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Author Topic: Battle Arena: Officially over.  (Read 31245 times)

BFEL

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #150 on: August 09, 2013, 12:59:17 am »

Quick, I need advice: what does flabort do?

He spins and spins and spins around, where he stops your face is gone.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Xantalos

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #151 on: August 09, 2013, 01:12:45 am »

Ah. I can deal with that.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

flabort

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #152 on: August 09, 2013, 08:21:58 am »

Quick, I need advice: what does flabort do?

He spins and spins and spins around, where he stops your face is gone.

Sig.
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The Cyan Menace

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mastahcheese

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #153 on: August 09, 2013, 10:48:15 pm »

'Tis quite the worthy sig.

EDIT: Was going to work on Update, but ugghhh, I don't feel like it, maybe tomorrow, then I can probably get everyone's turn.
« Last Edit: August 09, 2013, 10:57:20 pm by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #154 on: August 10, 2013, 08:07:53 pm »

Chink tosses down some caltrops while Imperial Guardsman starts rearing back his sword and walking forward.



Greenstarfanatic readies his sword, while HmH tries to walk around the tape. Unfortunately, it follows him. Looks like that tape is wearing off..



BFEL's sword-enhancement pill has worn off, and he starts to raise his sword again. He can't see what Slayerhero90 is doing.



Xantalos and flabort run towards each other!



Scionox keeps his sword ready and takes a step forward, while lukinator condenses the electric energy, it's ready to fire!
GreatWyrmGold swings down hard, narrowly out of reach of Scionox, while scapheap chucks the Molotov at the two!
6*2,1,6*6*1,2,5,5,6*3,2,3,3,4,2,4 6 Successes Vs.
Scionox 2,1,1,2,2,1,4,6*5,5,3,5,2 4 Successes Fumble!
Lukinator 2,1,2,1,4,2,6*5*1,1,5*6*1,3,4,6*4,4 5 Successes
Scionox is stunned, his sword goes down and he loses his next turn, and takes 2 damage, while lukinator takes 1.

Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #155 on: August 10, 2013, 08:42:18 pm »

Hey, can we make a second character for a slightly different 'mode' (Team Battles I'm considering a mode)?
If the gets approval, those of us who want to play this mode will create a second character with only 15 points to either physical or mental stats, and only 10 points to the other set. Furthermore, they only get 2 of the four beneficial extended stats (player's choice), and have two extended fumbles.
When a fight in this mode starts, it takes 4 players (like a team battle). We then have the player characters in each team of 2 player standing side by side, and the second characters standing right in front of them. A team loses when their weaker characters are both eliminated - regardless of whether the stronger two have or not.

I call it Squire Fight. Yes? No?
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The Cyan Menace

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mastahcheese

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #156 on: August 10, 2013, 08:47:38 pm »

Hmm...

I like the second character idea, and especially the idea of making them weaker (current characters are a bit overpowered)

Actually I've been thinking of doing another mode that's more team-oriented like you say, but not like the way the current arena sounds.

While squire fight sounds cool, I prefer each person to only have 1 character active in a battle.
After a couple of rounds are done and I have less to work with, I'll try the new method with weaker characters and a different combat mechanic.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #157 on: August 11, 2013, 06:02:37 am »

Have you considered doing a grid instead of a line?
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Lukeinator

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #158 on: August 11, 2013, 09:38:05 am »

We could do a grid and CTF maybe?
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This thread is Bay12 incarnate.


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mastahcheese

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #159 on: August 11, 2013, 04:53:44 pm »

Have you considered doing a grid instead of a line?
Yes, I think I'll try that soon

We could do a grid and CTF maybe?

CTF sounds pretty awesome, actually. Bigger maps in general sound awesome.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Scionox

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #160 on: August 11, 2013, 09:11:28 pm »

Scionox 2,1,1,2,2,1
RNG must be hating me
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Rawr

mastahcheese

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #161 on: August 11, 2013, 10:36:59 pm »

Scionox 2,1,1,2,2,1
RNG must be hating me
Interestingly, I didn't use random.org for that one, I was trying Dicerolleronline, because you can roll multiple dice at once on it.
Not sure which one I like more so far.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #162 on: August 11, 2013, 10:55:43 pm »

Personally, I like http://invisiblecastle.com/, it's great for rolling lots of any size dice.
Note that (for example) you can input "10d6" into the dice field, and then 10 into the rolls field, and roll a total of 100 dice.
Another example is "13d6.open(6);10d6.open(5)", for 13 rolls vs 10 rolls, extended reroll on the 10 stat. Don't even have to put in more than one input.

But the primary reason I like it? You can link to your rolls to prove that was what was rolled (Not that I don't trust you, you seem pretty honest).
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The Cyan Menace

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mastahcheese

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #163 on: August 11, 2013, 11:04:42 pm »

Personally, I like http://invisiblecastle.com/, it's great for rolling lots of any size dice.
Note that (for example) you can input "10d6" into the dice field, and then 10 into the rolls field, and roll a total of 100 dice.
Another example is "13d6.open(6);10d6.open(5)", for 13 rolls vs 10 rolls, extended reroll on the 10 stat. Don't even have to put in more than one input.

But the primary reason I like it? You can link to your rolls to prove that was what was rolled (Not that I don't trust you, you seem pretty honest).
Huh, that's cool, I'll have to remember that.
And yeah, there's no reason to lie about a roll, it's the whole point of the game, if you just messed with it, what would the point be? It'd be like playing poker with yourself. Or Uno.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Battle Arena: Flabort Wins! Team Battle initiated!
« Reply #164 on: August 11, 2013, 11:07:48 pm »

We could do a grid and CTF maybe?
CTF sounds pretty awesome, actually. Bigger maps in general sound awesome.
What's CTF?
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