FAQ
What is this Thread?This thread is a pseudo RtD conversion of the A Series Modules of 1st edition AD&D, for forum enjoyment.
How is it played?These modules used pre-generated characters, so pick one. It's on a first come, first served basis. If you don't get one, feel free to mercilessly taunt the
Doomed lucky sods. This is, after all, open to the peanut gallery. It uses qst edition AD&D ruleset, which more or less comes down to "Describe an action and i'll roll some dice". When you post an official action, Please
Bold your action. Fancy colours optional.
How serious is this?Not at all. There is one thread, nothing is in character, and anyone is free to post concerning what direction the party should take/what to do with the bodies/etc. Only actions by people with characters are officially counted.
Is this similar to the tomb of horrors thread?Yes :v
You mentioned Pre-generated Characters?There are nine Avalible, as follows:
AC: 1 (Lower is better)
Hp: 54 (higher is better)
Strength: 17 (impacts hand to hand fighting)
Intelligence: 12 (Arcane magic ability)
Wisdom: 8 (priest magic ability)
Dexterity:11 (Nimbleness)
Consitution: 18 (toughness)
Charisma: 15 (Force of personality)
Racial Benefits:
Dwarven Magic resistance
Good at fighting Goblins, Orcs, and assorted riff raff
Good at fighting Giants
Sees in the Dark
Recieves more information when actively searching stone
Can speak goblin, orc, kobold, Dwarven, giant, and common
Class Benefits:
Has the best chance to hit
Can use All armour
Is skilled with Hammers, Crossbows, and Knives
Has No Magic
Has +1 to hit and +1 to damage in melee due to strength
Armor: Steel Plate Mail, Artifact Steel Shield
Weapons: Artifact Warhammer (Is unaffected by armour)(base damage 2-5)(Total Damage 4-7)
Crossbow (Very long Range) (One shot every other round) (Very good versus light armour, unaffected by heavier)(Base Damage 2-5)
10 Daggers: (Can be thrown) (very short range) (two shots per round)(poor versus medium or heavier armour) (Base damage 1-4) (Total Melee damage 2-5)
Magical Equipment: Warhammer +1, Steel Shield +2
Other junk: large belt pouch, 12 iron spikes, mason's chisel, Large sack, Goblin leather quiver with 20 *Steel Bolts*. Waterskin fillwed with Dwarven Wine. 50 feet of rope
TL;DR: Is Tankiest
has Low Ranged combat
Has No magic
AC: 1
HP: 45
Strength: 18(56) (about as strong as an ogre)
Intelligence: 9
Wisdom: 8
Dexterity: 12
Constitution: 18
Charisma: 6
Racial benefits:
Can have exceptional strength
Is widely accepted
Can take some classes not avalible to others
Can speak Common and Orcish
Class Benefits:
Has the Best chance to hit
Can use All armour
Is skilled in Big swords, Short bows, and knives.
Is at +2 to hit and +3 to damage due to strength
Armour: Iron Splint Mail.
Weapons: Long sword (used two handed)(Strong against light armour. Slightly weak against thick armour) (Base damage: 1-8) (Total Damage 5-12)
Composite short bow (Is good against all but the strongest armour) (Two shots per round) (Good range) (BAse damage 1-6)
10 daggers (Can be thrown) (very short range) (two shots per round)(poor versus medium or heavier armour) (Base damage 1-4) (Total Melee damage 4-7)
Magical equipment: Longsword is +1, Splint Mail is +2.
