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Author Topic: MacNewbie Pack v0.10.3 with DF 42.04  (Read 325038 times)

fricy

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Re: MacNewbie Pack v0.9.14 with DF 40.19
« Reply #285 on: December 29, 2014, 03:36:21 pm »

New Therapist with the double-window bug fixed thx to lethosor and updated compatibility up to 40.23.
[OSX] Dwarf Therapist 30.1 | DF 40.23

fricy

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #286 on: January 06, 2015, 08:08:54 am »

Download MacNewbie 0.9.15 from DFFD
Download MacNewbie 0.9.15 from Dropbox

Spoiler: Changelog (click to show/hide)

My Urist Eternal

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #287 on: January 06, 2015, 06:53:41 pm »

You're the best, fricy!!  :D
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mushmouth

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Re: MacNewbie Pack v0.9.13 with DF 40.16
« Reply #288 on: January 07, 2015, 07:06:06 pm »

I've been getting a crash that happens every time I try to open dwarf fortress. Upon pressing Play in the GUI, the dfhack terminal starts up, but dwarf fortress always quits unexpectedly. Does anyone else get this? This is the error I get in the terminal, if that helps.

Code: [Select]
Last login: Fri Dec  5 16:33:05 on ttys000
Ronans-MacBook-Pro:~ Varrgie$ /Applications/Macnewbie/Dwarf\ Fortress/dfhack ; exit;
dfhack: attempting to hook in
Loading bindings from data/init/interface.txt
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  1118 Bus error: 10           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]







I see the same problem with the last few drops on Yosemite, Mavericks and Mountain Lion (highest patch on all of them), I can run but I have to move stonesense.plug.dylib multiscroll.plug.dylib and twbt.plug.dylib out of the hack/plugins dir.  Also it hurls even if I am in 2D mode.   

Update, it looks like no matter what, if I have hack enabled on Yosemite, it is hurling.
« Last Edit: January 07, 2015, 07:41:06 pm by mushmouth »
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lethosor

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #289 on: January 07, 2015, 07:29:22 pm »

What OS X version are you using? Are you able to run the "df" script (should be "/Applications/Macnewbie/Dwarf\ Fortress/df" in the terminal, if it exists)?

Not to complain, but that error message isn't particularly useful - all that can be determined from it is that DF crashed and you happened to be using DFHack. Is there anything in stderr.log (particularly errors or a hex dump near the bottom)?
« Last Edit: January 07, 2015, 07:33:16 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Auroness

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #290 on: January 09, 2015, 10:07:15 am »

I am getting a similar problem.

/Applications/Macnewbie/Dwarf\ Fortress/dfhack ; exit;
xxxxxxxxx-iMac:~ Mary$ /Applications/Macnewbie/Dwarf\ Fortress/dfhack ; exit;
terminate called after throwing an instance of '__gnu_cxx::__concurrence_lock_error'
  what():  __gnu_cxx::__concurrence_lock_error
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  8114 Abort trap              DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]

I can run df directly using the command you mentioned, and DF appears to run normally.
I am running 10.6.8

log follows
Spoiler (click to show/hide)

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lethosor

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #291 on: January 09, 2015, 10:20:18 am »

Try deleting hack/libstdc++.6.dylib.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Auroness

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #292 on: January 09, 2015, 11:38:20 am »

Thank you. That did the trick apparently. At least it doesn't crash instantly.
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fricy

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #293 on: January 09, 2015, 02:15:28 pm »

Thank you. That did the trick apparently. At least it doesn't crash instantly.
Friendly advice: In that case stay away from the load/save stocks settings menu, that file is needed for the plugin to work correctly. :(

Badger Storm

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #294 on: January 09, 2015, 08:34:53 pm »

Whenever I gen a world in advanced worldgen, the whole spiel about seedwatch shows up, as follows:

Code: [Select]
The plugin is disabled.
Autonestbox stopped.
Watches the numbers of seeds available and enables/disables seed and plant cooking.
Each plant type can be assigned a limit. If their number falls below,
the plants and seeds of that type will be excluded from cookery.
If the number rises above the limit + 20, then cooking will be allowed.
The plugin needs a fortress to be loaded and will deactivate automatically otherwise.
You have to reactivate with 'seedwatch start' after you load the game.
Options:
seedwatch all   - Adds all plants from the abbreviation list to the watch list.
seedwatch start - Start watching.
seedwatch stop  - Stop watching.
seedwatch info  - Display whether seedwatch is watching, and the watch list.
seedwatch clear - Clears the watch list.

