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Author Topic: High Seas-Tides of Blood  (Read 86946 times)

Ddynamo

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Re: Amerup-The Journey
« Reply #300 on: August 08, 2013, 10:45:36 pm »

You break in through a window, the storm masking the sound of broken glass, inside, you see a small blonde little girl about ten years old. The voice sounds like it's coming from the room next to you
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kj1225

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Re: Amerup-The Journey
« Reply #301 on: August 08, 2013, 10:46:40 pm »

See if the girl needs help then draw our pistol and syringe and peak into the next room.
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Ddynamo

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Re: Amerup-The Journey
« Reply #302 on: August 08, 2013, 10:48:31 pm »

You peak into the room beside you, and the man is repeatedly kicking a now unconscious Rena, blood all over the floor and her.
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kj1225

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Re: Amerup-The Journey
« Reply #303 on: August 08, 2013, 10:49:16 pm »

Syringe him.
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Ddynamo

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Re: Amerup-The Journey
« Reply #304 on: August 08, 2013, 10:51:47 pm »

Syringe him.
He is now under control, and will now listen to every word you say, according to the label, for thirty minutes.
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kj1225

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Re: Amerup-The Journey
« Reply #305 on: August 08, 2013, 10:53:53 pm »

Give him the pistol
"Shoot yourself."
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Ddynamo

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Re: Amerup-The Journey
« Reply #306 on: August 08, 2013, 10:56:02 pm »

He does so, but Rena doesn't look so good right now, she is entirely bloodied, and still unconscious, though you think she is still breathing.
The little girl comes in the room, investigating the gunshot.
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kj1225

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Re: Amerup-The Journey
« Reply #307 on: August 08, 2013, 10:57:08 pm »

"Honey. Please go back into your room. I don't think you should see this."
Try and fix up Rena.
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Ddynamo

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Re: Amerup-The Journey
« Reply #308 on: August 08, 2013, 10:59:26 pm »

"Honey. Please go back into your room. I don't think you should see this."
Try and fix up Rena.
She leaves
You try to fix her, but she's got cuts everywhere, and there simply isn't enough bandages to help her
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kj1225

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Re: Amerup-The Journey
« Reply #309 on: August 08, 2013, 11:00:34 pm »

Try and bandage the more serious areas. Bring her into a bedroom.
"Please don't be to late."
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Ddynamo

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Re: Amerup-The Journey
« Reply #310 on: August 08, 2013, 11:11:11 pm »

Try and bandage the more serious areas. Bring her into a bedroom.
"Please don't be to late."
You try to get the remaining bandages on the areas of her that are important. Her blood stains the bed that you put her on.
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kj1225

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Re: Amerup-The Journey
« Reply #311 on: August 08, 2013, 11:15:44 pm »

Search the house for more bandages. Also wrap the dead guy in sheets for the time being. He does have those graves already.
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Ddynamo

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Re: Amerup-The Journey
« Reply #312 on: August 08, 2013, 11:24:21 pm »

You find no more bandages for her, and you cover the man in sheets.
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kj1225

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Re: Amerup-The Journey
« Reply #313 on: August 08, 2013, 11:25:16 pm »

Find the girl and see if she has been treated badly. Don't be invasive with it.
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Ddynamo

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Re: Amerup-The Journey
« Reply #314 on: August 08, 2013, 11:28:36 pm »

You talk to the girl
"Are you okay"
"I just got here a week ago, I'm fine"
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