REDOnce we get closer, Joe performs a heavy strafe of the deck, catching anyone who might try to board with a pile of bullets. If we don't get there soon, he keeps trying to kill the enemy gunners with his sniping skills. If Damien comes up there, he gets bullets too.
Well, you actually have a better chance of hitting now, target is only 8 and you have 12 so...13% chance or so.
You hold both triggers on the machine gun and fight the recoil, trying to keep it centered on the Blue deck and its crew.
[T8 R12 S3. (You actually rolled 6 ones)]
You spray fire and hit no one and nothing in particular.
"MY TIME SHALL COME! Probably fairly soon, actually."
((The maps update automatically.
Also, can you amebas put your team names and character names before your actions already?
AND SPECIFICALLY FOR DAMIEN: DUDE, IF YOU MAKE YOUR ACTIONS BLUE WHILST THOU ART ON THE RED TEAM, AND YOU DON'T PUT WHICH TEAM YOU ARE ON, IT MAKES IT VERY CONFUSING. Ok, wrong guy. Sorry. This is all your fault, not mine.))
Red Team
Name: Vlad
Do we have dynamite or something we can throw into their ammo dump after we break their plating? If we don't,
Check the ammo piles of our machine guns.
Make Molotovs. Also, get down at least a level.
Cheat Sheet
Red Team:
GreatWyrmGold
Pilate Shepberd
Strength 1
Dexterity 3
Intelligence 6
Cannon 0
Gun 1
Sabre 0
Unarmed 0
Engineering 1
Piloting 3
Remuthra
Name: Joe Bridger, Master Dodger
Strength: 2
Dexterity: 7
Intelligence: 1
Skills:
Cannon (dex)
Gun (dex) 5
Sabre (str)
Unarmed (str)
Engineering (int)
Piloting (int)
Thearpox
Name: Vlad
Stats:
Strength: 2
Dexterity: 2
Intelligence: 6
Skills:
Cannon 0
Gun 1
Sabre 0
Unarmed 0
Engineering 1
Piloting 3
Name: Sloan Waterfree
Strength: 1
Dexterity: 6
Intelligence: 2
Skills:
Cannon (dex)
Gun (dex)
Sabre (str)
Unarmed (str)
Engineering (int) 3
Piloting (int) 2
Draco1234
Name: Danath
Stats:
Strength - 9
Dexterity - 1
Intelligence - 0
Skills:
Cannon (dex) - 0
Gun (dex) - 1
Sabre (str) - 4
Unarmed (str) - 0
Engineering (int) - 0
Piloting (int) - 0
Blue Team:
Name: Toastarrrrr
Stats:
Strength: 2
Dexterity: 7
Intelligence: 1
Skills:
Cannon (dex): 3
Gun (dex): 1
Sabre (str): 1
Unarmed (str): 0
Engineering (int): 0
Piloting (int): 0
Dariush
Name: Vowel;
Stats:
Strength - 3
Dexterity - 4
Intelligence - 3
Skills:
Cannon (dex) - 1
Gun (dex) - 1
Sabre (str) - 1
Unarmed (str) - 0
Engineering (int) - 1
Piloting (int) - 1
Powder Miner
Name: Damien Kanaro, Sword Specialist
Strength: 5
Dexterity: 2
Intelligence: 3
Cannon (dex) 0
Gun (dex) 0
Sabre (str) 4
Unarmed (str) 0
Engineering (int) 1
Piloting (int) 0
Dansmithers
Name: His Most Esteemed Hat-Wearing Gentlemanne
Strength:4
Dexterity:4
Intelligence:2
Cannon:0
Gun:3
Sabre:1
Unarmed:0
Piloting:0
Engineering:1
DaveTheGrave
Name: Steven Lutwah
Stats:
Strength - 4
Dexterity - 5
Intelligence - 1
Skills:
Cannon (dex) - 2
Gun (dex) - 0
Sabre (str) - 2
Unarmed (str) - 0
Engineering (int) - 0
Piloting (int) - 1
You slide down the ladder, run across the deck, take the right stairs down to the cannon hold and then jump down the hatch to the engine compartment. From there you head to the Supply hold and begin work on moltovs.
[T3. R7. S7]
You make up a whole goddamn crate of moltovs. Then you jury rig an explosive device out of a barrel and plenty of flammable chemicals and add a fuse. This should get the party started.
Fine then. Help pilot the ship and try to get accustomed to the controls.
Does our ship have a name?
(You could give it a name.)
You run up and join Pilate in the cockpit, intent on helping him if he should need it.
Red - Danath
Give Remuthra my pistol, getting his sabre in return. Once that's done, load the remaining cannon
Tactics wise, I'd say we should broadside them as we fly by, hopefully before they get most of their cannons loaded. Once that's done we should make another pass and either fire explosive shells into the hole, or use the hole to jump across straight to their cannon deck and light up their ammunition. ( I know the enemy team can see this but it's only a test anyway)
Also, the only cannon they have loaded so far is on the their right I think, so if we go to their left we should be safer.
You exchange weapons and continue loading the cannons. Well, cannon.
[T2 R9 S4]
You finish loading the last cannon. The ship is ready to fire...but it still needs someone actually down here to do the job.
Avoid any incoming shots. If none are coming, draw my pistol and shoot any visible enemy crew members.
You take one hand off the controls and draw your pistol from it's side holster. You squeeze the grip and rest your finger on the trigger guard. Things are probably gonna get messy here real fast.
BLUEToastarrr: MORE DAKKA
Really, Dariush, get us moving please?
