I should probably wait to post until I've tried out the new alpha which is supposedly on the approach, but I'd like to make a post now while a couple things are fresh in my mind.
First of all, this looks gorgeous for what's effectively just a tech demo. There is some real potential here, and I'm very interested in following it to see where it goes.
With that said, pirates really do suffer from abysmal pathfinding... I've tried making my ship as AI-friendly as possible (which seems to mean just making one huge box, like the Borg cube of the high seas), with double-wide ladders that branched off at every landing, and they would still occasionally get a bit confused as to how to get from one place to the other. Grappling is also particularly interesting, as exactly what part of the ship gets determined to be grapple-able can be a little hard to determine without significant trial and error (I wound up with pirates stuck on the side of the hull because they thought the extra decorative rudder I'd put down was where things were supposed to happen, and not the ledge just above it), and they also seem completely incapable of getting over one-block-high obstacles.
Secondly, while cannoneers are indeed great fun, enemies killed by the unstoppable rain of cannonfire don't seem to drop any coins. And since that's apparently the only booty we can make use of, it can be a bit of an unfortunate day for all involved (I'd also just like to put in that my "blind" cannoneer was an unbelievably crack shot, being capable of planting a 9-pounder squarely in the head of whoever he was aiming at. Truly, 'twas blessed by the gods).
Finally, I keep hearing advertisements for "audiomicro.com" or something along those lines. I'm assuming this is where some of the soundfiles were pulled from? I thought it might be a webpage I had open in the background, but that doesn't appear to be the case.
I also had an encounter similar to one described earlier in the thread, where pirates and enemies would simply stand next to each other without any combat (or anything else) going on. In my scenario it was with a dog-island, and I'd initiated regular combat with the natives before everything stopped. What seems to have been the turning point was the captain punting a dog off the island, causing him to splash into the deeps and let out a rather bizarre sound. After that, a dog/man ceasefire was initiated and I decided to just get everyone back on the ship and head off. However, the "traveling" segment afterwards (where it's just you and your ship on the open water) refused to end naturally, and I wound up having to exit that game.
All things considered, I'm still getting quite a kick out of this. And for anyone having severe difficulty in regards to funds early on, you can sell shipbuilding materials at most ports. The sets of extra swords can be pawned off for 30 gold apiece, and you generally don't need a whole hundred of them... The trading interface is remarkably tedious however, allowing you to sell only one thing at a time before the list resets to the top.