First part of the update. more will come tonight:
AN: 2 shots down
20th Malachite
This place is a mess. Dwarves are not meant to live aboveground.
There's no real reason for it either, and everyone is near to snapping from the strain of being under that sun.
We're proper dwarves, and that means that we go BELOW!
First thing is first, a proper dormitory, with beds provided by... wait... we dont have a carpenters workshop either...
Ok, first thing is to take stock of how many logs we have... No bookeeper... Or Manager...
At least we have enough drink for me to forget about this... Oh wait, we're nearly out of that too...
Fine, everyone goes and plants plump helmets that isnt mining or hauling logs to a newly created wood stockpile. If for nothing else, when people snap and go insane, we wont lose everyone.
22nd Malachite:
Apparently 6 of our members are resting in a hospital... From wounds caused by tantruming children.
This Stops NOW!
I talked to one of the children who was furious, a child by the name of "" and he told me that people kept calling him a parasite, good for nothing, and completely worthless.
This isnt the way to talk to future members of the fortress, as they are going to be the ones caring for us when we are older and cannot work (remember, brainwash when they are young, keep the abuse to the teenage years).
An: another shot
27th Malachite:
The dwarves have mostly finished hauling crap into that wood stockpile, getting below ground, and have started to sleep in actual beds (even in a communal dormitory).
What i need to do is simple: Secure the fortress from any and all threats, internal and external
Fortresses have died from many things, lack of drink, lack of food, invading armies, and just general unhappiness.
As a result, i have started running the stills full time, planting plump helmet fields, locking the walls, and i have started one of my ambitious projects. A happiness generator.
A series of waterfalls designed to generate mist in an infinite cycle, a happiness generator can also be turned off at a whim.
The one that i am designing consists of twelve pumps, requiring 150 units of power, or a two stage dihidrominoxide reactor. Im sticking with two one-stage reactors, as they would be a better option over time (less water loss, less maintenance, and you can turn the whole thing off with a throw of a switch).
But, due to the increased unhappiness, i am also installing a circular one, immediately above the dining hall
17th Galena:
A craftsdwarf has begun construction of a mysterius construction, and we get human traders.
Excellent, this will give us the ability to actually have a trader with the broker skill, as we can actually find out what stuff's worth after a transaction.
Necrisha also gave birth to a girl
19th Galena:
ALERT, A troll managed to wander into the bedrooms!
Cancel alert. the bedridden occupants have latched on with their teeth to the troll and have ripped off three of his fingers.
* bp920091 takes another shot
Well, i was apparently taking a nap in one of those beds, and that troll managed to piledrive it's elbow into my skull, shattering it.
I guess that's why im a ghost now...
In response, ive enlisted the entire fortress into squads, and they are currently breaking every bit of the troll that they can reach...
25th Galena:
Even though im dead, im still terrified at what is happening. The troll is getting punched in the head, repetitively, by every single member of the military.
This has been going on for FIVE days!
A helmet snake has snuck in and killed ID Q., but the peasants gouged it's eyes out with their fingers before ripping it apart.
In lighter news, my happiness generator is nearly complete, so that the whole fort will be able to recover as one
28th Galena:
The troll is dead, and more importantly, my happiness generator is completed (at least the 4x4 part), and it has started working. Everyone is starting to chill out and be calmer
* bp920091 takes a shot
19th Limestone:
We get ten migrants. All adults, and all without any special skills to bring to the table...