"DAKKA DAKKA DAKKA"
[T8 R8 S3]
You continue to horribly murder the air in the general vicinity of your opponent. You don't hit him though. Heavy forbid.
Steven,Blue
Go help load the cannons for this turn.
You head down to the cannon deck and start loading shells
[R4 S4]
You load two shells, working at t peak of your physical capacity. Perhaps it's your devotion to your ship. Perhaps the desire to win. Perhaps the desire not to be horribly and brutally murdered. Whatever it is, you've got it in spades.
Use EL SHELL EXPLOSIVO instead.
You run upstairs to the ammo dump and find one of the explosive shells. Now what do you want to do with it?
Damien promptly runs up to the deck, and if the blue ship gets within inches of the red ship, jumps over to the red ship, sabre in hand. Damien is a sword specialist, after all.
You take the stairs onto the upper deck and run to the right side railing. The Enemy ship is getting closer. You smile and tap on the railing with your sabre, the metal ringing to an ever increasing beat and you tap it over and over.
"Come on...Come on... Bring me your throats so that I might slit'em..."
((Everything between the two updates was night for me. ))
Vowel: screw loading, time to pilot this beauty up. Get to the cockpit. If possible, turn left. If possible, speed up as far as possible (or AFAP).
You run upstairs, across the deck and into the lower cockpit area. You take the ladder up to the cockpit proper and take your place at the controls.
[T2 R4 S2]
You crank the throttle to full and spin wheel hard left. The engine roars to life and the Lode stones shift with a static hum.
"We are under way!"
"Oh my what a turn around for Blue! They have, at the last second, pulled hard left and made it out of Red's path of attack."
"They did indeed but I can't help but feel like this was a loss for blue overall."
"Why is that tom?"
"Well, if you look at the map, You'll see his starting position was this, right?"
"Sure was."
"Now, he turned left, turning the ship 45 degrees to the left, and moved at speed three to the position he's at now, where neither ship has a shot with its cannons."
"Cannons win battles, Tom."
"Yeah, sure. But back to what I was saying, if he had moved at speed two, he would have ended up here, with a clear shot at red using his right guns. Like this."
"I see, I see."
"And if he would have gone at speed three to the right instead of left, he would have an even better shot."
"As it is now, Neither side can hit with their cannons, and blue can't use it's machine guns."
"But red can."
"It definitely can."
"Not looking good for blue."
Questions answered and a short piloting tutorial.
((That's hilarious, since my nemesis is GreatWyrm, and he's on my team. I want to strangle him so very huggy much.
Also, I don't think designing upgrades is a good idea, since we don't really have the time for that. Also, now that I think about it, it might be better to go not for the broadside, but with an angle where we can shoot them, and they can't shoot us. I mean, we're the team with the piloting skills, we should be using them to our advantage, instead of giving everyone equal shots. Like...
Piecewise, would you kindly number this grid?))
Sure.
Also, now that I think about it, it might be better to go not for the broadside, but with an angle where we can shoot them, and they can't shoot us.
How? Unless we get behind them or spin the ship on its side and go over...them...
Hey, piecewise, can I get the airship to do a barrel roll over the enemy ship as we fire our broadside cannons into their deck? And do we have seatbelts?
You do not have seatbelts, but I suppose you could use the Lodestones to flip the ship. Though there's no higher or lower plane right now so "Over" isn't something you can do.
HOW TO DRIVE A SHIPOk, I didn't explain this very well, so here's a quick tutorial about how the ship behaves and how you control it.
First, it's easiest in my opinion to image the ship as a spaceship of sorts. It has an engine on the rear that provides thrust and the lodestones act like maneuvering thrusters, controlling horizontal movement and turning.
So, say I have this ship:
This ship is facing north. The black arrow indicates the prow, or front of the ship. The red lines to it's side represent the line of fire of it's cannons and the half circle represents the turning range of it's machine guns. As you can see, there are no weapons which can face the rear.
Now, the ways this ship can move are numerous but not terribly complex. The speed the engines are set at effect FORWARD movement and nothing else. Forward movement is movement in the direction that the prow is facing. So our boat, facing north, will move to space 1 if at speed 1, space 2 at speed two, etc.
The lodestones are used to turn, shift and strafe. Turning causes the ship to turn 45 degrees in whatever direction is indicated and then move forward as fast as it's speed indicates. For instance, a right turn at speed two would look like this:
The red line shows the direction of movement, and the blue lines show the new lines of fire for the cannons.
Shifting causes the ship to move one square either left or right and then proceed as it's speed dictates. For instance, a shift left at speed three.
Strafing is basically just shifting but done at speed zero, allowing the ship to move 1 in any direction while not using it's engines.
Now, using these controls you can maneuver in several interesting ways. Say, for instance, I'm charging head long toward my target, a green ship, at 2 speed.
I want to be able to fire my cannons into him without him being able to get cannon shots in on me. What can I do? I can fly at him
sideways. How do I do that? First thing I do is cut my engines completely. Then, pull a turn. Doesn't matter which way, left or right. Lets say right. This is what that first step would look like.
Note, now I'm turned 45 degrees to the right of where I was, but I'm still moving forward. That's because I'm just coasting on momentum. Without the engines I'll just keep moving in whatever direction I was moving in regardless of the position of my prow. I will, however, slow down over time, specifically, 1 level of speed per turn.
So next turn I continue turning right and leave my engines off. I coast a single square forward and and now my cannons are pointed at the green ship and my momentum has run out. Perfect position to fire a broadside and then crank the engines and get the hell out of there.
Any questions?