Other Junk: Backpack. waterskin, fillwed with water. Flask of oil. Blanket. Quiver with 20 arrows, 50 feet of rope
TL;DR
Is quite Tanky
Does Buckets of melee damage
Has Decent ranged combat abilty
No magic
AC: -2
HP: 40
Strength: 15
Intelligence: 13
Wisdom: 15
Dexterity: 17
Consitution:17
Charisma: 14
Racial Benefits:
Can have exceptional strength
Is widely accepted
Can take some classes not avalible to others
Can speak common, Goblin, Ogrish, and Ettercap
Class Benefits:
Greatly Increase damage versus Humanoids and Giants
Surprises the enemy more often
Can track enemies
Fewer hit points
Can use All armour
Is skilled with the Long sword, Long Bow, Knife, and Spear
has a +2 to hit with ranged weapons due to dexterity
Armour: Chain Mail+ Shield
Weapon: Long sword (Strong against light armour. Slightly weak against thick armour) (Base damage: 1-8)
Composite Long bow (Two shots per round) (Good range) (Punches through all but the heaviest armour) (Base Damage 1-6)
Spear (Long reach) (strong against medium and light armour, unaffected by heavy armour) (Base damage 1-6)
10 Daggers: (Can be thrown) (very short range) (two shots per round)(poor versus medium or heavier armour) (Base damage 1-4)
Magical Equipment: 8 Arrows +3 (to hit and damage), Potion of Healing
Other Junk: Backpack, Quiver with 12 normal arrows, Tinderbox, 6 torches, 50 foot rope
TL;DR
Is Very hard to hit
Best Ranged attacks
Lower damage on non Humanoids
No Magic
AC: 1
HP: 42
Strength: 9
Intelligence: 12
Wisdom: 16
Dexterity: 15
Consitution:16
Charisma: 13
Racial Benefits:
Can have exceptional strength
Is widely accepted
Can take some classes not avalible to others
Can speak Hobgoblin, Lizardfolk, Ogrish, Gnoll, and common
Class Benefits:
Can use All Armour
Can only use blunt weapons
Can use Priest Magic
Decent in Melee combat
Can Repel(or Turn) Undead
Is skilled in the footman's mace and hammer
Armour: Steel Plate Mail and Steel Shield
Weapon: Footman's mace (Unaffected by armour) (Base damage 2-7)
Hammer (Unaffected by armour) (base damage 2-5)
Magical Equipment: Potion of Claraudience. Scroll of Raise Dead.
Other Junk: Backpack, flask of oil, Hooded lantern, Silver holy symbol, vial of holy water, hooded lantern, 10 iron spikes
Priestly Magic: Exact detail will be revealed to player. It is a strong mix of defensive and utility spells, with some offensive buffs
TL;DR
Can Cast Priest Magic
Decent in melee
Tanky
No Ranged attack
AC: 3
HP: 25
Strength: 8
Intelligence: 10
Wisdom: 10
Dexterity: 18
Consitution:16
Charisma: 6
Racial Benefits:
Is Small
Can see in the dark
Magic Resistance
Can note unusual terrain and dungeon features, but only while actively searching
Very Sneaky
Can speak Dwarven, Gobling, Halfling, elven, Gnome, Orcish, and Common
Class Benefits:
Can use Leather armour
Can only have proficency in the club, dart, sling, dagger, and sword
Can use Thief Skills
Decent in Melee combat
Can Shiv people for triple damage
Is skilled in the Short Sword, Dagger, and Sling
+3 to hit with ranged weapons due to dexterity
Armour: Leather
Weapon: Short Sword(Good against light armour, bad aginst heavy) (Base damage 1-6)
10 Daggers: (Can be thrown) (very short range) (two shots per round)(poor versus medium or heavier armour) (Base damage 1-4)
Sling: (Decent range) (One shot per round) (Strong against unarmoured foes, unaffected by armour)(Can use rocks as ammo)(base damage 2-5)
Magical Equipment: Ring of Deflection+1, Boots of Elvenkind
Other Junk: Small belt pouch, tinderbox, 4 flasks of oil (for ultimate burnination), 20 rocks, 20 foot rope, 4 iron spikes, thieves tools.
Thief Skills: Exact details will be PMed to the player, but suffice to say, he can do typical rogueish things.
TL;DR
Can Pretend to be Bilbo Baggins
Squishy
Sneaky, and can shiv people
Good ranged attack
AC: 6
HP: 25
Strength: 8
Intelligence: 18
Wisdom: 12
Dexterity: 9
Consitution:16
Charisma: 15
Racial Benefits:
Can have exceptional strength
Is widely accepted
Can take some classes not avalible to others
Can speak Every language in common use
Class Benefits:
Can use No armour
Can only have proficency in the Dagger, Dart, Staff, and Sling
Can use Magic User spells
Worst chance to hit
Is skilled in the Dagger and Staff
Armour: None
Weapon: Staff: (Terrible against thick armour)( base damage 1-6)
10 Daggers: (Can be thrown) (very short range) (two shots per round)(poor versus medium or heavier armour) (Base damage 1-4)
Magical Equipment: Magical bracers of AC 6. Wand of Firey Doom (4 uses left)
Other Junk: Large belt pouch. 4 flasks of oil. Spell compnent pouch. 3 candles, 2 torches, and a tinderbox
Mage spells: Exact details will be PM'd to the player, but this caster specialises in solving problems.
