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Author Topic: Pixel Piracy Brought to you by the creators of Terraria  (Read 139547 times)

nenjin

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #540 on: October 15, 2013, 11:03:10 am »

Quote
Secondly, I didn't realise that the right-hand-side of the screen was forward and the left-hand-side was aft, so ended up designing my ship back to front.  *facepalm*  It's one of those mistakes you only make once, but might be good to have some sort of simple indicator to show which way your under-construction ship is meant to be facing.

Ditto. The ability of the game to be able to flip your ship would probably be better than demanding it displays from a fixed perspective for everything. Then you could approach islands from the right....instead of the kind of inverse-Zoolander-piracy we have now.
« Last Edit: October 15, 2013, 11:57:25 am by nenjin »
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Cthulhu

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #541 on: October 15, 2013, 11:13:20 am »

Why do you think we attack the ships we come across?  Those left-facing heathens are gonna get what's theirs.
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Vitali

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #542 on: October 15, 2013, 11:36:14 am »



;) Backdrop and spider webs and some blocks can be rotated in 4 directions. >.<
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ScriptWolf

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #543 on: October 15, 2013, 11:38:34 am »


;) Backdrop and spider webs and some blocks can be rotated in 4 directions. >.<

If we don't have spider simulation on our ships i will be disappointed.

Speaking of beta 3.0 ETA on linky ?
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Neonivek

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #544 on: October 15, 2013, 11:44:26 am »


;) Backdrop and spider webs and some blocks can be rotated in 4 directions. >.<

If we don't have spider simulation on our ships i will be disappointed.

Speaking of beta 3.0 ETA on linky ?

I am just thinking of the most malicious way it could be done...

Ok... you go to a tropical island, so you have a web generate while you are there... it turns out to be a poisonous spider and one of your crewman are terrible sick... then it turns out to be a nest so it is a swarm of extremely poisonous spiders...

THEN the Spiderqueen comes on her ship made of silken webs and infects your ship with her young and then... hmmmmm Now I jumped into a completely different game.
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Ultimuh

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #545 on: October 15, 2013, 11:49:57 am »

PTW, since this looks interesting.
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alexpoysky

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #546 on: October 15, 2013, 11:51:26 am »

Neonivik, that's... amazingly similar to what we have planned hahahahah
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Kagus

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #547 on: October 15, 2013, 11:58:56 am »

I should probably wait to post until I've tried out the new alpha which is supposedly on the approach, but I'd like to make a post now while a couple things are fresh in my mind.

First of all, this looks gorgeous for what's effectively just a tech demo.  There is some real potential here, and I'm very interested in following it to see where it goes.


With that said, pirates really do suffer from abysmal pathfinding...  I've tried making my ship as AI-friendly as possible (which seems to mean just making one huge box, like the Borg cube of the high seas), with double-wide ladders that branched off at every landing, and they would still occasionally get a bit confused as to how to get from one place to the other.  Grappling is also particularly interesting, as exactly what part of the ship gets determined to be grapple-able can be a little hard to determine without significant trial and error (I wound up with pirates stuck on the side of the hull because they thought the extra decorative rudder I'd put down was where things were supposed to happen, and not the ledge just above it), and they also seem completely incapable of getting over one-block-high obstacles.

Secondly, while cannoneers are indeed great fun, enemies killed by the unstoppable rain of cannonfire don't seem to drop any coins.  And since that's apparently the only booty we can make use of, it can be a bit of an unfortunate day for all involved (I'd also just like to put in that my "blind" cannoneer was an unbelievably crack shot, being capable of planting a 9-pounder squarely in the head of whoever he was aiming at.  Truly, 'twas blessed by the gods).

Finally, I keep hearing advertisements for "audiomicro.com" or something along those lines.  I'm assuming this is where some of the soundfiles were pulled from?  I thought it might be a webpage I had open in the background, but that doesn't appear to be the case.


I also had an encounter similar to one described earlier in the thread, where pirates and enemies would simply stand next to each other without any combat (or anything else) going on.  In my scenario it was with a dog-island, and I'd initiated regular combat with the natives before everything stopped.  What seems to have been the turning point was the captain punting a dog off the island, causing him to splash into the deeps and let out a rather bizarre sound.  After that, a dog/man ceasefire was initiated and I decided to just get everyone back on the ship and head off.  However, the "traveling" segment afterwards (where it's just you and your ship on the open water) refused to end naturally, and I wound up having to exit that game.

