Any change for a switch from squares to measurements? Or hexes?
Also, I think it would be better if we did not know what the other team was doing, only what their ship was doing. You know, keep the tactics secret, create a suspense of what is really happening on their ship. Maybe have each side their own secret topic, and only post the things known to everyone here? And then when the battle is done we could reveal these secret topics.
Maybe to hexes, if I can figure out a way to do that well. I realize that hard 45 degree turns may be a bit weird, and that some naval wargames- wargames in general- use measurements and protractors and other such things, but to be completely honest, I would prefer to abstract some things. Tracking 10 directions of movement and rotation through a 3d space and the interactions of different weapons and systems plus ship damage and simplified momentum is a pretty good in my mind. What I lack in perfect simulation I hope to make up with other aspects.
Rule Of Cool. (Also RTD Physics)
Leaping to one thats adjacent is already kind of Rule of Cool, leaping any farther isn't gonna happen. Least not till we get the steam jet packs or Spring-heeled Jack boots in... But yeah, if you had two guys on two decks they could totally leap across to the opposite deck, slashing at each other mid-flight and then turn and shoot at each other the moment after they land. Thats a thing that can happen.