Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 55

Author Topic: Airship Combat: Rocket man.  (Read 73595 times)

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #30 on: July 17, 2013, 12:15:10 pm »

That's a good question- do the cannons start loaded?


Toaster: Load a standard shell in the first available unloaded cannon.
« Last Edit: July 17, 2013, 02:04:56 pm by Toaster »
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Proof of Concept game: Airship Combat
« Reply #31 on: July 17, 2013, 01:00:41 pm »

cannons are UNloaded to begin with. The ammo dump contains 50 standard shells, 10 explosive ones. And the Machineguns have basically limitless ammo as long as their supplies down on the second deck don't get destroyed.


We're gonna wait and give people a little bit longer to post, but the turn is coming soon.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #32 on: July 17, 2013, 01:05:14 pm »

To the middle left machine gun! Begin strafing the main deck!

Thearpox

  • Bay Watcher
  • Failure isn't allowed until it's mandatory.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #33 on: July 17, 2013, 01:56:36 pm »

((Can I just make a request that we put our team name before our post to make this easier? And also put your character's name when you post?

Cheat sheets for now, because I don't frakking remember who is who.
Spoiler (click to show/hide)
))
« Last Edit: July 17, 2013, 02:04:59 pm by Thearpox »
Logged
Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

draco1234

  • Bay Watcher
  • What's the worst that can happen?
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #34 on: July 17, 2013, 01:58:34 pm »

((Can I just make a request that we put our team name before our post to make this easier? And also put your character's name when you post?))

Sounds like a plan.  I already put my team name, but i'll go back and add my name as well.  (I also coloured my post the colour I am on the map)
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #35 on: July 17, 2013, 02:01:48 pm »

No, seriously GWG are you on red or blue team?
Blue, as I thought I said.

It appears GWG's Pilates Goatnudger is defaulting to red.
Dag nabit. Why couldn't this have been mentioned when I was at home?

Pilate: Get to the controls!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thearpox

  • Bay Watcher
  • Failure isn't allowed until it's mandatory.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #36 on: July 17, 2013, 02:07:28 pm »

((GreatWyrm, your character has the same exact stats as mine (except for a missing point in Str which I was going to do too actually). At the same time, the other team has no one with actual piloting skills.

It really does make sense for you to be in the Blue Team, but if you aren't, I don't think our team would benefit from dopplegangers.
Wanna change stats before game starts? Or maybe I should have to do it? Or should we just fight each other?))
« Last Edit: July 17, 2013, 02:10:33 pm by Thearpox »
Logged
Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

Thearpox

  • Bay Watcher
  • Failure isn't allowed until it's mandatory.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #37 on: July 17, 2013, 02:16:14 pm »

Red Team

Name: Vlad

Get up to the cockpit. Two speed ahead.

Something I forgot to ask. What is the range on macine guns, and on cannons?

CheatSheets
Spoiler (click to show/hide)
« Last Edit: July 17, 2013, 02:19:08 pm by Thearpox »
Logged
Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #38 on: July 17, 2013, 03:08:47 pm »

((GreatWyrm, your character has the same exact stats as mine (except for a missing point in Str which I was going to do too actually). At the same time, the other team has no one with actual piloting skills.

It really does make sense for you to be in the Blue Team,
((Why do you think I intended to be there?

And I think that if piecewise was going to let me change at this point, he'd have me change teams before stats. And that's what I'd prefer too, incidentally.))
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thearpox

  • Bay Watcher
  • Failure isn't allowed until it's mandatory.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #39 on: July 17, 2013, 03:23:26 pm »

((I don't think this is going to be a problem if you find somebody on the blue team to change with.))
Logged
Why are 100% of my posts in ER? I already have another account. Created this one specifically for playing.

Not online every Friday evening till Saturday night. If I am listed as online, I am still not online, as my computer has an annoying habit of waking up to the tiniest distraction and then going off to sleep again.


List of links to charts and graphs here. Work in progress. Check it out?

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #40 on: July 17, 2013, 03:30:50 pm »

((Wouldja look at that, Blue has 5 people.

Any Blues want to switch teams so each team has one pilot?))
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Proof of Concept game: Airship Combat
« Reply #41 on: July 17, 2013, 04:38:50 pm »

Red team:
To the middle left machine gun! Begin strafing the main deck!
You run to one of the forward machine guns, a strange, dual barrel thing in a mount with a belt of ammo being fed up to it from a hole in the deck. You grab the handles and take aim, trying to spray fire onto the deck of the distant Blue team ship.
[Target number:13]
[12 rolled:5 successes]
You spray bullets like mad, building a little pile of shell casings beside you but otherwise doing nothing constructive.

