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Author Topic: Galactic Emperor - Signup and OOC Thread  (Read 13106 times)

Leafsnail

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #150 on: July 25, 2013, 10:51:56 am »

No, I mean the OP implies that the regeneralized world would then produce 1 per quarter.
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Criptfeind

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #151 on: July 25, 2013, 10:55:12 am »

It seems to be saying it will return one of each type instead of three of each type.
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monk12

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #152 on: July 25, 2013, 10:56:26 am »

Regeneralizing it just turns it back into a General World, which gives one random specialist per turn (not one of each type.) Thus, turning a world into an academy costs 20 specialists (5 of each type,) but regeneralizing it only refunds you 12 (3 of each type)

Actually looked at the OP and yes, it says one of each type. Typo, or some kind of odd half-academy world?

Rolepgeek

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #153 on: July 25, 2013, 10:59:16 am »

I think Criptfiend's right; I believe it's saying that rather than only give three of a single type back, it gives one of each, when it's generalized, and then acts as a normal generalist world.
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a1s

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #154 on: July 25, 2013, 11:06:31 am »

It seems to be saying it will return one of each type instead of three of each type.
Not even of each type- generalization seems to return the same type the specialized colony produces (so it costs 5 Engineers and 5 Laborers to make a Forgeworld, but you only get 3 Laborers back)
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Rolepgeek

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #155 on: July 25, 2013, 11:10:29 am »

I think of it as the engineers were just helping make the forgeworld, and are only needed in tiny quantities once it is finished, while labourers are needed constantly, and not only helped make, but run it, and so you get those labourers back, the ones who were working.
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monk12

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #156 on: July 25, 2013, 11:35:03 am »

Quote
Specialist worlds may be re-generalised, returning 3 of that world's particular specialist type.

General worlds may also be converted into Academies at a cost of 5 of each specialist type.  Academies produce no resources but generate 2 specialists per quarter of the owning Archon's choice.  Re-generalised academies return 1 of each specialist type.

I think what it's saying is that the refund on regeneralized Academies is particularly bad. While a regular Specialist world costs 10 Specialists and returns 3 (30% efficiency,) an Academy costs 20 and returns 5 (25% efficiency.) A general world still just produces 1 random specialist of each type per turn.

Though as long as I'm here, QUESTION! Does the construction of a Colony ship require a Shipyard in addition to the specialist cost, or is it just slapped together out of whatever since it's a one-shot deal?

Iituem

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #157 on: July 25, 2013, 11:48:50 am »

Quote
hmm now im curious, say i am at war with somebody on the rift. And i conquer one of his Worlds...what then? apparently i can't have it...so do i have to obliterate the planet?

since this had been forgotten. I am curious as to what i am supposed to do with worlds i conquered from an Archon in another Sector.



and another Question:

Would it be possible to create Imperial Offices with Worlds attached? Similiar to the Imperial Demesne? For example:

Imperial Spymaster: 2 Intelligence Hub Worlds in the Rift, 1 Propaganda Center in the Core...

Worlds conquered from another sector must be added to Imperial Demesne (if that ID world is not taken) or else given to an Archon as a reward.  There is a hard limit of one Imperial Demesne world per Quadrant, plus the capital, per Empire.  However, you could attach a world from the Imperial Demesne to an Imperial Office at your discretion.

Wait, how does Hyssis have engineering specialists, but were able to give me Labour specialists?

Shouldn't I have Engineering, if they have engineering?

Yep, my bad.  Fixed.

No, I mean the OP implies that the regeneralized world would then produce 1 per quarter.

Creating, say, a Forgeworld, costs 5 Labour and 5 Engineers.  You then break down the forgeworld for parts, turning it back into a General World.  You get 3 Labour specialists from this process (a net loss of 5 Engineers and 2 Labour).  The General World produces 1 random specialist per quarter.

You then spend 5 of each specialist type (5 Labour, 5 Military, 5 Engineers, 5 Psi) to build an Academy.  The Academy produces 2 specalists/turn of your choosing, or can be devoted to being a Research World (no production, consumes specialists each quarter with a % chance of a new discovery).  You then break down the Academy, getting back 1 of each Specialist type (1 Labour, 1 Mil, 1 eng, 1 Psi), and returning it to General World status (1 random spec/quarter).  Net loss is 4 of each specialist type.

Quote
Specialist worlds may be re-generalised, returning 3 of that world's particular specialist type.

General worlds may also be converted into Academies at a cost of 5 of each specialist type.  Academies produce no resources but generate 2 specialists per quarter of the owning Archon's choice.  Re-generalised academies return 1 of each specialist type.

I think what it's saying is that the refund on regeneralized Academies is particularly bad. While a regular Specialist world costs 10 Specialists and returns 3 (30% efficiency,) an Academy costs 20 and returns 5 (25% efficiency.) A general world still just produces 1 random specialist of each type per turn.

Though as long as I'm here, QUESTION! Does the construction of a Colony ship require a Shipyard in addition to the specialist cost, or is it just slapped together out of whatever since it's a one-shot deal?

Colony ships use conventional hyperdrives and engineering rather than the intensely specialised industry needed to produce Motherships and are indeed a one-shot deal (the ship is converted into the colony dome on landing).  They can be produced by any Archon, so there's no dependence on Shipyard worlds.
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Ardas

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #158 on: July 25, 2013, 11:58:59 am »

I am positively surpised how forward are people with transferring their specialists to each other to construct specialised worlds. I would be more forward to share mine too if emperor presented some sort of economic plan. As it stands its free for all with world construction.
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Weirdsound

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #159 on: July 25, 2013, 12:08:36 pm »

There are plans. Alot of stuff happens by PM.
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Alexandria

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #160 on: July 25, 2013, 12:09:46 pm »

I actually had an idea for that but I need Ghaz to come back on before I can work on it.
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GreatWyrmGold

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #161 on: July 25, 2013, 01:10:14 pm »

Random suggestion for the Emperor: Why are only a few things getting Prestige when donated to the Empire? If I was Emperor, I would compile a list of Prestige Bonuses for anything that could be donated. This encourages more donations from everyone, not just those with what you have given "prices" for.
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Ardas

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #162 on: July 25, 2013, 01:13:39 pm »

Is prestige a measure of power or imperial favour? If it adds to the score, I'd assume it goes beyond imperial amandate alone, and its more of a gameplay outcome/GM thing.
I'm fine with empeoror mandating small prestige rewards for the contributed taxes but it would feel arbitrary if he started handing out huge prestige bonuses. Prestige is a measure of how peopel see you after all, not solely of imperial favour.
Unless I'm misatken about the wohle mechanic, in which case disregard me.
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Rolepgeek

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #163 on: July 25, 2013, 01:22:32 pm »

People love the Dapperon, then. Woot 11 prestige! I count as over two of the rest of you! Well, sort of. You guys are around seven to eight from donations, I believe.
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GreatWyrmGold

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #164 on: July 25, 2013, 01:23:36 pm »

Is prestige a measure of power or imperial favour? If it adds to the score, I'd assume it goes beyond imperial amandate alone, and its more of a gameplay outcome/GM thing.
I'm fine with empeoror mandating small prestige rewards for the contributed taxes but it would feel arbitrary if he started handing out huge prestige bonuses. Prestige is a measure of how peopel see you after all, not solely of imperial favour.
Unless I'm misatken about the wohle mechanic, in which case disregard me.
I was imagining something roughly in line with what was already supplied for Intelligence and Supply, if perhaps a bit lower due to the lesser need at the moment.
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