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Author Topic: Airship Combat: Rocket man.  (Read 73707 times)

Toaster

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Re: Airship Combat: Ouch.
« Reply #645 on: August 13, 2013, 08:42:21 pm »

I found it mightily hilarious to pop open that spoiler and be sworn at in great big letters.


Also that sounds painful
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piecewise

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Re: Airship Combat: Ouch.
« Reply #646 on: August 13, 2013, 09:02:52 pm »

Did you get my new sheet?
It works now, yeah. I'll throw you in vs whoever kills their opponent first.

I found it mightily hilarious to pop open that spoiler and be sworn at in great big letters.


Also that sounds painful
I was gonna go with "Fuck the police" for the ultimate gangsta airship, but I was lazy. That ship is funny but is also horribly designed since if that lower section gets severed half of it is just gonna fall off and become "FU".




Anyways, the basic documentation for ship making is almost done. There's lots of rules left to get together for under the hood stuff like how ramming and crashing is handled or certain status effects like fire or electricity, and how weight effects engines etc, but I should have something that will let you guys start thinking about how you want your ships to be here soon enough.

mastahcheese

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Re: Airship Combat: Ouch.
« Reply #647 on: August 13, 2013, 09:15:39 pm »

Oh, sweet, I can kill remuthra now.

Sending PM.
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Remuthra

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Re: Airship Combat: Ouch.
« Reply #648 on: August 13, 2013, 09:17:14 pm »

Oh, sweet, I can kill mastahcheese now.

Sending PM.

Octobomb

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Re: Airship Combat: Ouch.
« Reply #649 on: August 14, 2013, 04:05:24 am »

PM sent.
The Random Number God hath cursed me.
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miauw62

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Re: Airship Combat: Ouch.
« Reply #650 on: August 14, 2013, 04:37:19 am »

Wait, we can build our own ships eventually?
>.>
<.<
I'm totally not gonna build a dickship.
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piecewise

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Re: Airship Combat: Ouch.
« Reply #651 on: August 14, 2013, 12:14:38 pm »

Wait, we can build our own ships eventually?
>.>
<.<
I'm totally not gonna build a dickship.
This is totally possible.


But it is only acceptable if you then place the largest possible cannon so that it fires out of the front.

Nicholas1024

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Re: Airship Combat: Ouch.
« Reply #652 on: August 14, 2013, 01:04:18 pm »

So, what's the likely ratio on ships built for combat vs ships built for amusement?
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Empiricist

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Re: Airship Combat: Ouch.
« Reply #653 on: August 14, 2013, 01:05:52 pm »

Combat to Amusement ratio is probably 0:0^-1
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piecewise

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Re: Airship Combat: Ouch.
« Reply #654 on: August 14, 2013, 01:13:03 pm »

So, what's the likely ratio on ships built for combat vs ships built for amusement?
Depends. Amusing ship designs could be common, but ones that actually get built? Probably very few. Teams have budgets, so sinking 25,000 into that dickship isn't something I foresee a winning team doing.

Unless of course the dickship is also very well designed and armed to the teeth. So to speak.


Anyways, I've given the current, incomplete Manual to Cael, who is looking it over for me and going to be playing around with creating his own ships. The manual is 36 pages long-a lot of space is taken up by pictures and diagrams, as well as the listing of modules and ammo at the bottom- and covers everything the players need to know about creating a ship. It lacks documentation of many rules, such as how crashing and ramming works, details about how damage is handled and the like, but it's enough to let you make your own ships. It should soon be available to the general public after a bit of proof-reading by my fellow skybox announcer.


Combat turns coming after ER posts. Judging by the pm's I've got; I expect there to be blood.

Remuthra

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Re: Airship Combat: Ouch.
« Reply #655 on: August 14, 2013, 01:18:27 pm »

Depends on the pragmaticism of the team. If they're practical, the first ship will be for actual fighting, and everything else will be for amusement. If they're less practical, the first ship will also be for amusement.

