I start with a charismatic and persuasive Founder and recruit an intelligent fashion designer (to make disguises and repair loot) and an intelligent and charismatic psychologist (he will serve as the homebase interrogator and doctor and will take courses in psychology and first aid when idle).
I will then have two main squads, one is my defense/assault squad and is composed of one locksmith, one taxi driver, and 4 army veterans. All members of this squad should have relatively high STR, AGI, and health. I will equip them with M4s (most accurate), armor, and just park them in my home base as protection from CCS. Once we know where the CCS base is, I go in there and shoot the place up repeatedly to train their juice and skills.
My main squad is my infiltration squad, and these are who gets their hands dirty (except no murders or assault! too much heat). It's composed of one hacker, one locksmith, one taxi driver, and 4 lawyers. All members should have very high intelligence and charisma, and maybe agility too in order to escape easier. The hacker is useful for on-site hacking, but also off-site hacking and stealing credit cards. The locksmith is great at teaching others security and cracking safes, as well as stealing as many sportcars as I want. The lawyers are amazing at disguise, bluffing, persuasion, seduction, and defending themselves in court. I train the infiltration squad by lockpicking apartments, and then putting on disguises my fashion designer made and training disguise. After a while, I basically can walk anywhere I want and can almost always successfully bluff SWAT teams during Alarm status. My taxi driver driving a sportscar serves as a nearly foolproof getaway.
During downtime, my founder teaches others persuasion and law, in case they ever get arrested. I usually have a sleeper janitor or secretary in every location so I'm warned of imminent raids. In my last run, arrest was not a concern once I kept hopping from safehouse to safehouse.
Both the assault and infiltration squads gain so much juice from their antics and are well-trained in persuasion that it's easy to further expand if I want to. I pick an abandoned factory in another city and recruit another assault squad and as many journalists as I can fit. I park them and have everyone write news for the liberal guardian. Last game I had about 30 intelligent journalists working for me. It's incredibly easy to shift public opinion this way and the longest part of the game is waiting for government to catch up. Most of my money came from either selling off expensive loot (army base and corp hq are amazing for this) or stealing CC numbers.
This approach has worked for me several times and makes the game almost too easy