Lots of new events and event collections. Interesting stuff. Should be even more interesting when I can mess around with DFHack. I have tomorrow off so I'll get an update that works with the regular xml export, and then look at the status of dfhack.
So a few things. As far as I know PeridexisErrant's pack doesn't have DFHack, if it doesn't have it I wouldn't try to force it. The process exports isn't used by WorldViewer.
I just started working on handling the 40_24 changes, I should have a good update tomorrow. Is there a working DFHack with the newer version?
I'm looking forward to the update!
My pack usually has DFHack, but as it's not available for 0.42.xx (and probably won't be for a few weeks) the 'unstable' version doesn't have it yet.
It would be nice if World Viewer handled images in .png format and archives with any name.
@Das123; we do our best but not everything is compatible. Try Legends Viewer; it's more liberal in what it accepts.
Two questions:
- Is the included lua script fully replaced by this one? If so, can it be taken out, and any further work go on DFHack directly? (I'm happy to facilitate this)
- Can we get separate files for 32 and 64 bit, so PyLNP doesn't get the filenames mixed up?
I'll have to check the lua script with DFHack, but I haven't changed it since my last update. So if the one in the github isn't the one in the download than there must be a change to the github one which I haven't tested yet.
separate files for what? the executable?
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The lua scripts are very similar; the one I linked is the latest version of exportlegends. It includes your extra XML with every export. Stripping all the trailing and leading space and empty lines makes it pretty easy to tell. If at all possible, it would be great to just use the version that comes with DFHack - easy to install and so on.
Currently there's one download, with subfolders for 32bit and 64bit. It might be helpful to host these as standalone options, so users can only download the one they want.