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Author Topic: Pixel Piracy Brought to you by the creators of Terraria  (Read 139434 times)

hemmingjay

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Re: Pixel Piracy
« Reply #90 on: July 19, 2013, 09:56:32 am »

HAHAAHHAAH nobody forced us, we aren't doing this at gunpoint. We are making something we love, and feel you guys can help make it loads better.

Besides, I've been a part of the forum for years now and it's always been my go-to place. Hell, I met one of my best friends and most professional people I have ever
had the pleasure of working with here. Yes Hemmingjay, talking about you!

That's a very nice statement Alex! I should point out that I have no involvement with this project besides trying to put you in touch with a beneficial publishing partner which may or may not work out. You and Vitali are doing an amazing job without anyone else, except this growing community of fans. I really admire this idea of crowd developing to an extent.
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alexpoysky

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Re: Pixel Piracy
« Reply #91 on: July 20, 2013, 06:02:05 am »

" its better than 2007, contains alot faster simulation processor that supports more pirate simulation than the old one, by like 400% "



I didn't really get what Vitali meant at the time, it sounded like technical jargon and I just ho-hummed it off. Little did I know, however...

 
Spoiler (click to show/hide)

That what he meant was that he increased rendering, pirate capacity, and pathfinding lag by upwards of 400 %. HOW he did it in 3 days is beyond me (2007 was our previous build number, in one internal build he did all that)...

YES that IS a huge pirate sausage fest. It is LITERALLY raining men there! Of course there are three poor fools looking for booty, they don't realize there's booty all around them!

Now what THIS means for the game is that we'll be able to engorge our pirate crew. Do you want a tight knit group of corsairs or a rag-tag crew of pirates who will basically become a mock-mongolian horde? You choice really, but know that you WON'T be suffering lag from it, at least in numbers under 1-2 hundred pirates. Get up there and you will see chunkyness, but in all honesty 200 men on one ship would cause for chunkyness ANYWHERE wouldn't it???

That's it for the weekend guys, have a good one!

Don't forget to send questions or comments to @alexpoysky or @pixelpiracygame !
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Poysky Productions
skype : Alexpoysky

Puzzlemaker

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Re: Pixel Piracy
« Reply #92 on: July 20, 2013, 12:27:53 pm »

That looks pretty awesome.  Pirate hoard ahoy!
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MaximumZero

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Re: Pixel Piracy
« Reply #93 on: July 20, 2013, 11:24:50 pm »

This really feels like starbound, but without the stars, with pirates, and probably lots and lots of random roguelike shenaniguns.
...isn't that a good thing?
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nenjin

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Re: Pixel Piracy
« Reply #94 on: July 21, 2013, 01:17:16 am »

So do you actually control any of these guys or do they just run around and murder things on their own?
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Neonivek

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Re: Pixel Piracy
« Reply #95 on: July 21, 2013, 01:24:03 am »

So it was literally raining men.
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Levi

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Re: Pixel Piracy
« Reply #96 on: July 21, 2013, 01:26:14 am »

Haha, awesome.
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Graknorke

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Re: Pixel Piracy
« Reply #97 on: July 21, 2013, 08:04:55 am »

Pirate-kun, you were always shouting out for booty, but you never realised that there was booty here for you all along.
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Iceblaster

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Re: Pixel Piracy
« Reply #98 on: July 21, 2013, 12:00:12 pm »

" its better than 2007, contains alot faster simulation processor that supports more pirate simulation than the old one, by like 400% "



I didn't really get what Vitali meant at the time, it sounded like technical jargon and I just ho-hummed it off. Little did I know, however...

 
Spoiler (click to show/hide)

That what he meant was that he increased rendering, pirate capacity, and pathfinding lag by upwards of 400 %. HOW he did it in 3 days is beyond me (2007 was our previous build number, in one internal build he did all that)...

YES that IS a huge pirate sausage fest. It is LITERALLY raining men there! Of course there are three poor fools looking for booty, they don't realize there's booty all around them!

Now what THIS means for the game is that we'll be able to engorge our pirate crew. Do you want a tight knit group of corsairs or a rag-tag crew of pirates who will basically become a mock-mongolian horde? You choice really, but know that you WON'T be suffering lag from it, at least in numbers under 1-2 hundred pirates. Get up there and you will see chunkyness, but in all honesty 200 men on one ship would cause for chunkyness ANYWHERE wouldn't it???

That's it for the weekend guys, have a good one!

Don't forget to send questions or comments to @alexpoysky or @pixelpiracygame !

Heh. Heh. Heh. Heh.

hemmingjay

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Re: Pixel Piracy
« Reply #99 on: July 21, 2013, 12:02:30 pm »



Now what THIS means for the game is that we'll be able to engorge our pirate crew. Do you want a tight knit group of corsairs or a rag-tag crew of pirates who will basically become a mock-mongolian horde? You choice really, but know that you WON'T be suffering lag from it, at least in numbers under 1-2 hundred pirates. Get up there and you will see chunkyness, but in all honesty 200 men on one ship would cause for chunkyness ANYWHERE wouldn't it???

"We're gonna need a bigger boat"
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alexpoysky

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Re: Pixel Piracy
« Reply #100 on: July 21, 2013, 04:08:06 pm »

With a wider POOP DECK.............. HAR HAR HAR HAR
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Poysky Productions
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sjm9876

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Re: Pixel Piracy
« Reply #101 on: July 21, 2013, 04:14:22 pm »



Now what THIS means for the game is that we'll be able to engorge our pirate crew. Do you want a tight knit group of corsairs or a rag-tag crew of pirates who will basically become a mock-mongolian horde? You choice really, but know that you WON'T be suffering lag from it, at least in numbers under 1-2 hundred pirates. Get up there and you will see chunkyness, but in all honesty 200 men on one ship would cause for chunkyness ANYWHERE wouldn't it???

"We're gonna need a bigger boat"

Makes me wonder, just how customisable to you plan to make the ships? Would I, for example, be able to make what was essentially a floating bunkhouse w/ storeroom for my hundreds of crew, and little else?
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alexpoysky

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Re: Pixel Piracy POOP DECKS ABOUND!
« Reply #102 on: July 21, 2013, 04:29:58 pm »

It's too early to come public with this BUT since I know this forum can keep it on the "down low", yeah, fully customizable ships. Each and every single little plank is plopped down by you. You make rooms, and determine what goes IN the room. It goes so far as to generate random stats for each and every ITEM in the room that you decide to make. So you might get a candle that gives more morale than others ;).
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Levi

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Re: Pixel Piracy POOP DECKS ABOUND!
« Reply #103 on: July 21, 2013, 04:51:47 pm »

Fear my table of ultimate plunder + 8!
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Anvilfolk

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Re: Pixel Piracy FEAR MY ULTIMATE TABLE OF PLUNDER + 8
« Reply #104 on: July 21, 2013, 05:21:26 pm »

Oh wow, this is getting more interesting every day :O
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