REDPilots, get down to the lodestones! There's more than one way to turn a ship!
Man the rightmost gun; fill the enemy cockpit with bullet holes.
You switch guns, but the blue ship breaks off, and your ship continues it's turn. Your target escapes your aim.
((Okay, this is official. I do not understand how time works here, because this is the second time I have posted an action that led me to being shot at. I thought helping Pilate, especially if he didn't need it, would take maybe half-a-square of movement. But we were hit 2.5 out of three squares in, and I still managed to be there. ))
"Pilate's in shock! Their shots hit the cockpit square on! I'll be taking over piloting now. With the way we are going, we are either going to be in range with the cannons very soon, or we will ram them. Sloan, get to the cannons. Danath, see if you can help him. Don't try to board yet, you need Dex for that."
He the leans over to the Pilate and whispers. "I know you don't understand it yet pal, but you're pretty much dead. I've got cuts of my own to take care of, and without an arm or care... you don't stand a chance. Trust me, I'm doing you favor. Goodbuy."
If Pilate is able to stand up without problems and even walk on his own, abandon the next action. If he's not, place one of my hands over Pilate's mouth. If he's able to resist even semi-effectively, abandon the next course of action. If he's not, cut his throat. Drink his blood, and let it invigorate me. Then take his Saber and pistol. (This, is an example of am action, that in my opinion, should not take a lot of time compared to the next one.)
Once I'm done with Pilate one way or another, get up once again, ignoring my own cuts, and see if I can repair or otherwise make function the controlls. Either by controlling the ship directly from the wiring, or maybe Vlad has knowledge that allows him just to go to the upper engine housing and load stones and controll the ship from there. (or maybe even an the hover core and engine itself.)
PS: Try not to get in the way of bullets.
Pilate seems alive, for the moment, so you climb back up the ladder and look at the console. It's toast; smashed to shrapnel. But...but you might be able to pilot the ship by directly manipulating the lodestones. You'd need someone down next to the engine to manipulate speed, but you could at least control the turning.
You run down to the lodestones and prepare to attempt to alter the ship's path.
Fire cannons.
I'll assume this means "Fire if you get a shot." Since you have no shot, I'll assume you don't want to seriously menace the air.
Red - Danath
Well, there are two things we need to do here. we need to try and fix the controls, and we need to MAN THE GODDAMN CANNONS!
Continue to be useless baggage. If the enemy ship gets close enough, attempt to board.
More cowering. More hiding. God you wish that someone would just ram someone else. You just want to freaking stab someone for god sake.
((Who else thinks we may be screwed?))
"What's...they het the cntrols...huh. Why isn't my hand grabbing stuff?"
Head down the ladder and see if I can help somewhere, possibly the cannons. Avoid getting killed by a traitorous idiot, violently if need be.
You head down to the engine room, Cauterize your stump against the furnace and take your place at the engines, ready to manually adjust them.
BLUEModularrrr design.
Ah hah harrr! Ye landlubbers don't stand a chance!
Toastarrr: Wait for the left hand cannons to be loaded, then shoot out their engines. If no one is loading cannons, do so myself, while cursing them for missing an opportunity.
Welp, can't get a shot, so lets load us some cannons. Or at least try.
[R2 S1]
You roll a shell out to the cannon but again, can't lift it. Damn these tiny arms.
Steven,Blue
Change to the loaded canon, and attempt to hit the machinegunner on the deck. Then think "Why am I so good at shooting cannons? I don't even know how I got here!"
If there is no loaded cannon, switch to a machinegun and strafe their deck, tryign to hit that pesky machinegunner.
You run up to the main deck and take up a place at the left, forward machine gun. You can't get a shot with a cannon or a machine gun though. Oh well.
Go help load the cannons.
[R5 S4]
You load the two left hand cannons, leaving only the last left cannon.
Right now, I'd basically just shift you all over to the center of the map; keeping your relative positions. Later, when this is real, they'll probably hit something and either scrape against it or just slam to a stop.
I think we should keep relocating even in the 'real' game. Looks more realistic this way.
I'm assuming that the PM I got was the directions. In the future, make sure that the directions are obvious and that you post an action in the tread to quote.
[t1 R4 S3]
Right turn, Speed 2. Executed successfully.
Here's an example of a level of one of the modular ships. It comes as a empty frame on a grid and you then put modules in. The one pictured has a flame thrower,a poison gas dispenser, a buzz blade launcher, two heavy cannons, 4 wing mounted engines and an ammo dump. It's powered by a Mainspring. The blue lines indicate power transfer, the red indicate control. As you can see, the buzz blade requires power to function, while the cannons do not.
https://www.dropbox.com/s/by112p06jpeymdn/example.pngI'm continuing to work on more weapons and modules, so if you have ideas that have not been stated, let me know.