Rolepgeek: Building the Forgeworld changed your Resource amounts, so you can only contribute 4 Morale to the Empire instead of 5; the net result of the Forgeworld is +2 Supply, -1 Military, -1 Intelligence, -1 Morale. Specialist worlds are not efficient in terms of total production.
Question ResponsesThe Emperor can amend the constitution unilaterally, at least in theory. Emperor Vindik Carrowspiel attempted this to give himself absolute power and demanded all Archons' resources for his own gain. He swiftly found himself facing a massive noble revolt and changed his mind.
It is quite possible to force an Emperor to adopt a more balanced constitution, but the Imperial stranglehold on shipyard worlds has (to date) prevented this from happening.
The Emperor does not so much have increased say in the Council as can utterly ignore the Council if he chooses (at the risk of alienating the Archons). When an Emperor is on the throne, the Council serves an advisory capacity rather than a legislative one. It is possible to amend the constitution so that this is not the case, or to create a smaller Cabinet from selected Archons that he must listen to, and so on and so forth.
Imperial Worlds do add to the Emperor's Prestige for score purposes, and if a constitution demanded voting even when an Emperor was in power then it could add to it for voting purposes as well. The proposed laws to amend Prestige are entirely acceptable, but I am imposing a hard mechanical limit of no more than 5 Prestige per world, 2 Prestige per specialist given up to the Empire and 1 Prestige per Resource devoted to the Empire.
Nope, they're replaced every turn and need someone to supply them in order to actually be operable. Interesting that the previous Emperor created a system that would leave him powerless if his Archons abandoned him.
The previous Emperor did not, in fact, create this system.
The Archonate arose as part of the terms of the Wraithers joining the Empire (and ending all that war that was going on.) It seems likely that the roots of the system started then, since the Wraithers would not want to join a governmental system that completely stripped them of power (leaving them vulnerable to reprisals and oppression.) Later, the shipyard ban came after the Wraithers attempted to secede from the Empire, and were nearly successful since they had so many Shipyard worlds. The ban came into effect after that war, and was likely the result of compromise between the Emperor (who would have wanted Imperial-run everything) and the Archons (who would have wanted to maintain at least some measure of independence, less the Empire turn into a tyranny.) And all this occurred about 750 years before the game started.
The "guy who runs the army / guys who feed the army" power balance is pretty common throughout history, IRL. It's pretty much the foundation for any constitutional monarchy, and constitutional governments in general.
Yes I've read the backstory of this game a couple times, why do you ask?
Got it in one. The system is not optimal for either party, and that is as a result of carefully weighted compromise. It held for hundreds of years because the Emperors gambled that
only a minority of Archons would revolt at once. So long as he had enough loyalists on-side to supply his shipyards, he was guaranteed a win.
And to clarify...
Shipyard: Creates/Maintains 3 Ships.
Forgeworld: Creates 3 Supply/Turn. Supply is used up each turn and cannot be stockpiled.
1000 IR Q1 - 15 Imperial ships are built. They are supplied by 15 Supply. In various battles, 7 ships are lost. A Forgeworld is lost, reducing Supply to 12.
1000 IR Q2 - 7 Imperial ships are built, bringing the total back to 15. However, only 12 Supply is available. Only 12 ships are able to fight in battles. No ships are lost, and the Forgeworld is taken back.
1000 IR Q3 - No new ships are built, so the total stays at 15 (the shipyards are too busy doing maintenance on the fully-sized fleet to construct new ones). 15 Supply is available, so all 15 ships are in play. 14 ships are lost in battle, and a Shipyard is won.
1000 IR Q4 - 17 ships are built, taking the total to 18 (for 6 Shipyards). Only 15 Supply is available, so still only 15 ships fight in the wars.
Leafsnail, Shoot, Ardas, you're in. This brings us to a slightly thorny issue.
Before the arrival of Leaf, Shoot and Ardas, House Crow has the necessary 6 votes for the Emperorship. Shall I declare that these three Archons had not yet accessed the Council Mainframe (and therefore weren't eligible to vote) when this was taken, or delay the vote to allow further voting on the new Emperor?