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Author Topic: High Seas-Tides of Blood  (Read 88431 times)

Ddynamo

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Re: Amerup-The Journey
« Reply #225 on: August 07, 2013, 11:48:56 pm »

If we saw a cellar or the like as we approached the shed, run out and get underground
Otherwise, duck, and cover ourselves with what we can.

She manages to find a cellar, but the stairs have collapsed, she still just jumps down anyway though, and you follow her down by jumping too.
You can't hear each other unless you yell.
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flame99

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Re: Amerup-The Journey
« Reply #226 on: August 07, 2013, 11:51:19 pm »

"HOW OFTEN DO TORNADOES HAPPEN HERE? IF THEY'RE COMMON, THERE MIGHT BE SOME EMERGENCY SUPPLIES IN HERE."
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It/its, they/them, in order of preference.

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Ddynamo

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Re: Amerup-The Journey
« Reply #227 on: August 07, 2013, 11:54:17 pm »

"
"HOW OFTEN DO TORNADOES HAPPEN HERE? IF THEY'RE COMMON, THERE MIGHT BE SOME EMERGENCY SUPPLIES IN HERE."
"
"She looks around, and instead of yelling, she etches, "no supplies", into the wood using her glass.

(This is the Great Plains in the future, and you're in tornado alley)
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flame99

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Re: Amerup-The Journey
« Reply #228 on: August 07, 2013, 11:59:33 pm »

((I figured as much, given the prairies, tornadoes, and child molesters [/insultregion]))
Wait out the storm. DO NOT, under any circumstances, go outside because the wind stopped. Cautiously look outside first.
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It/its, they/them, in order of preference.

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Ddynamo

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Re: Amerup-The Journey
« Reply #229 on: August 08, 2013, 12:05:12 am »

((I figured as much, given the prairies, tornadoes, and child molesters [/insultregion]))
Wait out the storm. DO NOT, under any circumstances, go outside because the wind stopped. Cautiously look outside first.

Eventually the wind stops, when you try to go upstairs to see what happened, you run into a problem. You can't jump out as easily as you jumped in here
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kj1225

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Re: Amerup-The Journey
« Reply #230 on: August 08, 2013, 12:06:51 am »

Boost Rena up I guess.
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Ddynamo

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Re: Amerup-The Journey
« Reply #231 on: August 08, 2013, 12:15:16 am »

You help Rena get out, and she brings her hand down in order to pull you up
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kj1225

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Re: Amerup-The Journey
« Reply #232 on: August 08, 2013, 12:26:47 am »

Take her hand.
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Ddynamo

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Re: Amerup-The Journey
« Reply #233 on: August 08, 2013, 05:52:06 am »

She pulls you up out of the basement, and back into the top part of the shack, or at least what's left of it. She takes a quick look around, and says
"It's gone"
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kj1225

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Re: Amerup-The Journey
« Reply #234 on: August 08, 2013, 09:46:18 am »

"Let's hurry up and leave."
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Ddynamo

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Re: Amerup-The Journey
« Reply #235 on: August 08, 2013, 05:05:48 pm »

You two leave the shack, and come to a small, roadside graveyard, with fourteen graves lined up against each other.
Names are etched on them, and two of them are empty
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kj1225

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Re: Amerup-The Journey
« Reply #236 on: August 08, 2013, 05:07:11 pm »

Read the names and make sure to pay attention to our surroundings.
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Ddynamo

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Re: Amerup-The Journey
« Reply #237 on: August 08, 2013, 05:10:33 pm »

The first empty one read Beatrice LeBlanc, and the second one reads, Rena Blaire.
"This is his graveyard site, what he does with the girls when he's done"
"Looks like he created mine too early"
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kj1225

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Re: Amerup-The Journey
« Reply #238 on: August 08, 2013, 05:13:45 pm »

Okay this isn't good, look around just in case he may be nearby.
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Ddynamo

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Re: Amerup-The Journey
« Reply #239 on: August 08, 2013, 05:16:34 pm »

You look around nervously
"Relax, it's at least seven years old. It was probably made before I escaped"
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