Urist Mc Dwarf

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Re: Airship Combat: Now with More, probably hard to follow, Tutorials
« Reply #656 on: August 14, 2013, 01:27:46 pm »

https://www.dropbox.com/s/3klmi9auq261zvi/stuff.png

List of ship modules so far. Anything missing you can think of?

The next turn won't be much better. And the turn after that. Mayyybe the turn after that, but probably not. If anything, and especially if we're interested in expediently finishing the test, I'd just say to fast-forward the next few turns until one side can potentially get a shot at the other. Probably will have to be done at night, when Daruish comes online.

Is there anything I can repair? If yes, get busy on that.
We can just end the test now, give me a bit to get everything ready for the next part and then start that, if you guys want. I think this has helped me work things out pretty well, brought up the issues and such.

Bomber plane and drop plane

Bomber is self explanatory, drop plane can drop people safely on to other airships. Also, could we get modules for planes? If so, I would suggest some decoy type modules, like chaff, and some kinnd pod to make it look like your going down. 

Dansmithers

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Re: Airship Combat: Ouch.
« Reply #657 on: August 14, 2013, 01:49:15 pm »

36 pages!?

When we're done with this, you could probably publish this.
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Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

piecewise

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Re: Airship Combat: Ouch.
« Reply #658 on: August 14, 2013, 04:25:46 pm »

Oh, sweet, I can kill remuthra now.

Sending PM.
Oh, sweet, I can kill mastahcheese now.

Sending PM.

Welp, Moe isn't very fast so he doesn't get too far. Cromwell gets farther, up to the center high cover. Not much happens, really.

https://www.dropbox.com/s/thchlbvrtfzxxvf/redcromwell%20vs%20bluemoe.png


PM sent.
The Random Number God hath cursed me.
I found it mightily hilarious to pop open that spoiler and be sworn at in great big letters.


Also that sounds painful

(Octo, normally, if this would happen, where he flanks you, you would just get the attack dice you had but no defense; so if you didn't hit him first, he'd hit you. But since you're trying to switch weapons and shoot in the same turn and the whole "it takes a turn to switch weapons" this wasn't explicitly said, I'm gonna have you switch and try to sprint to cover. It's better then just being gunned down. )


Toastarrr runs north, the central high cover obstructing Dave's line of fire, around his low cover and then out to the north side of the center high cover. He slinks along the side and then leans out of cover, flanking Dave and unloading his SMG at the injured man.

Dave, seeing Toastarrr's movement, switches to his shotgun and moves south, running for cover.
Spoiler (click to show/hide)
Dave manages to scramble around to the south side of his cover, bullets hissing by as he runs. He slumps down behind the low cover, holding his shotgun in his good hand and breathing hard. The blood loss is really getting to him; his vision is going dim and the sounds all seem distant, his hand is shaking uncontrollably and he feels very sluggish.

(Bloodloss has effected Dave's dex, per and agi. This stats were chosen randomly. Every turn he bleeds, he will continue to lose stats. If all stats reach an effective 0, he has bled out.)



Everything
https://www.dropbox.com/sh/32eq50gnxyiubf9/ZAGDfDQc7v

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Re: Airship Combat: A Bad Day for Dave.
« Reply #659 on: August 14, 2013, 11:23:00 pm »

Well Senor Rocket lawnchair forgot to divide up his combat pool into attack and defense, so I'm gonna put it all in attack.

[Lawnchair:Rocket R13 (Jesus) S10 (Double jesus)]
[Hammerman:Agility r3 s2]

Moe sees what Cromwell is up to. Hard not to, he's got a goddamn rocket launcher pointed  pointed right at his head. He tires to move, tries to run and hide. Unfortunately  Moe is a very slow man. And Cromwell is very good with his rocket launcher.

[Ex wound roll:4]
[Location:4]

Moe makes it exactly one square to the side, and he does that carried on the blast wave of a rocket detonating against the wall right beside him. He lands, smoldering, on the ground. His left leg is gone, just gone, a stump of ragged meat like a torn sausage with a hunk of shattered bone in the center. It spurts blood with every quickly weakening heart beat, a pool of red forming on the ground around him.

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