All things considered, I'm still getting quite a kick out of this.  And for anyone having severe difficulty in regards to funds early on, you can sell shipbuilding materials at most ports.  The sets of extra swords can be pawned off for 30 gold apiece, and you generally don't need a whole hundred of them...  The trading interface is remarkably tedious however, allowing you to sell only one thing at a time before the list resets to the top.

ahappydude

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #548 on: October 15, 2013, 12:44:49 pm »

Wooot, another update! You guys are fast!
Would a blueprint saver come later on so we can save our designs?
Also poisonous spider , great idea hehe..   

 Have you thought about a renaming feature for our jolly band of pirates ? I know random is fun but the option would be neat =)
 Cheers !
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Graknorke

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #549 on: October 15, 2013, 12:53:11 pm »


;) Backdrop and spider webs and some blocks can be rotated in 4 directions. >.<

If we don't have spider simulation on our ships i will be disappointed.

Speaking of beta 3.0 ETA on linky ?
All we need is the saturation spiders. Any others are superfluous.
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Kagus

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #550 on: October 15, 2013, 12:55:04 pm »

Haven't updated yet, will do once this crew meets its inevitable end.

Speaking of which, we just boarded a ship.  My cannoneer annihilated one of the fellows and injured a second, but couldn't do any more than that because it was one of those little two-deckers and he kept hitting empty space.  So, I figured we'd be able to overpower them.

However, not willing to make the same mistake as last time, I tried to find a way of getting the gunner to STOP firing.  The only way I know of for doing this involves telling him to grapple over to the other ship, so I did this and the rest of the crew followed.

It was a close fight, actually, but we beat them up and took their booty without casualties.  Well, almost without...  You see, the gunner refused to take part in the fighting, and stood rooted to the spot he'd landed on when grappling over.  I tried yelling at him a couple times, but to no avail.  The rest of the crew and I slaughtered the enemy, and just as the last adversary swore a final oath through his blood-filled throat...

...the gunner fell off the ship.  He just fell off.  He was the only casualty, and he wasn't even involved in the fighting.  Since he'd stayed exactly where he was, which happened to be on the tippy-tippy end of the boat, he got physics'd off.

I'm fairly certain this is because of a rabid fascination with cannons.  I'm pretty sure the whole time he was just trying to get back to his precious on our boat, rather than fight the scurvy dogs a few inches from his face.


EDIT:  ...and now the ship's cook just fell through the bottom of the boat.

choppy

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #551 on: October 15, 2013, 01:54:05 pm »

will there be a way to repair the without rebuilding it piece by piece ( ie restore from blueprint)?

HARD

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #552 on: October 15, 2013, 02:36:39 pm »

wheres 3.3.0?
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ahappydude

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #553 on: October 15, 2013, 02:57:30 pm »

I think before this week end  , they seem to work really fast and put alot of effort into it =).
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Kagus

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #554 on: October 15, 2013, 03:01:03 pm »

Well, my shipmates keep finding ways of throwing themselves overboard (although in their defense, THIS time the boat design was fairly ridiculous and dangerous), I've now seen pirates who think they can fly (try getting to food on the top deck by simply floating up into the ceiling from far below), mutiny is rife (periodically, shipmates would suddenly decide that they were, in fact, enemy raiders.  Generally while in the midst of everyone else, leading to them getting slaughtered instantly), the captain forgot what he was doing and needed the first mate to come help him find his way (after one such "mutiny", the game no longer considered the captain as the captain, and instead gave that role to one of the cooks.  I had the cook come on land, order the captain to grapple back to the ship, and then finished up the trades I was doing there.  When the cook returned, the captain remembered who he was and everything went back to normal), and the guilt of destroying an island settlement drove my captain to end his promising career as a fruit burglar in the wettest and most tragic of ways (captain fell through the boat offscreen).


Also, I can't seem to see fishermen actually doing anything useful, and sailors spend most of their time either ignoring their duties or getting thoroughly confused as to what they're supposed to do with the few craps they do pick up (this eventually led to the one sailor I had ending his life by, yup, jumping off the boat).
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