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Author Topic: Galactic Emperor - Signup and OOC Thread  (Read 13059 times)

GreatWyrmGold

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #60 on: July 23, 2013, 05:50:44 pm »

Call me meta if you must and dare, but if I can trust you, why can't I trust everyone?
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Iituem

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #61 on: July 23, 2013, 05:51:49 pm »

Do resources, like armies and ships, disappear at the end of the quarter? Or can you accumulate them over time?

No, Garrisons and Shipyards double both as production and maintenance, so even though a shipyard can produce 3 motherships in a turn it can't provide the maintenance for more than three.  Resources are completely replenished each quarter to the limit of the facilities that produce them, but you can't stockpile them.

In other words, it's fine to risk the entire fleet each time, it's just a question of where it gets sent to.  Morale is affected by how many ships or armies are lost in a defeat and how many survive after a victory, but that's about it.

Oh ok.

Well trusting me is relatively simple, my entire species is based on absolute loyalty to the emperor. Literally if every single one of you decided together to replace him, you outnumber me 1000x to 1 I will still stand in your way until you kill me.

If I was to do something against the emperor my own people would crucify me for it.
Call me meta if you must and dare, but if I can trust you, why can't I trust everyone?

And I'm sure your actions will prove your words true, but no doubt the other Archons will wait until they've seen those actions before they pass judgement.  After all, not trusting your political rivals isn't being a dick - it's being sane.
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GreatWyrmGold

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #62 on: July 23, 2013, 05:53:53 pm »

I think I can trust them all to understand MAD theory.
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Alexandria

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #63 on: July 23, 2013, 05:56:16 pm »

Meh MAD theory violates my peoples oath so nope.

To use it means destroying the emperors territory and subjects which means violating my oath to him.
The only thing you can trust with my people is that they will follow the emperor in whatever he decides, whether they agree or not, where it's insanity or not. None of that means a thing.
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Iituem

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #64 on: July 23, 2013, 05:58:12 pm »

Amusing as this is, save the smack talk for the IC thread.
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a1s

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #65 on: July 23, 2013, 05:59:49 pm »

I think I can trust them all to understand MAD theory.
MAD only works for 2 players ::). But seeing as how we are right now at this moment facing a superior (at least to any individual player, even if they're the Emperor himself) enemy, I don't think we'll fall on each other anytime soon. Conversely when we beat the Conclave (or at lest beat it down to our level) I think a civil war might bring some degree of excitement.
(to clarify, since we're staring to blur here- I, a1s think civil war is exciting and losing is fun, where as Voclaw DisBarr thinks the empire is a firmament for the ages)
« Last Edit: July 23, 2013, 06:02:07 pm by a1s »
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GreatWyrmGold

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #66 on: July 23, 2013, 06:01:07 pm »

Amusing as this is, save the smack talk for the IC thread.
Not until the subject comes up IC!

Besides, I'm mostly disproving her claims that letting everyone have ships would lead to destruction. Heck, giving them to one or two people gives those people a feeling of superiority over the others.

Besides, last I checked, unlawful shipyards were possible. And if shipyards are treason, only traitors will have shipyards.

I think I can trust them all to understand MAD theory.
MAD only works for 2 players ::).
Explain.
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Weirdsound

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #67 on: July 23, 2013, 06:03:36 pm »

Amusing as this is, save the smack talk for the IC thread.

Like anybody is going to talk smack in the middle of an important concile vote where almost everybody is in agreement at the given moment.
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Alexandria

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #68 on: July 23, 2013, 06:06:59 pm »

Well where some agree and the rest are to wimpy to argue against it :P.

But your not really proving anything GWG, your just giving an opinion on what you think will happen, as am I.

