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Author Topic: Airship Combat: Rocket man.  (Read 72260 times)

piecewise

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Re: Airship Combat: Rocket man.
« Reply #690 on: August 16, 2013, 12:30:54 am »

Quote
I Build my system for paint. Because everyone has paint and everyone, even someone like me, can use it.
I know. Doesn't make it any less funny.

I've got a number of questions, but most importantly, are the module pictures missing intentionally? Because it is a work in progress I understand, but still wondering.
Could have sworn I put that link in the thing...Oh well
Modules
https://www.dropbox.com/sh/b0qn9m3ql2aiepj/xOIYmKG_Q8


Quote
And then reconnect the grid lines. Make sure to do this...
Or just use the advanced "layers" tech of Illustrator. :P

But seriously, where are the cover pictures coming from?
I Build my system for paint. Because everyone has paint and everyone, even someone like me, can use it.

Also, the images are pictures of a zeppelin being constructed.
Actually, I do not have Paint. Only Windows users get it.
Paint.net might work.  I'm sure there's something similar regardless of if you're on Linux or Chrome or even mac.



 

Remuthra

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Re: Airship Combat: Rocket man.
« Reply #691 on: August 16, 2013, 12:33:27 am »

Quote
And then reconnect the grid lines. Make sure to do this...
Or just use the advanced "layers" tech of Illustrator. :P

But seriously, where are the cover pictures coming from?
I Build my system for paint. Because everyone has paint and everyone, even someone like me, can use it.

Also, the images are pictures of a zeppelin being constructed.
Actually, I do not have Paint. Only Windows users get it.
Paint.net might work.  I'm sure there's something similar regardless of if you're on Linux or Chrome or even mac.
Is Chrome an OS now? Google thinks of everything.

piecewise

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Re: Airship Combat: Rocket man.
« Reply #692 on: August 16, 2013, 01:19:15 am »

Masta:Just wait behind my cover and switch to my halberd.
Pull out a cigarette and smoke while I wait to see if I even need to move anymore.

Remuthra:The great Moe Ridger can not be brought down by a minor scratch like a lost leg! Moe Ridger limps to Cromwell Jackson and attempts to bash him with his hammer again!

Cromwell slings his rocket launcher on his back and pulls his halberd out. He leans against the wall and smokes a cigarette while Moe slowly crawls his way toward him. Why Moe, with his one leg and one agility, has decided to try and charge Cromwell, is beyond me. Especially when he has a perfectly good flamethrower.

Well, the blood loss has now officially rendered moe Immobile, so it looks like he'll have to rely on ranged combat. Unless of course Cromwell decides to walk over and try to finish him off.


Quote
And then reconnect the grid lines. Make sure to do this...
Or just use the advanced "layers" tech of Illustrator. :P

But seriously, where are the cover pictures coming from?
I Build my system for paint. Because everyone has paint and everyone, even someone like me, can use it.

Also, the images are pictures of a zeppelin being constructed.
Actually, I do not have Paint. Only Windows users get it.
Paint.net might work.  I'm sure there's something similar regardless of if you're on Linux or Chrome or even mac.
Is Chrome an OS now? Google thinks of everything.
My girlfriend's mom has a Netbook that runs chrome. It's basically useless though; can't run exe's or flash or java or pretty much anything.

mastahcheese

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Re: Airship Combat: Rocket man.
« Reply #693 on: August 16, 2013, 01:24:27 am »

PM sent.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: Airship Combat: Rocket man.
« Reply #694 on: August 16, 2013, 01:46:43 am »

OMG SHIPBUILDING IS COMPLICATED! I think I'll leave that to pros/ people who have more time on their hands.

BTW: A premade grid/ grid section would be nice. 
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

mastahcheese

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Re: Airship Combat: Rocket man.
« Reply #695 on: August 16, 2013, 02:28:20 am »

BTW: A premade grid/ grid section would be nice.
How's this?
Spoiler (click to show/hide)
« Last Edit: August 16, 2013, 02:33:14 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Dansmithers

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Re: Airship Combat: Rocket man.
« Reply #696 on: August 16, 2013, 02:50:51 am »

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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

mastahcheese

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Re: Airship Combat: Rocket man.
« Reply #697 on: August 16, 2013, 02:57:18 am »

Sometimes I wish my computer would permit the viewing of youtube videos.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Octobomb

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Re: Airship Combat: Rocket man.
« Reply #698 on: August 16, 2013, 03:10:51 am »

Place Shotgun barrel under chin. Gurgle "Toaster, I am your father! Search your feelings, you know it to be true." Then pull my loaded shotgun's trigger. If I can't talk, pull the trigger anyway. Then have my ghost gleefully inform him of it
Just read the construction manual. Holy-freaking-moley.
« Last Edit: August 16, 2013, 03:35:43 am by Octobomb »
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mastahcheese

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Re: Airship Combat: Rocket man.
« Reply #699 on: August 16, 2013, 03:46:44 am »

YO! Hey Piecewise, would this be considered a valid ship?

Spoiler: Bottom Deck (click to show/hide)
Spoiler: Mid Ship (click to show/hide)
Spoiler: Top Deck (click to show/hide)

Behold the powers of insomnia!
No clue on the cost of that thing, by the way.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #700 on: August 16, 2013, 07:56:20 am »

Care to guess what mu first idea was?

If you guessed "making an Airship Enterprise", you were right!

What all needs power and such?
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miauw62

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Re: Airship Combat: Rocket man.
« Reply #701 on: August 16, 2013, 08:19:08 am »

I will forever be known as the man that built the dickship. IT IS MY MISSION
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

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Re: Airship Combat: Rocket man.
« Reply #702 on: August 16, 2013, 10:19:56 am »

You need a good name, of course.

Phlying Phallus?
Penis Plane?
Helicockter? 

I'll stop now.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

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Re: Airship Combat: Rocket man.
« Reply #703 on: August 16, 2013, 10:38:51 am »

Reading the manual now, so I'm putting things here as I see them.

Only two types of engines?  I wouldn't mind seeing high speed low weight "racer" engines or the reverse "freight" engines.

Remember- if your ship is hit by bolas, aim for the balls.

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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Airship Combat: Rocket man.
« Reply #704 on: August 16, 2013, 10:40:55 am »

There's a little of that dynamic with the Wing and Rear engines.
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