Is it possible to manually turn the lodestones further than normally possible?
Could be, for faster turns, but doing so would cause damage to the ship itself. I track the health of the sections, so it would weaken them to damage later.
-Airskiffs. For skirmishing and boarding attempts.
-A 360 degree deck gun on top of the cockpit, similar to the larger gun on a submarine.
-More ammo types for different guns. As an example, grapeshot shells, and disruption shells.
The fighters would come in different types, so boarding skiffs are possible.
Different kinds of mounted guns are definitely in there. The only reason these guns have the limit is to force maneuvering and other things.
Different ammo types work well too.
Oh. I kept looking for the turn it was originally posted in. Silly me.
Anyways, I think that "drop-pods" (things you stick people into) as cannon ammo would be neat. Oh, and as a suggestion for 3D: Could you have each ship's position just be represented as triple coordinates, and each ship's direction as a similar velocity?
Human cannon ammo is possible but..well it would have a high tendency to kill it's riders.
I'd like a bit of a better idea of what you have in mind, but it sounds pretty good.
I'm not sure, we'd only be two or three tiles away. How big are tiles, anyways?
Like DF it is Unspecific, but assume your pistol would only work on the tile your in and maybe the tiles directly adjacent.
Hm...if you want a little extra work to do, remote-controlled or homing drones packed with explosives would be fun.
Incidentally, piecewise, this has had me imagining some stuff in the back of my head. I'd be willing to collaborate with you on the advanced rules.
Trying to keep this semi-steampunk/alternate WWI style, mostly because just spending all your money on 50 drones is probably effective but very boring. I want mid air machine gun battles, cannons firing, men fighting on the decks of enemy vessels. You know, that sort of thing.
If you have ideas, feel free to pm me. I may or may not use them, at least in their entirely or original form, but I'm always open for suggestions.
What's the time frame on turns going by?
unspecific, really, for the sake of not slowing everything down or forcing some actions to be unreasonably fast. If it seems like it would take a long time though, I'll split it across turns.
Personally, I want Jetpacks.
Jump pack, maybe, for short flights, but nothing long range. Should be fairly risky too. Jetpacks are kinda outside the range of the setting I had in mind, but maybe something steamboy-ish.
A sabotage weapon would be nice.
Not really sure what you mean. Something more specific?