question aboout modular airship test. Will we just have infinite parts?
Yes and no. Your only limit is your money. Everything has a cost but there are no limits on parts, you can have as many of any part as you can afford. It will become clearer once the manual is put up. Cael's been busy, so I'm still waiting on his input before I post something incomplete.
Oh dear. Well, PM sent.
Regarding weapons, I have come up with my own system and thought you might be interested - weapons are organized into very broad classes, eg. Pistol SMG Shotgun Chaingun etc, then each weapon has a certain number of modification slots, each modification is different, such as 50% larger clip, Auto fire, etc. Just 2 cents on how to keep customisation high and complexity low.
Hmm. Well, that seems like it would be good for weapon modification, something that hasn't come up yet, but in terms of the skill system I'm not sure. I mean, I could split the skills up further; ie what is just crushing and hacking now becomes Axes, cleavers, hammers,clubs, maces, etc. But they would all still be strength weapons and doing that could result in overspecialization; characters that are really good with say an ax but terrible with everything else. That we end up with melee and ranged just becoming singular stat skills and then people would end up pigeon holed.
See, the reason this is set up as it is, is because I've tried several different combat systems before and they always had the problem of either forcing people into a narrow stat focus or creating god stats. Agility, for instance, since it determined who attacked first and if you could dodge. Or forcing someone to stat heavy into dex just so they could use any ranged weapons. I like this system because it lets people have long and short range capacities with a variety of skills and none of them stand out as massively better then the others. I'm rambling.
If the current system really bugs people I can just change it to be something more traditional; an Agi for who goes first, dex for aiming, strength for damage in melee, etc. sort of thing. Or split the weapons skills up further. Although, I'd like to see it perform in melee before I scrap it.