I've been putting it off a while, mostly for fun, but I'll tell ya about the Fleshers now.
They're the alternative to clockwork or steam ships, living airships and flying mounts. They're kinda neat in that you actually grow them; raising them from an egg and effecting their stats and physical characteristics using injected chemicals and proteins as they grow.
The fleshers themselves are a faction within the game, a secretive and almost cult-like organization that makes use of esoteric surface tech and reveres the planet encompassing meta-organism they call "The Worm". They're responsible for archiving what broken bits of knowledge remain from the days when man dwelt on the surface of the earth, and for keeping the floating machine city that the game takes place on airborne. They are often feared by the lower classes and ignored by the higher, but their influence is wide reaching and their effects on society are great. Players who start as one of them in the final game will find themselves playing very differently then players who decide to start from a more normal point; they have a lot of resources, but they're also very strict. You may find yourself doing patrols of the outer shell for a while before you manage to get hold of an Egg of the Worm and start raising your future mount.
Changed it, is that looking better?
But they do damage over an area and use the explosive wound chart, so they're kinda awesome when it comes to using them against fleshy targets.
My thoughts exactly.
Looks fine to me. Gonna give people a few more hours and then I will randomly select our fighters.