Rolling to solve tie:
[1], so
Kick open the door and move in, gun at the ready.
Ah, hell. Caution's never been your thing anyway.
You take a few steps back, pull out your Akroxis, and kick. The door wasn't locked, but you're here to make an entrance, and by the Emperor do you make one. The door goes flying off its hinges with an almighty crash, splinters of wood and metal pinging off the walls. A grim smile creeps up your lips as you hear surprised - you like to think panicked - shouting before the door even comes down.
When the smoke clears - literally - you see into a hallway going through the apartment, lined with doors and ending in a wide living room. Against the large glass window making up the outer wall of the room you see three figures, one a woman sprawled against the glass, with two others standing over her holding lasguns. You can just make out the tattoos on their skin and feel your rage bubble up again. The apartment is a mess, but that's all you have time to take in before the gunmen begin to turn, their eyes narrowing when they see you.
You're not about to waste the element of surprise - you doubt these guys would think of negotiation first with the way you came in - and rush forward holding the Akroxis level. The heavy pistol feels good in your hand, ready to blow these bastards' brains out. You haven't had a chance to do that in too long.
Combat Round: InitiativeMarlowe: 14
Ganger #1: 8
Ganger #2: 7Marlowe: Half Action Move (4 metres), Half Action AttackThe gangers are way too slow. You cross to the end of the hallway with practiced stride, bringing the pair to around five metres from you each and out of the coverless hallway. You shoot while moving and the Akroxis booms in your hand, but the heavy bullet whizzes past the gangers and gouges a hole in an upturned table instead. You barely have time to register this fact before the two gangers burst into movement.
Ganger #1: Full Action Semi-Auto Burst
Ganger #2: Half Action Move (3 metres) to cover, Half Action AttackThe bigger ganger, wearing a loose shirt and covered in familiar tattoos, takes a bracing step back and lets loose with his lasgun. The deadly, sleek weapon is no cheap copy, but looks to be Guard quality - and that's all you think before bright light flashes and pain explodes all over your skull. You make a vain attempt to throw yourself to the ground, but it's been a long time since your Guard days.
Damage Roll:
[6+3=8]-3 (Toughness Bonus)=
5Damage Roll:
[3+3=6]-3 (Toughness Bonus)=
3Damage Roll:
[2+3=5]-3-2 (TB/Armor)=
0Total Damage: 8The pain is unimaginable. The purely logical part of your brain tells you you've taken several glancing shots to the head and one to the arm. You're grateful for the flak plates lining your coat on the last hit, but there's nothing protecting your oh-so-vulnerable skull. You can smell burning flesh and think idly that you'll be getting new scars. Somehow you still see the other ganger moving behind a flimsy-looking chair, taking cover. He snaps off a shot that misses completely.
The adrenaline rushes in to dull your pain and clear your mind. Everything seems to slow down. The ganger who caught you with that burst is standing, his face twisting into a snarl, preparing to fire again. The other one is behind cover, shouting something over his shoulder, and it strikes you that finding some of your own might be a good idea. There's a heavy-looking couch to your left and a half-wall beyond it, separating a small kitchen from the room. To your right there's another door, but closed.
You could charge the man, too, of course, and get too close for him to use his gun or the other guy for fear of hitting his friend. You're a better shot than you are a melee fighter, but desperate times and so on. What you know is that you don't want to get hit again - the ganger had to be more lucky than accurate, but fill the air with enough las and you're guaranteed to kill something eventually.
Strength Check (+20, rolling against 61): [25], Passed with 3 degrees of success
Awareness Check (+0, rolling against 49): [46], Passed
Ballistics Skill Check (+10 from Short Range, rolling against 56): [57], Failed
Ganger #1 BS Check (+10+10 from Short Range, Semi-Auto Burst, rolling against 55): [4], Passed with 5 degrees of success - 2 hits on Head, 1 on Arm
Dodge Check (+0, rolling against 45): [98], Failed ohgod
Ballistics Skill Check (+10 from Short Range, rolling against 45): [60], Failed
---
Ganger #1:Short RangeWounds: 12/12
Equipment: Cet Saul-pattern Lasgun
(48/60) [
Range 100m/RoF S/3/-//Damage 1d10+3 E/Pen 0/Reload Full -
Reliable, Street Blade
Ganger #2:Short Range, behind AP 2/2 CoverWounds: 12/12
Equipment: Cet Saul-pattern Lasgun
(27/60) [
Range 100m/RoF S/3/-//Damage 1d10+3 E/Pen 0/Reload Full -
Reliable Name: Marlowe Dezler
Wounds: 4/12
Stats:Characteristics:WS 38
BS 46
S 41
T 38
AG 45
INT 36
PER 49
FEL 38
WP 36Skills:+
Awareness+
Linguistics (Low Gothic)+
Drive (Surface)+
Survival+
Tracking+Dodge
+
Security+
Scrutiny+
Search+
InquiryTalents:*
Deadeye Shot*
Quick Draw*
Rapid Reload*
Combat Sense*
Crack Shot*
Light SleeperEquipment:- Akroxis-pattern Naval Pistol
(5/6) [
Range 20m/RoF S/3/-//Damage 1d10+4 I/Pen 0/Reload Full -
Tearing] [
Common Craftsmanship]
- Street Blade [
Throw Range 5m /Damage 1d5 R/Pen 0 - Primitive] [
Common Craftsmanship]
- Concealed Armor [
Covers Arms, Body, Legs/AP 2] [
Good Craftsmanship]
- Chrono
- Keys to Apartment #454
- Lho Packs (2)
-
Bag ---
((Oh what the hell. The combat of Rogue Trader and related systems is brutal and unforgiving, but, uhh, I didn't mean this unforgiving. The rolls in this turn were ridiculous. The Ruinous Number Gods are not in our favor, guys.
If you have questions about the combat system, don't hesitate to ask.))