Got the update done, I'll download your Revenants now.
EDIT: Issues I found while reading the raws:
Building files:[BUILD_ITEM:4:NONE:NONE:NONE:NONE][BUILDMAT] => should be either BOULDER or BLOCKS, because the current NONE will accept any item.
Lesser Dark Glass Shapper => Typo, its Shaper, not Shapper.
"Lesser" workshops => Name only makes sense if a "higher" version is planned. If not, lose the "Lesser" to shorten the building name.
Creature files:"A medium-sized creature prone to great ambition. The folk of men is a great one. This one however has discovered the darker arts of this world and has begun to worship an ancient god named Revesara. Tremble before their darkened mindset and their abbundance of numbers, they will happly throw their very bodys and souls into death embrace itself to please their mistress." should be "A medium-sized creature prone to great ambition. The folk of men is a great one. This one discovered the darker arts of this world and has begun to worship an ancient god named Revesara. Tremble before their darkened mind set and their abundance of numbers. They will happly throw their very body and soul into death's embrace to please their mistress.
[SKILL_RATES:115:60:12:120] => Why the 15% learn boost?
!NOITEMCORPSE!ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:LOCAL_CREATURE_MAT:BLOOD] => you should probably remove this, otherwise you get problems with ghosts, because no corpses mean no burials.
YESBATTLECRY[CAN_DO_INTERACTION:BATTLECRY_HUMAN] => All battlecries are still human. You will need to delete them, or make your own versions of the speech files in data/speech, specific to your race. Otherwise the cultists will still yell: For the Emperor!
Entity files:[TRANSLATION:HUMAN] => You can easily do your own language file using talvienos program. Search for his nick, and language generator in the forum.
[AMMO:ITEM_AMMO_REV_JAVELIN_AMMO:] => broken, there is no arguments behind the :. I guess FORCED is missing.
Nice sorting in the entity file, I like how you split buildings and reactions into groups. I myself got so lazy about it, its nice to see clear raws for a change.
[TOOL:ITEM_TOOL_SOUL_ESSENCE]
[TOOL:ITEM_TOOL_SOUL_SHARD_LESSER_F]
[TOOL:ITEM_TOOL_SOUL_SHARD_LESSER_E]
[TOOL:ITEM_TOOL_SOUL_SHARD_F]
[TOOL:ITEM_TOOL_SOUL_SHARD_E]
[TOOL:ITEM_TOOL_LESSER_DARK_GLASS]
[TOOL:ITEM_TOOL_DARK_GLASS]
[TOOL:ITEM_TOOL_TIER_ONE_TO_TIER_TWO] => All these tools can be made from rock in the craftsman, or metal in the forge. You shouldnt add them to the entity file, but only get them from custom reactions. Otherwise a soulshard or soulessence costs only 1 boulder.
I like the noble names, shows a clear distinction between the cultists and the revenants.
item_ammo_revI think the object names are too long. A "superior quality dark glass Abyssal Shadowy arrow" is really a bit longer then a "superior quality steel arrow".
The object names should be all low-caps. No capital letters, it will look very odd in combat reports, which are low-caps.
item_armor_rev and all other itemsSame thing with the letters.
item_shield_rev[BLOCKCHANCE:50] => that is way too high. Best masterworkDF shield, the towershield, which is really quite expensive and late-game, has [BLOCKCHANCE:40]. Only artefact shields get as high as 50 in the mod atm. Although I am curious now what will happen if you have a shield with blockchance 100. ^^
plant_revWhat exactly are these soul plants? Where do they grow? Because all other normal plants will still be around, so the soul-plants are planned for exactly what?
[LEAVES:pig tail leaf:pig tail leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF] => second plant still has "pig tail leaves".
reaction_revShape Lesser Dark Glass Javalin Thrower => Shape lesser dark-glass javelin thrower.
[REACTION:UPGRADE_TIER_1_NOTICE]
[NAME:The Above Reaction Allows you to Enter Tier 2 (WIP)] => This I would do in all caps, like THE ABOVE REACTIONS and so on. Just to make it stand out better.
So far you have no hotkeys for any reactions, but thats not a big deal.
[REACTION:SOUL_ES_TO_BONE]
[NAME:Convert Soul Essence Into Bone]
[BUILDING:REV_SOUL_PROCESSOR:NONE]
[REAGENT:6:TOOL:SOUL_ESSENCE:INORGANIC:NONE]
[PRODUCT:100:1:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT] => I think this might crash the game. It is currently impossible to create bone/skull/corpses in a reaction.