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Author Topic: High Seas-Tides of Blood  (Read 87021 times)

flame99

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Re: Amerup-The Journey
« Reply #375 on: August 09, 2013, 09:38:44 am »

"You know, Hannah, didn't you mention your mom was a wizard? Did she ever teach you anything about magic?"
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Ddynamo

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Re: Amerup-The Journey
« Reply #376 on: August 09, 2013, 09:42:09 am »

"You know, Hannah, didn't you mention your mom was a wizard? Did she ever teach you anything about magic?"

"No"
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kj1225

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Re: Amerup-The Journey
« Reply #377 on: August 09, 2013, 10:08:56 am »

"Maybe we'll find someone who can teach you."
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Ddynamo

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Re: Amerup-The Journey
« Reply #378 on: August 09, 2013, 10:35:15 am »

"Maybe we'll find someone who can teach you."
"..."

"So, are we going to eat"
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kj1225

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Re: Amerup-The Journey
« Reply #379 on: August 09, 2013, 10:36:36 am »

"We need to eat from time to time don't we?"
Go make some food.
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Ddynamo

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Re: Amerup-The Journey
« Reply #380 on: August 09, 2013, 11:02:01 am »

"We need to eat from time to time don't we?"
Go make some food.

On the way to the kitchen, you pass a long table with fifteen girls on the table, they are in the same order as the graves on the road, meaning that they are in chronological order, Rena was the third.

When you try to find something, upon opening the cabinet where you assumed plates would be, a variety of toys fall out, you try to ignore them, and open another, this one has plates, and you put some cooked food on them, three.
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kj1225

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Re: Amerup-The Journey
« Reply #381 on: August 09, 2013, 11:07:37 am »

Take it up stairs and try not to think about what we saw.
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Ddynamo

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Re: Amerup-The Journey
« Reply #382 on: August 09, 2013, 11:18:52 am »

You take the plate upstairs to Rena and the girl, and the three of you eat. Rena manages to stand up and throw out her plate, she nearly blacks out when she first tries though, and her walking is visibly stiff and uncomfortable.
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Ddynamo

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Re: Amerup-The Journey
« Reply #383 on: August 09, 2013, 02:39:24 pm »

Cutscene Time!
After about three days, Rena's condition greatly improved because of the fact that she had numerous minor injuries, rather than one major. She walks around just fine, with only minor pain, though it could be worse than she says and acts like it is, she tends to hide her pain.
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kj1225

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Re: Amerup-The Journey
« Reply #384 on: August 09, 2013, 02:51:54 pm »

Get her alone and ask her to tell us if she really is as good as she seems.
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Ddynamo

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Re: Amerup-The Journey
« Reply #385 on: August 09, 2013, 03:11:41 pm »

Get her alone and ask her to tell us if she really is as good as she seems.
The girl leaves yours and Rena's room
"Do you swear you're okay"
"Does it matter? If we don't move soon, the N.U.S.A. will start to think that we aren't fulfilling the deal"
« Last Edit: August 09, 2013, 03:59:31 pm by Ddynamo »
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kj1225

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Re: Amerup-The Journey
« Reply #386 on: August 09, 2013, 03:51:38 pm »

"Okay."
Start getting ready to head out.
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Ddynamo

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Re: Amerup-The Journey
« Reply #387 on: August 09, 2013, 04:18:56 pm »

Your group of three start to leave, pass the graveyard, and after about a week of traveling, you approach the country line, and leave the N.U.S.A, and enter the country of Westland (but still in Grassland)
"Once we cross into Westland, we are wanted criminals, so don't interact with any soldiers that aren't N.U.S.A., don't talk to them and hope they don't recognize us"
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kj1225

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Re: Amerup-The Journey
« Reply #388 on: August 09, 2013, 04:21:32 pm »

"Okay."
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Ddynamo

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Re: Amerup-The Journey
« Reply #389 on: August 09, 2013, 04:29:28 pm »

"Okay."
You all cross the line

(End of chapter)
(No suggestion again for chapter ends, it's always cutscened)
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