I'll agree that FTL is pretty similar to the Infinite Space games. Wierd Worlds is the better of the two that are available now, and the kickstarted sequel looks promising also.
no crew management as such, but ship (and fleet) customization and detailed battles with a turn based random map where you jump to a system and get a random event.
http://www.digital-eel.com/weird/Similarly, there is Flotilla which is a 3d and has "simultaneous turn" based combat. follows the same strategic map formula of "jump here, get a random event". Made by the Atom Zombie Smasher guys.
http://blendogames.com/flotilla/Prospector is pretty boss, I got far in it several times, but its a roguelike in that it is random, capricious, and hard. Not all planets blow up. for an easier more exploratory game, cheat. Its still hard with 10 million credits, or whatever.
Transcendence is lots of fun, but it's really only similar in that it is a roguelike in space. Its a top down real time action game, more similar to StarControl in how it plays. its roguelike in its semi-randomness, and that all the items in the game are pretty much direct parallels to finding loot / potions / scrolls / equipment in a traditional fantasy slash-em-up.
If you like that, you'll probably also like NAEV which is basically an Escape Velocity clone. unfinished, but still fun to play.
Then there is this thing, which had two kickstarters and finally came out on the iPhone but they still have not make the promised Android version:
http://www.starcommandgame.com/home.html