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Author Topic: Extinction - Evolutionary ASCII Suggestion Game  (Read 9842 times)

10ebbor10

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #45 on: July 21, 2013, 05:09:45 pm »

I think the GM will implement reality modifiers.

Also, pro reality voters are going to downvote
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Eotyrannus

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #46 on: July 21, 2013, 05:12:09 pm »

Don't worry, you can still be crazy-awesome. You just have to figure out how.
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GreatWyrmGold

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #47 on: July 21, 2013, 09:37:47 pm »

-1 to cyanide-based stupidity.

Evolve muscles around the gas-sacks, so they can be contracted or expanded to control depth.

Evolve fins to improve speed.

+1 to Improved Reaction Time.
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Xantalos

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #48 on: July 22, 2013, 12:59:31 am »

Evolve blastomere regeneration

ie, let them tear us apart, we'll regenerate in force.
YES PLUS EVERY ONE
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Chink

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #49 on: July 22, 2013, 01:02:00 am »

Evolve blastomere regeneration

ie, let them tear us apart, we'll regenerate in force.
YES PLUS EVERY ONE
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Harbingerjm

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #50 on: July 22, 2013, 01:12:28 am »

Evolve blastomere regeneration

ie, let them tear us apart, we'll regenerate in force.
YES PLUS EVERY ONE
All is dust.
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wer6

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #51 on: July 22, 2013, 09:38:27 am »

If we can somehow both separate hydrogen form the water, by using electricity and "catching" it with A sack, and then harvest Florine form the bottom of the ground, using special tentacles grown specialized for it, we can make A hydrogen fluoride laser, and we make ourselves A specialized combustion chamber just for it,and A lends for it to grow inside, we can theoretically make the laser go if we somehow manage to ignite it under water, and if we have enough of the stuff, it can easily cut through rocksENEMY'S, but because if its wavelength, it's range is shortened by the atmosphere, so unless re replace the hydrogen with Deuterium, we wont have A snipah weapon.

So, I just chemistry'd into A biology class, with A laser.
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blademan9999

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #52 on: July 22, 2013, 10:25:05 am »

Evolve a nervous system.
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Helgoland

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #53 on: July 22, 2013, 10:43:41 am »

Evolve a nervous system.
Dude, we're a blob. We have no limbs to operate with a nervous system.
(Besides, decreasing reaction time kind of covers that.)
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wer6

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #54 on: July 22, 2013, 11:15:49 am »

Or you know, we can grow A laser arm...
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Helgoland

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #55 on: July 22, 2013, 11:36:02 am »

Maybe we shold grow and develop a skeleton (screw being invertebrate) before thinking about limbs.

Grow primitive spine to enable more efficient muscle use.
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

wer6

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #56 on: July 22, 2013, 12:29:25 pm »

Maybe we shold grow and develop a skeleton (screw being invertebrate) before thinking about limbs.

Grow primitive spine to enable more efficient muscle use.
+1,
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magmaholic

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #57 on: July 22, 2013, 01:12:02 pm »

uppdat?
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kopout

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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #58 on: July 24, 2013, 10:26:54 am »

Improve gut
Develop ciliated grooves along the body to sweep food into mouth
Develop intercellular algae sybiote
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Re: Extinction - Evolutionary ASCII Suggestion Game
« Reply #59 on: July 25, 2013, 04:56:23 am »

For this one I only accepted things with more than 1 vote.
Spoiler: EVOLUTION ATTEMPTS (click to show/hide)

Spoiler: GENERATION 4 (click to show/hide)
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