PROLOGUE: DOTH ART WELCOMED TO THE MEDIEVAL FODDER, LAD! PLEASE ACQUAINT THYSELF WITH THE RULES OF ENGAGEMENT:In Medieval Fodder: Slaughters of Swords, all you have is DESIRE TO SLAUGHTER! For the glory of the Empire! Or Republic! Or the Union! Or whatever you're fighting for.
It is RTD which has minimal amount of roleplay, basically only
two rolls: Hit roll, and damage roll.
Damage roll depends entirely on the weapon.
Hit roll (1d6) is more complicated:
The person who wins the roll deals damage to the player who lost the roll.
The roll, however, is modified by actions. Each player can ATTACK, DEFEND or IDLE in his turn.
IDLE is an action that allows player to simply wait through the turn; it allows retaliation, but also doesn't grant any bonuses to Parry.
DEFEND'ing player doesn't retaliate in the same turn.
DEFEND'ing player gets +1 against ATTACK'ing player, but only if ATTACK'ers roll is higher.
DEFEND passes into the next turn, up to the beginning of the player's next move.
Player who DEFENDS can use that to cover his ally from one attack.
Shields give a bonus to DEFEND'ing player just as if above rule is applied.
Shields benefit the ATTACK'ing player as well, with a -1 modifier to the Shield's bonus.
WATCH OUT, because the defend/shield bonus will only equalize the rolls - you will never get higher roll than attacker.
The maximum of the Parry bonus is +4; if you rolled a 1 against a 6, sorry - better luck next life!
Example:
Hargh rolls a hit of 6. Phargh rolls a 3.
But, Phargh DEFENDS (+1) and is wielding a Small Shield (+2).
Thus, both rolled a '6', and the whole melee ends with few clanks instead of a gush of blood and pain-filled screaming.
In case of operating a wheel or doing something, a standard 1d6 roll will be applied as well.
CHAPTER I: THOU ART WHOM?In Medieval Fodder, no backstories are needed. No multitudes of labels and bonuses.
All you need is:
Name: pretty obvious
Side: which side you fight for (A or B)
Skill: one of the skills, look below
HP: You start with random of 4 to 7 HP*. Rolled by GM.
Weapon: You start with random weapon*. Rolled by GM!
Armor: You start with random armor*. ROLLED BY GM!!
Shield: You start with random shield. GUESS WHAT!? YES! ROLLED BY GM!
*-Those are modified (at least partially) by skill you choose!
CHAPTER II: THY FATHER TAUGHT THEE WHAT?Skills of the game:
Agile: +1 for Parry/Block rolls.
Axemaster: +1 DMG when holding Hatchets/Axes/Battleaxes. Starts with an Axe-type weapon.
Bluntmaster: +1 max.DMG when holding Flanged Mace/Morning Star. Starts with a random Blunt-type weapon.
Commander: Starts with weapon of his/her choice. Restricts armor roll to Chainmail and Plate Armor.
Healthy: Changes HP roll from 4-7 to 7-10.
Swordmaster: +1 DMG when holding Short/Long/Two-Handed Swords. Starts with a random Sword-type weapon.
Spearmaster: +1 DMG when holding Spear/Halberd. Starts with a random Spear-type weapon.
Two-handed Mastery: +1 DMG and +1 to Parry rolls when using two-handed weapon. Starts with a random two-handed weapon.
CHAPTER III: THY LEADERSHIP SHALL PROVIDE GUIDANCE TO THE MEN!Commander can issue 'Commands' instead of attacking/defending (one command per turn, obviously). These commands are:
Command: Rally - Forces Commander's allies to attack/defend choosen target instead of whatever they want to do this turn. Outcome determined by a dice roll:
1: Nothing happens.
2: Like above.
3: One random ally's turn is overriden by Command: Rally.
4: Two random allies' turns are overriden by Command: Rally.
5: All allies' turns are overriden by Command: Rally.
6: Like above.
Command: Inspire - Commander tries to rouse the spirits in his warrior's hearts. Outcome determined by a dice roll:
1: Nothing happens.
2: Like above.
3: One random ally's hit/parry roll will be increased by 1.
4: Two random allies' hit/parry rolls will be increased by 1.
5: All allies' hit/parry rolls will be increased by 1.
6: Like above.
If Commander will be attacked during Issuing a Command, he will retaliate as if he ATTACK'ed this turn.
CHAPTER IV: THOU ART ALLOWED UNTO THE ARMORY!Damage: obvious
AP: Armor points, how much damage is nulified when you get hit.
WEAPONS:
Swords:
Short sword: 1-handed, 1-4 damage, +1 to Parry/Evade
Long sword: 1-handed, 1-6 damage
Two-handed sword: 2-handed, 2-7 damage
Axes:
Hatchet: 1-handed, 1-5 damage
Axe: 1-handed, 2-6 damage
Battleaxe: 2-handed, 3-8 damage, -1 to Parry/Evade
Spears:
Spear: 1-handed, 1-4 damage, +1 to Damage against Chainmail/Plate Armor
Halberd: 2-handed, 2-6 damage, +2 to Damage against Chainmail/Plate Armor
Blunts:
Flail: 1-handed, 1-4 damage, 1 point of damage guaranteed to pass through armor.
Morning Star: 2-handed, 1-7 damage, 1 point of damage guaranteed to pass through armor.
ARMORS:
Leather Aketon: 1 AP
Chainmail: 2 AP
Plate Armor*: 3 AP, -1 to Parry/Evade
*Available only to characters with 'Commander' skill
SHIELDS:
Buckler: +1 to Parry
Small Shield: +2 to Parry
Large Shield: +3 to Parry
EPILOGUE: HEAVENS, THOU ART BLEED- Aww shit, he's dead...If you die, your adventure doesn't end!