Neither of us can prove it.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

a1s

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #69 on: July 23, 2013, 06:16:46 pm »

I think I can trust them all to understand MAD theory.
MAD only works for 2 players ::).
Explain.
Well in a 2 player scenario, if one of the players decides to go rogue, the other will have enough vengeance to make his victory pyrrhic. However in a scenario with multiple independent actors ("independent" being the operative word, 2 alliances are roughly the same thing as 2 players, even if they can be broken) it will actually benefit the players to attack whichever combatant is weaker, as they are unlikely to recive as much retribution, and they would get a (roughly) equal piece of the destroyed player's pie. The only other special case (aside from 2 players and the trivial 1 player case) is 3 players, where the independent will attack the stronger player, since he knows he's next, reducing the problem to a 2 player case.
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Kashyyk

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #70 on: July 23, 2013, 06:25:54 pm »

That assumes each independant only has the power to destroy his own worth. Unlike the current MAD situation irl, where I'm pretty sure any one nuclear power could destroy the planet by themselves.
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GreatWyrmGold

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #71 on: July 23, 2013, 06:34:49 pm »

I think I can trust them all to understand MAD theory.
MAD only works for 2 players ::).
Explain.
Well in a 2 player scenario, if one of the players decides to go rogue, the other will have enough vengeance to make his victory pyrrhic. However in a scenario with multiple independent actors ("independent" being the operative word, 2 alliances are roughly the same thing as 2 players, even if they can be broken) it will actually benefit the players to attack whichever combatant is weaker, as they are unlikely to recive as much retribution, and they would get a (roughly) equal piece of the destroyed player's pie. The only other special case (aside from 2 players and the trivial 1 player case) is 3 players, where the independent will attack the stronger player, since he knows he's next, reducing the problem to a 2 player case.
That assumes a rather short-sighted view. Even assuming that each player is independent, a war with a weaker power will weaken the victor as well as destroying the loser, especially if the powers are all fairly well-balanced as in this case. This opens them up to destruction, which is idiotic and makes it the very definition of a Pyrrhic victory.
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Alexandria

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #72 on: July 23, 2013, 06:37:12 pm »

Have you seen the games on this forum? People have destroyed entire planets over minor insults without batting an eyelid crippling themselves in the process.

It's why I want to limit the fleets.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

GreatWyrmGold

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #73 on: July 23, 2013, 06:41:51 pm »

Are you aware that those tend to be more minimalistic games?

In games where people put effort into character/faction design and roleplay, people act rationally.
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a1s

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Re: Galactic Emperor - Signup and OOC Thread
« Reply #74 on: July 23, 2013, 06:43:03 pm »

That assumes each independant only has the power to destroy his own worth. Unlike the current MAD situation irl, where I'm pretty sure any one nuclear power could destroy the planet by themselves.
That it inaccurate. On paper each of the 2 superpowers (indeed all 3 if you count China) has enough nuclear warheads to hit every major city in the world. In practice due to the way nuclear war works (there's jamming of communication, misunderstandings, shooting down missiles, people somewhere along the chain refusing to commit mass murder, etc.) most of those would actually be directed at the same places. If members of the Non Alignment League had decided to take part in a Russo-American war, most of them would be intact when the dust will have stetted, as the Superpowers would mostly try to take out each other. And then, arguably, they would become better off, on account of being able to 'pick at the carcases'.



I think I can trust them all to understand MAD theory.
MAD only works for 2 players ::).
Explain.
Well in a 2 player scenario, if one of the players decides to go rogue, the other will have enough vengeance to make his victory pyrrhic. However in a scenario with multiple independent actors ("independent" being the operative word, 2 alliances are roughly the same thing as 2 players, even if they can be broken) it will actually benefit the players to attack whichever combatant is weaker, as they are unlikely to recive as much retribution, and they would get a (roughly) equal piece of the destroyed player's pie. The only other special case (aside from 2 players and the trivial 1 player case) is 3 players, where the independent will attack the stronger player, since he knows he's next, reducing the problem to a 2 player case.
That assumes a rather short-sighted view. Even assuming that each player is independent, a war with a weaker power will weaken the victor as well as destroying the loser, especially if the powers are all fairly well-balanced as in this case. This opens them up to destruction, which is idiotic and makes it the very definition of a Pyrrhic victory.
You realize they aren't doing this out of spite, right? Whenever an enemy falls, there's a power vacuum where they used to be, which the attackers are best positioned to exploit. It's just that when there's 2 of you, the amount of damage you will get in response makes this not worth it. When the defender is focused elsewhere however (and people do tend to focus on one target) the benefits start to outweight the costs (if that's still not enough, you have to wonder what was the initial attacker (suffering most of that cost) tying to do?)
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