TL;DR
Squishy
Magic
AC: 6
HP: 25
Strength: 8
Intelligence: 17
Wisdom: 12
Dexterity: 18
Consitution:16
Charisma: 9
Racial Benefits:
Can have exceptional strength
Is widely accepted
Can take some classes not avalible to others
Can speak Every language in common use
Class Benefits:
Can use No armour
Can only have proficency in the Dagger, Dart, Staff, and Sling
Can use Illusionist spells
Worst chance to hit
Is skilled in the Dagger and Dart
is +3 to hit with ranged weapons due to dexterity
Armour: None
Weapon: Silver Dagger (Can be thrown) (very short range) (two shots per round)(poor versus medium or heavier armour) (Base damage 1-4)
Dart (Thrown weapon) (Short range) (three attacks per round) (Bad armour penetration) (base damage 1-3)
Magical Equipment: Potion of Extra Healing. Scroll of Blindness and Blur
Other Junk: belt pouch, oil flask, scroll case, Bullseye lantern, Metal Mirror, spell components, robe, wineskin. 30 darts
Illusionist spells: He is focused on eliminating enemies , providing distractions, and ensnaring the mind
TL;DR
Squishy
Magic
AC: 2
HP: 25
Strength: 16
Intelligence: 9
Wisdom: 16
Dexterity: 12
Consitution:17
Charisma: 13
Racial Benefits:
Some resistance to sleep and charm
Is widely accepted
Can see in the Dark
Can speak Common, Elven, Goblin, Hobgoblin, Gnoll, and orcish
Can find secret doors easily, even without searching
Class Benefits:
Can useAll armour
Can use Any weapon
Can use Priest spells
Best chance to hit
Can Repel(or Turn) Undead
Is skilled in the Spear, Hammer, Long Bow, and Long Sword
Is +1 to damage due to strength
Armour: Plate Mail and Shield
Weapon: Spear (Long reach) (strong against medium and light armour, unaffected by heavy armour) (Base damage 1-6)(total Damage 3-9)
Hammer (Is unaffected by armour)(base damage 2-5)(total damage 3-6)
Long Bow (two shots per round) (Blunted by heavy armour) (Base damage 1-6)
Long Sword (Blunted by heavy armour, but not by much) (base damage 1-8)(total Damage 2-9)
Magical Equipment: +1 Spear. Potion of Speed
Other Junk: quiver with 20 arrows. Vial of holy water. Wooden holy symbol, 50 feet of rope, wineskin
Priest Spells: His priest spells focus on taking enemies out of the fight, quickly and easily
TL;DR
Squishy
Magic
Decent jack of all trades
AC: 2
HP: 25
Strength: 15
Intelligence: 17
Wisdom: 10
Dexterity: 16
Consitution:15
Charisma: 9
Racial Benefits:
Massive resistance to sleep and charm
Is a goddamn tree hugger
Can see in the Dark
Can speak all languages in common use
Can find secret doors easily, even without searching
Sneaky
+1 to hit with swords and bows
Class Benefits:
Can useOnly Elven armour
Can use Any weapon
Can use Magic User Spells
Best chance to hit
Is skilled in the Long Sword, Long Bow, Footman's Pick, and Lucern Hammer
+1 to hit with ranged attacks due to dexterity
Armour: Elven Chain Mail and Shield
Weapon: Long Sword (Blunted by heavy armour, but not by much) (base damage 1-8)
Long Bow (two shots per round) (Blunted by heavy armour) (Base damage 1-6)
Footman's Pick (Stronger against stronger armour, but horrible against unarmoured and lightly armoured.) (Base damage 2-7)
Lucern hammer (Hammer on a stick)(Good against all armour) (Long reach) (base Damage 2-8)
Magical Equipment: two Javelins of Piercing, Scroll of Suggestion, Scroll of Hold Portal
Other Junk: quiver with 20 arrows. Scroll Case. Spell Components, candles, parchement, ink and quill
Magic user Spells: His spells focus on defeating opponents, and solving problems.
TL;DR
Squishy
Can fight and cast arcane spells
What do those spiffy items do?What it says on the tin. Exact information is for the players of those characters.
How long will this go for?Until the players are all dead, or if they win.
Who will roll the dice?I will, just declare your actions. Creative use of materials and tactics is encouraged.
Can we make our own characters?Nah, just use one of the pre-made bags of meat.
Can a non-player post in the thread?Yep! Feel free to commentate, mock them, suggest a course of action, and so on.
What modules are going to be played?The A series of tournament modules. Complete with Arbitary scoring!
So come one, come all, to the spectacle of the meatgrinder that is early D&D! First come, first served.
Game TipsEverything Burns.
Poison is deadly, but holy water can treat it.
Trust nothing you haven't identified.
Chances to break open doors and break steal bars depend on strength- stronger characters are better at doing this