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Author Topic: Ancient Shores- Hatman's D&D  (Read 14760 times)

Remuthra

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Re: Ancient Shores- Hatman's D&D
« Reply #120 on: July 28, 2013, 05:54:47 pm »

Yeah, you can take that as an automatic language.

I should soon be ready to start things off, so send in your sheets.

Rolepgeek

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Re: Ancient Shores- Hatman's D&D
« Reply #121 on: July 28, 2013, 05:56:05 pm »

Sheet is at the url. Working on my description/personality etc.
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Heron TSG

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Re: Ancient Shores- Hatman's D&D
« Reply #122 on: July 28, 2013, 06:31:58 pm »

I'll update my currency/level shortly. (Marshals start with 150gp at level 1, so that's what I was going off of.)
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Rolepgeek

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Re: Ancient Shores- Hatman's D&D
« Reply #123 on: July 28, 2013, 07:03:02 pm »

I'm surprised you didn't go with Lion totem, Dwarmin. Leading the Charge would've helped you with Pounce.
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Doomblade187

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Re: Ancient Shores- Hatman's D&D
« Reply #124 on: July 28, 2013, 09:19:04 pm »

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Rolepgeek

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Re: Ancient Shores- Hatman's D&D
« Reply #125 on: July 28, 2013, 10:14:33 pm »

Okay, I seriously can't decide. Tower Shield or Heavy Steel? I'm the tank, but my maneuvers rely on me hitting, but a tower shield has the versatility of total cover(which can presumably extend to one of you, allowing me to assist a ranged guy in ranged fighting quite nicely), but I can't bash with it...
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BFEL

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Re: Ancient Shores- Hatman's D&D
« Reply #126 on: July 28, 2013, 10:57:41 pm »

Okay, I seriously can't decide. Tower Shield or Heavy Steel? I'm the tank, but my maneuvers rely on me hitting, but a tower shield has the versatility of total cover(which can presumably extend to one of you, allowing me to assist a ranged guy in ranged fighting quite nicely), but I can't bash with it...

Personally, I vote Heavy Steel. While it certainly could lower the tanking potential a bit, if it is going to make aspects of your character design worthless then the extra protection power isn't really worth it in my opinion.
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Rolepgeek

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Re: Ancient Shores- Hatman's D&D
« Reply #127 on: July 28, 2013, 11:43:03 pm »

Oh, my character design doesn't become worthless. I'm still debating whether to get Improved Shield Bash, Improved Unarmed Strike, or simply buy Armor Spikes and be done with it, allowing me to use that feat slot for Stone Power(Power Attack, but +2 Temp hp instead of bonus damage per penalty to hit, lasts for one round. +6 temp hp. Every round.).

It does give me -2 to hit, but...eh. That's what the Barbarian and Spiked Chain are there for right?

But then, that's why I'm asking.
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BFEL

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Re: Ancient Shores- Hatman's D&D
« Reply #128 on: July 29, 2013, 05:38:24 am »

Hmm....I'm contemplating straight up pulling out of the potential player list for this and GMing a different game. Granted I have about maybe 2 hours worth of experience with actually playing D&D, but I think I understand the rules well enough (I've become something of a D&D lurker :P)
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Remuthra

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Re: Ancient Shores- Hatman's D&D
« Reply #129 on: July 29, 2013, 08:51:50 am »

Tis your choice, though I will point out that you could always do both.

Criptfeind

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Re: Ancient Shores- Hatman's D&D
« Reply #130 on: July 29, 2013, 09:00:28 am »

I got a question Remuthra. When we are doing actions that other players can see? Like when rping or fighting together, should we copy them on the PMs, post on the thread, or will you bee sending them our actions?

And BFEL: Do you think you can handle it? RPGs can be quite hard to run and two hours is not a lot of experience. That said everyone needs to start somewhere, and a lot of the skills GMs need can't be learned from just from playing anyway. Indeed, I certainly know some people that are better at being a GM then a player, so if you skills and interests lay in that direction then it might even make sense to get into it as soon as you can.

Of course, more experience is never bad. And as far as I can tell there are still spots not filled in this game, only three people are actually in yet, and I am sure we would be happy to have you with us. I am pretty sure that you have yet to put in a character sheet at least, although I might have missed it.
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Remuthra

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Re: Ancient Shores- Hatman's D&D
« Reply #131 on: July 29, 2013, 09:03:09 am »

If something is seen by one or more party members, I will send each of them an account of what they saw from their perspective. It's rather more tedious, but it will hopefully make for a lot better roleplaying.

Harbingerjm

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Re: Ancient Shores- Hatman's D&D
« Reply #132 on: July 29, 2013, 09:33:53 am »

http://www.myth-weavers.com/sheetview.php?sheetid=618069
FINALLY. Still not entirely happy with it, and I'll probably revise it, but the crunch is settled.
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BFEL

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Re: Ancient Shores- Hatman's D&D
« Reply #133 on: July 29, 2013, 09:59:20 am »

I am pretty sure that you have yet to put in a character sheet at least, although I might have missed it.

Part of the reason I'm considering getting out of this, put it in TWICE, no one seems to notice it.
Granted its not from mythweavers and it doesn't look like a sheet, due to the way they handle registration, but all the info is there (I need to bring it to lvl 3, and I don't know how much gold I should have, but other then that its basically done.)
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Dwarmin

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Re: Ancient Shores- Hatman's D&D
« Reply #134 on: July 29, 2013, 10:14:17 am »

~
« Last Edit: July 30, 2013, 07:42:58 am by Dwarmin »
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