So, new strategy.
Galleon. 2 Heavy Flak and a Mercury field gun on the left side. (Mines in back) Moonshine. Loch rounds. Tar Barrel.
Race in, unload volley on fly by, get the hell out of dodge.
How do the experimental rounds work with flamethrowers and mine launchers?
Also, I've noticed they do NOT destroy Heavy Flak Cannons - they damage them enough that you need to hit 'em once with the hammer, but you can do that while it's reloading. This actually gives you a significantly higher DPS than normal heavy flak cannon shots.
Seems like it could make a decent hit and run ship, racing by, dealing damage, and then covering it's retreat until it's in a condition to fire again. Picture a team with two of these babies, moving in tandem, approaching an enemy ship and blasting it one after the other (or even at the same time, going to each side!) and then creating a field of death behind them.
It's just like you read my mind. Of note, the FIELD GUN deals more damage to the armor, and the FLAK deals more (WAY, WAY more) damage to the hull. It would be worthwhile to hit the armor a few times with Charged Rounds in the Field Gun, then turn and pop them with one volley from the Lochanagar flak.
We should try this tonight.
The Lochnagar, by the way, completely worthless on rapid-fire guns like the flamethrower and the gatlin'.
You guys have gotten me interested enough to purchase this game. Despite not actually doing much research. At any rate the current price seemed reasonable enough to be worth it if I get at least a few hours of enjoyment out of the game.
Questions: Can I fly a plane? I've been itching for a good air and or space combat game lately, this might help scratch that itch.
Is there a microtransaction model? If so, is it pay to win or pay to look good?
How do I join you guys?
To join, all you have to do is pop into the Steam group and look for people playing. Note that the in-game name is separate from Steam name.
If you want to fly a plane, there are three ships you should try:
- The Pyramidion is a ramming/strafing ship. It's all about forward motion.
- The Mobula moves like a heavy bomber in many other games
- The Squid. It's actually more like a rapid strike helicopter, but it might just fit what you're looking for
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Hey guys on the Death Mobule, I have a suggestion for you. You have those Flamethrowers, but they are somewhat ineffective (I know from experience). May I suggest you replace them both with rocket carousels? Quote:
A high fire-rate medium range fireworks launcher, the Banshee Light Rocket Carousel has no bullet arc and mildly poor accuracy, which makes useful as a detterent, smokescreen, close-range punisher, or in a similar fashion to the mortar. An interesting special property of this weapon is that hits have a chance to light systems on fire. No fire damage is done directly from the gun, but the charges from the fire will do damage over time. Harassing and damaging an opponent go hand in hand with this gun- especially so since this weapon has the largest AoE in the game.
With Incendiary Ammo, a full volley will set the ENTIRE ship on fire. With Burst rounds, you'll break everything. I may live to regret this advice...
A few things I learned from research:
- The secondary type of damage on the ammo relates to the post-hit explosion. Every weapon has that, and it takes place momentarily after the hit is achieved
- Flak-type weapons have huge AOE but have minimum range; they are not effective in close range
- Lumberjack mortar pops balloons. I have no idea why that would be useful.
- Heavy rounds actually REDUCE effective weapon range; they do make them more accurate. If you want to snipe with most guns, try the Lesmok round.
- Theorycrafting says you will never kill a ship with the Hwacha. Huh.
- Greased Rounds are magic.
- The Gatlin' Gun doesn't do that much versus hull. You should try and supplement it with something else, like Flak, Rockets or Mortars. Once the armor is down, it's best to try and shoot down their systems like you would with a Carronade.