New Version! 2.1!
Download hereMost of this will only apply if you're utilizing DFHack to export your legends
- Added Castes for each race to export, and included description (like for Forgotten Beasts) and population numbers per region:
- Added Mountain Peaks to the export and map
- Added Rivers to the export and map
- Deferred some processing on Events, makes loading quicker and memory lower, but viewing sometimes slower.
- Fixed some bugs on the timeline and the export.
- Improved loading of huge listboxes.
There's also some prep work for Geo Biomes (layers of stone/veins/etc.) in there. Unfortunately as far as I can tell there's no way to associate specific Geo Biomes with tiles on the map without embarking there. I also have a "Historical Figure Travels" feature in the map mode, but it's still in an early stage as well. Feel free to offer any ideas on either of those!
It also looks like there is a lot of opportunity with the "open-legends" dfhack script.
A few easily accessible details I can pull for future versions:
* Armies
* Units - Extensive details on all of your dwarves on the current embark
* Engraving details of your fort
* Vehicles
* Incidents
* Crimes and Punishments
* Adamantine tube locations
* All Announcements, reports
* Buildings built
* Constructions built
* Items in the fort
* Stockpiles
* Plants
* Squads
* All map blocks