is only a distinct possibility, but I might as well list it. What part being distinct? Well, we worrying about our personal safety. For all we know, that ancient evil is grateful towards us, netting us some kind of extraplanar uncle figure.

You examine your tent before laying down for the night. Everything looks clear, except WHAT'S THIS? A SPIDER?!

Conjuring up your vast-ish magical power, you prepare to smite the treacherous arachnid to oblivion. And by 'smite' you mean 'levitate', and by 'oblivion' you mean 'elsewhere in the forest'.

You're a necromancer. You bring things back to unlife, not kill them.


That thing back in the crypt is worrying you. As a precaution, you create a ring of warding against evil around your tent before turning in for the night. With your worries assuaged, you eventually fall asleep.


You awake to the sound of clanking armor. Three armed men stride into your camp as you blink the sleep out of your eyes. Their burnished armor gleams in the morning sunlight, marking them as peacekeepers of the Taliad. One of them, a young man with dark hair and a serious expression, has a dragon insignia on his breastplate.

    "Excuse me, miss. We have orders to detain anyone in the vicinity of Beran the Vigilant's Tomb and escort them back to the capital." As he speaks, his eyes scan the runes on the ground."My apologies for any inconvenience, but orders are orders. If you wish, we will help you break camp; we're in a bit of a hurry."

You hear faint whispering noises emanating from the forest around you as he finishes speaking.
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escaped lurker

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A-ha! He is a peacekeeper of what-not, and eyed your circle fearfully?! (At least thats what Iīm going with...)

They must be imposters, undoubtly in Leage with.. whatever escaped that ruin that wemostcertainlyneverplundered,yep.
Phew, they almost had us, no? Lucky you, and time to thank those strange voices in your head.

Take them by surprise, and deal damage to them before they break down the circle!
Well, we - basically, so as only to give a broader option - could unauspiciously tell them to make good on that offer of helping us pack, and see if they can enter without problems, but.. I mean, cīmon, it is SO obvious that they are in leage with the presumed evil, it almost hurts to think otherwise.

Should we really - please, please, no - decide that we are trusty-two-shoes, we should inquire further.

As in who wants us there, for what reasons, and where Mr. Helmless Moustache is. Because for all I know, those peacekeepers are supposed to have one, no? Also, we might want to ask the story about that goldish-bronceish wyrm on his breastplate - disgruntling nobility may be a favorite pasttime of ours, but only when they lie defenseless in their sleep. Mostly their last one, at that.

(The Level of presumed Sarcasm and or Irony contained in these Suggestions, may or may not reach the levels of reverse-ism. Just letting you guys know is all. :P )
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Harbingerjm

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Start packing, and question them further as you do. Observe if they cross the line of runes, and if they do not, wait for them to do so before leaving with them.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Rolepgeek

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  • They see me rollin' they savin'~
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I would not attack them, just in case. We should not invite them over the circle, but neither should we leave it or try and fight. We should begin packing up though. And ask them stuff.
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Sincerely, Role P. Geek

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kopout

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Bump? Further adventurers of the necro-hobo please
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...although I've been having so much fun failing at this I just about forgot what my original aim was.

Lukeinator

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Double bump?
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.
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