You can use these abbreviations for the plant tokens:
bs -> SLIVER_BARB
bt -> TUBER_BLOATED
bw -> WEED_BLADE
cw -> GRASS_WHEAT_CAVE
dc -> MUSHROOM_CUP_DIMPLE
fb -> BERRIES_FISHER
hr -> ROOT_HIDE
kb -> BULB_KOBOLD
lg -> GRASS_LONGLAND
mr -> ROOT_MUCK
pb -> BERRIES_PRICKLE
ph -> MUSHROOM_HELMET_PLUMP
pt -> GRASS_TAIL_PIG
qb -> BUSH_QUARRY
rr -> REED_ROPE
rw -> WEED_RAT
sb -> BERRY_SUN
sp -> POD_SWEET
vh -> HERB_VALLEY
ws -> BERRIES_STRAW_WILD
wv -> VINE_WHIP
Examples:
seedwatch MUSHROOM_HELMET_PLUMP 30
  add MUSHROOM_HELMET_PLUMP to the watch list, limit = 30
seedwatch MUSHROOM_HELMET_PLUMP
  removes MUSHROOM_HELMET_PLUMP from the watch list.
seedwatch ph 30
  is the same as 'seedwatch MUSHROOM_HELMET_PLUMP 30'
seedwatch all 30
  adds all plants from the abbreviation list to the watch list, the limit being 30.
Loading script at PyLNP_dfhack_onLoad.init
Enabling the plugin.
The plugin is enabled.
Option drybuckets is enabled.
Option auto-melt is enabled.
Fixed feeding timers for 0 citizens.
unstuck 0 doors
[DFHack]#

I have no idea when this started, but I just now noticed it.  I don't know if it affects anything, but it's absolutely infuriating.  I swear I am this close to just going back to 40.19.  40.23 has not been treating me well.
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lethosor

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #295 on: January 09, 2015, 08:37:58 pm »

Is there anything in any .init file (onLoadWorld.init, dfhack.init, dfhack.init-example, etc.) in the DF folder relating to seedwatch?
I'm not sure why you would abandon 0.40.23 because of extraneous DFHack console output, unless you're having other problems as well. Also, you can't move saves to an earlier DF version.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #296 on: January 09, 2015, 08:53:38 pm »

I've been having other problems, yeah, mainly the complete failure to get shells (or shellfish, for that matter) from fish cleaning.  I do have a few .init files, one of them being seedwatch.plug.dylib.  Would that be the one to delete (or do whatever it takes to fix it?)  I don't use seedwatch, like, at all.  Or would it be the seedwatch in onLoadWorld, as follows:

Code: [Select]
# The contents of this file are executed as DFHack commands
# when a world is loaded - good for bugfixes and other options

# disable persistent commands
# (so that state will always match dfhack tab, re-enabling if on)
multicmd autolabor 0; workflow disable; autonestbox stop; seedwatch stop;

# Run the commands written by the dfhack tab(s)
script PyLNP_dfhack_onLoad.init
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lethosor

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #297 on: January 09, 2015, 09:45:21 pm »

I've been having other problems, yeah, mainly the complete failure to get shells (or shellfish, for that matter) from fish cleaning.  I do have a few .init files, one of them being seedwatch.plug.dylib.  Would that be the one to delete (or do whatever it takes to fix it?)  I don't use seedwatch, like, at all.  Or would it be the seedwatch in onLoadWorld, as follows:

Code: [Select]
# The contents of this file are executed as DFHack commands
# when a world is loaded - good for bugfixes and other options

# disable persistent commands
# (so that state will always match dfhack tab, re-enabling if on)
multicmd autolabor 0; workflow disable; autonestbox stop; seedwatch stop;

# Run the commands written by the dfhack tab(s)
script PyLNP_dfhack_onLoad.init
"seedwatch stop" seems to display usage information, so try removing that. If that doesn't work, it could be something in PyLNP_dfhack_onLoad.init too.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

fricy

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #298 on: January 10, 2015, 02:35:56 am »

Whenever I gen a world in advanced worldgen, the whole spiel about seedwatch shows up, as follows:
I have no idea when this started, but I just now noticed it.  I don't know if it affects anything, but it's absolutely infuriating.  I swear I am this close to just going back to 40.19.  40.23 has not been treating me well.
It's just a simple status message, and it's present in the init-s since 40.13, so no idea why you're only seeing it in 40.23. Mildly annoying true, but harmless.
And nothing to do with shells. No idea why you fail to get them, I usually swim in it.

PeridexisErrant

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Re: MacNewbie Pack v0.9.15 with DF 40.23
« Reply #299 on: January 10, 2015, 07:00:57 am »

"seedwatch stop" seems to display usage information

I would consider this a bug - at most it should print 'seedwatch not enabled' or something.  Is it worth opening an issue?
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