Just tell the GM if you want to play again, and you will be tucked right on the bottom of waiting list!
Pick a new name, maybe a new skill, GM will roll equipment, and back into slaughter you go!
This will happen all the way until one of the 'sides' is victorious.
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23.
Name: Luke II (Lukeinator)
Side: A
Skill: Axemaster
HP: 1/7
Weapon: Axe (1H, 2-6dmg)
Armor: Aketon (1 AP)
Shield: Small Shield (+2 Parry)
27.
Name: Ms. Pretty Obvious (Ozarck)
Side: B
Skill: Healthy
HP: 5/8
Weapon: Flail (1H, 1-4dmg, 1dmg guaranteed to pass through armor)
Armor: Chainmail (2 AP)
Shield: Large Shield (+3 Parry)
32.
Name: Fane Ravien (Tiruin)
Side: A
Skill: Axemaster
HP: 2/5
Weapon: Axe (1H, 2-6dmg)
Armor: Aketon (1 AP)
Shield: Large Shield (+3 Parry)
37.
Name: Aegis (scapheap)
Side: B
Skill: Agile
HP: 6/6
Weapon: Flail (1H, 1-4dmg, 1dmg guaranteed to pass through armor)
Armor: Aketon (1 AP)
Shield: Small Shield (+2 Parry)
39.
Name: Franz Ludwig (vagel7)
Side: A
Skill: Healthy
HP: 4/9
Weapon: Halberd (2H, 2-6dmg, +2dmg against chainmail/plate armor)
Armor: Aketon (1 AP)
Shield: none (2H weapon)
41.
Name: Klaus von Schwertburg
Side: A
Skill: Commander
HP: 4/4
Weapon: Short Sword (1H, 1-4dmg, +1 Parry)
Armor: Chainmail (2 AP)
Shield: Small Shield (+2 Parry)
42.
Name: Alex Louis Armstrong
Side: A
Skill: Two-handed Mastery
HP: 6/6
Weapon: Morning Star (2H, 1-7dmg, 1dmg guaranteed to pass through armor)
Armor: Aketon (1 AP)
Shield: none (2H weapon)
43.
Name: Narwhallius the Blue Rider
Side: B
Skill: Agile
HP: 7/7
Weapon: Flail (1H, 1-4dmg, 1dmg guaranteed to pass through armor)
Armor: Chainmail (2 AP)
Shield: Small Shield (+2 Parry)
Danath, almost sliced in two by Luke's mighty battleaxe.
John Skinner, his throat pierced by the spear of Berry Smiles the wraith.
Luke, murderer of Danath, had his face smashed in with the morning star of Sir Biff.
Kyle, had his head split in two by Charlton Govier's axe.
Lordo, stabbed to death by Berry Smiles the wraith.
Meatshield McGuffin, his craziness put to an end by Sir Biff himself.
Charlton Govier, killer of Kyle, became another victim of Sir Biff.
Berry Smiles the wraith, slayer of John Skinner and Lordo, had her face rearranged by Lord Apel Cinnamon and his morning star.
Tallow Knight, his throat cut open by Dr. Pimpmeister Mc. Bonecarver's hatchet.
Lordo II, have been slain by Sir Biff and his deadly morning star.
Charlie Charleston, quicky sent to the afterlife by Lord Apel Cinnamon's morning star.
Kyle II, his innards smashed into paste thanks to Lord Apel Cinnamon and his morning star.
Lord Apel Cinnamon, slayer of Berry Smiles the wraith, Charlie Charleston and Kyle II, met his demise by the morning star of Caim.
Kyri Snow, her voice forever silenced by the halberd of Ruthbert the Ruthful.
Axe, got himself stabbed by the Ruthbert the Ruthful and his fave halberd.
Sir Biff, killer of Luke, Meatshield McGuffin, Charlton Govier and Lordo II, was killed by Luke II.
Klaus von Sternburg, became first victim of Rage Knight's battleaxe.
Dr. Pimpmeister Mc. Bonecarver, slayer of Tallow Knight, met his end with help of Rage Knight's battleaxe.
Ruthbert the Ruthful, conqueror of Kyri Snow and Axe, got himself killed by Caim's morning star.
Guy Alexander, yet another victim of Caim and his morning star.
Lordo III, got murderized by Rage Knight's mighty battleaxe.
Rage Knight, the one who killed Klaus von Sternburg, Dr. Pimpmeister Mc. Bonecarver and Lordo III, was bested by Lady Pir Cinnamon and her battleaxe.
Count Kyle, went straight under the sharp axe of Fane Ravien.
Zomb-Axe, sent to the afterlife by Fane Ravien.
Caim, slayer of Lord Apel Cinnamon, Ruthbert the Ruthful and Guy Alexander, got his head axed by Luke II.
Cromwell Jackson, another fool who got killed by Luke II's axe.
Apathy Knight, yet another person who perished from Luke II's axe.
Axe's Special Cousin, almost split in two by battleaxe of Lady Pir Cinnamon.
Rune, quickly slain by Luke II's axe.
Lady Pir Cinnamon, killer of Rage Knight and Axe's Special Cousin, perished thanks to the flail of Ms. Pretty Obvious.
Kylie the blood traitor, second kill of Fane Ravien and her axe.
Death, made even deader by Franz Ludwig's halberd.
Klaus von Grab, met his demise upon Valor Knight's halberd.
Ruthbert the Ruthless, another person killed by Valor Knight.
Valor Knight, murderized by Luke II and his axe.