Red Team

Name: Vlad

Get up to the cockpit. Two speed ahead.

Something I forgot to ask. What is the range on macine guns, and on cannons?

CheatSheets
Spoiler (click to show/hide)
You run to the lower cockpit and climb the ladder up to the cockpit proper. You take a seat at the controls, take a few moments to familiarize yourself with them, and then attempt to set the ship in motion.
[Target: 1]
[Rolled:9 Successes:3]
You press the throttle forward to 2 and the ship heaves into motion; it's engines roaring and sending a cloud of smoke and flame out behind it.

(Their range is technically unlimited, but the farther away the target, the harder the check. As seen above.)

RED - Danath: Load normal shells into as many cannons as I can in a turn.



Lets say that, for every two successes on a str check, you can load one cannon this turn.
[9R 6S]
You run down the stairs and into the cramped confines of the weapons deck. You turn the corner, throw open the double doors of the Ammo dump and start lugging heavy metal shells over to the right cannons. You manage to load the entire right side in record time. You reward yourself with a congratulatory flex of your rippling muscles.

No, seriously GWG are you on red or blue team?
Blue, as I thought I said.

It appears GWG's Pilates Goatnudger is defaulting to red.
Dag nabit. Why couldn't this have been mentioned when I was at home?

Pilate: Get to the controls!
You join Vlad in the control room, cowering to the side so you have some cover when the bullets start flying.





Blue team:

That's a good question- do the cannons start loaded?


Toaster: Load a standard shell in the first available unloaded cannon.
We'll give you the same check as the other guy got. 1 shell for every 2 successes.
[R2 S1]
You half carry, half drag one shell over towards the first cannon on the left, but can't quite lift it up into the thing. You finally sit it down next to the cannon and have a seat on top of it to catch your breath. Maybe this sort of thing is best left to that guy, Damien. He seemed like a strapping fellow.

Steven, Blue

Go down the ladder, Move to the second forward mounted machine gun (From left to right) and take aim while yelling.


"Take aim friends, for now we must fight, be prepared to fire!"

"Also someone start piloting this thing forward, ya doyps."

You run forward, grab the handles of the machine gun and take aim but...well...you don't think you're gonna be able to hit them from here. You're an alright gunner, but by no means a goddamn machine gun sniper.



Attempt to modify the engines for a SUPER SPEED BOOST!
You run down the stairs and then lower yourself through the hatch into the cramped engine deck. You squeeze through the bulkheads until you reach the engine itself. You give it a look over and think you might be able to squeeze more power out of it; but it won't be easy, and it will take time. Time during which the engine will have to be shut off.

 
Damian will run over to aid in engineering.
"I may be a sword specialist, but I know one or two things about how to operate an engine! I mean, mostly how to effectively break them BUT STILL!"
You join Gent down in the engine compartment and look over his shoulder as he inspects the engine. With the both of you together you'd have a better chance of pulling the modification off, but it would still take time.

It's time... to d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-horribly murder the differently-coloured guys. Sorry, I have a stutter.

Vowel: grab ammo, load the cannons, starting from the front right and going to the back.
[R3 S3]
You manage to get the shell Toaster is sitting on loaded as well as an extra one. 1/3rd of the cannons are loaded now, at least.









Red Team takes an early lead, rumbling into motion at half speed while Blue team remains dead in the air. Will blue ever get someone up to pilot? Will Vlad ever realize that most pilot rolls are dead easy until the ship becomes damaged and doesn't control well? We shall see.

Team Maps and Sky map updated.

RED
BLUE
Sky

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #42 on: July 17, 2013, 04:41:56 pm »

Switch to right forward gun, spray Steve full of bullets.

Thankfully, I am a machine gun sniper.
« Last Edit: July 17, 2013, 05:07:39 pm by Remuthra »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #43 on: July 17, 2013, 04:44:17 pm »

Make the ship go forward faster!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

draco1234

  • Bay Watcher
  • What's the worst that can happen?
    • View Profile
Re: Proof of Concept game: Airship Combat
« Reply #44 on: July 17, 2013, 04:54:30 pm »

Red - Danath

Load normal shells into the remaining cannons.
« Last Edit: July 17, 2013, 05:09:41 pm by draco1234 »
Logged
Pages: 1 2 [3] 4 5 ... 55