So, I've been working on a game for a while, and somebody pointed out that I should
really make some effort to gauge interest in the concept before I continue plowing ahead. If nobody actually wants to
play it, it might well be a dead end. Also, you guys seem like a pretty good fit for my target audience, so why not use you as a vaguely representative sample.
This would be an original RPG system that's specifically designed for online play, rather than tabletop play. Currently, options for this are limited to using programs that allow you to play existing tabletop games. As far as I know, there is no game that's intentionally built to use this medium. The webcomic presents a good analogy, in that you certainly can just imitate the original medium and still produce great content, but there's a lot of creative space that can be explored if you're willing.
Is this a viable niche? That's basically what I'm asking. I'm hoping I'm not just overenthusiastic over the whole thing.
EDIT: The OP has been edited heavily for clarity. What I removed is spoilered below, in case you're curious about the first few posts in the thread and the context they appeared in.
*********OldSpoil Begins Here:*********
Anyway, so the goal here is to create a tabletop-like game that's designed to be played online, using video chat or instant messaging to communicate with other players in real time. I'm calling the idea a desktop RPG, but I have no idea how many people have come up with the term before (probably lots). The idea is to create a game that can take advantage of what a computer can do, but is fundamentally built as a tabletop game. So you still have a GM, homebrewing is pretty much a writing exercise and doesn't really take coding knowledge or a special toolkit, etc. Store the rules on a wiki, with the official ones having editing restrictions, for instance. Gameplay through something like
Gametable, though with additional functionality to handle stuff idiosyncratic to the game, particularly what you can't really do by hand in a reasonable time frame.
Anyway, I know that like everyone else with the Next Big Game Idea, there's a good chance I won't be able to follow through, but I am seriously considering trying to actually put this together. Learning the programming I need, researching what other games do, etc. Does this sound like a concept worth working for to you guys?