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Author Topic: Pixel Piracy Brought to you by the creators of Terraria  (Read 139514 times)

Micro102

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #555 on: October 15, 2013, 04:02:37 pm »

Yeah my cook disappeared and all my guys starved. I think he also fell through the bottom of the boat, as he is always below deck.
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alexpoysky

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #556 on: October 15, 2013, 04:21:53 pm »

Guys, why aren't we all playing together on steam? My username is alejandropoysky, go for it!
« Last Edit: October 15, 2013, 04:36:34 pm by alexpoysky »
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Poysky Productions
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Vitali

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #557 on: October 15, 2013, 04:26:39 pm »

0.3.3.0 might be delayed but it has some nice bug fixes and some new stuff for you to try and to talk about. Also thank you people for writing your comments! its nice reading :)  8)
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Glloyd

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #558 on: October 15, 2013, 04:39:06 pm »

Guys, why aren't we all playing together on steam? My username is alejandropoysky, go for it!

I think I added you. I'm glloyd9714

Kagus

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #559 on: October 15, 2013, 04:42:07 pm »

I managed to catch a sailor in the act of committing suicide, so now at least I know one reason as to why that happens.

Basically, they can get a bit overexcited when they run to the edge of the ship, and may have a wee bit too much momentum for their own good.  I think he actually hit the water before the poop he was carrying did.

But I still don't understand how the others wind up drowning.  I actually came back at one point to find a couple seamen had somehow managed to worm their way underneath the ship, in a place that's not possible to get into.  I can only hope and assume that having a double-block thick floor in all important areas will help solve the problem.


Also, you can "bootstrap" the ship design, placing blocks and then removing the ones that were supporting them, and then placing more atop those new blocks.  By doing this, you can make flying pirate ships that hover above the surface of the water (the game doesn't seem to make any complicated checks for bouyancy or physics when calculating the ships, and instead just takes the grid matrix of blocks and moves them in a wavy way).

If you want to attempt making a particularly large ship, make sure to fill out vertically before extending too far horizontally.  Pirates seem to have some sort of superstition about going too far aft, and will refuse to move beyond a certain point.


Ran into the "no fighting" bug a couple more times, consistently.  It seems to be triggered by someone falling into the water when there's a fight going on.  It can be resolved by exiting to the main menu and then reloading (do be careful if you're doing this in the middle of an encounter, though, as the enemy ship disappears if you do.  Meaning, of course, that any of your guys who were over there will plop straight down into the watery abyss).

choppy

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #560 on: October 15, 2013, 06:02:11 pm »

Guys, why aren't we all playing together on steam? My username is alejandropoysky, go for it!
what would you like to play?

MaximumZero

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #561 on: October 16, 2013, 01:40:32 am »

Terraria! Of course, I'm headed to bed now...
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Kaje

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #562 on: October 16, 2013, 04:53:36 am »

Absolutely loving the Alpha, this game has HUGE amounts of potential and I can't wait to play the next version!
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Kagus

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #563 on: October 16, 2013, 10:47:59 am »

Huh.  After further testing, it would appear that mutiny *is* actually intended, as the crewmen who went berserk had just lost all of their morale bar.

It's still a little unclear as to why they felt so horrible, but I'm assuming it may possibly have had something to do with the massive amount of poo that was onboard.  In my defense, I really was trying to find a port that had a sailor available for hire...  Other crewmen felt perfectly jubilant.  Filthy curs...

Still encountering the captain-switching bizarreness, and light levels on the ship are consistently wonky.  Also, I had a carpenter going absolutely nuts over our rudder, which apparently did not have a hull integrity cap...  Its health bar stretched far off the screen, and he was still going at it.

I wound up removing it and replacing it with a new one, and he was never the same after I removed his toy...  He died shortly thereafter, committing suicide by being brutally hacked to pieces on an enemy fruit vessel.

alexpoysky

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #564 on: October 16, 2013, 11:46:00 am »

HOLT CRAP you made me lol. Awesome to see our schizofrenic obsessive compulsive carpenter would go so far.
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Poysky Productions
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Vitali

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Re: Pixel Piracy BAY12 GETS THE OPEN ALPHA
« Reply #565 on: October 16, 2013, 02:10:25 pm »

0.3.3.0 ALPHA

https://dl.dropboxusercontent.com/u/9866528/SHIP/new/0.3.3.0.rar

Features:
  • New Ship Items!
  • Some foods don't need preparation!
  • Loot & treasure chests!
  • Islands now have more than just a dogs!
  • Shop progression, shops unlock new stuff as your crew levels!
  • New visuals there and there!
  • Cannons improved!
  • Fishing added!
  • Slavery added!
  • Pirates can now play cards.. if you have them!
  • Mutiny feature disabled until i add feature to regain crew morale!
  • Beds added, your crew can sleep at night!
  • AI will now board your ship if you attack with cannons!
  • Removed DEBUG ITEMS, and made is so you have limited stuff!
  • Taverns now have more pirates with differnt specialitys!
  • Misc tweaks!
  • Own pirates should not clip through the floor!

There might be some more tweaks but i cant remember them all, also i am constantly trying to tweak pathfinding, it might not be perfect yet, but it will be.

Also start a NEW GAME as the old game files wont work.

It should be now possible to play a very long game to some degree, so i hope you guys will tell your experiences and tell me how to tweak the game.

Thanks!
« Last Edit: October 16, 2013, 02:54:01 pm by Vitali »
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Vitali

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Re: Pixel Piracy BAY12 NEW ALPHA 16/10/2013
« Reply #566 on: October 16, 2013, 02:31:49 pm »

0.3.3.0 has tribals with long spears that use old damage stats and cause 1hko your pirates. gona fix that in 0.3.3.1, will upload in 30min or so
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Dorsidwarf

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Re: Pixel Piracy BAY12 NEW ALPHA 16/10/2013
« Reply #567 on: October 16, 2013, 02:33:35 pm »

No matter how i build my ship, it always sinks to just below waterline. help?
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Vitali

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Re: Pixel Piracy BAY12 NEW ALPHA 16/10/2013
« Reply #568 on: October 16, 2013, 02:39:08 pm »

dont place anything below starting point :)
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Kagus

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Re: Pixel Piracy BAY12 NEW ALPHA 16/10/2013
« Reply #569 on: October 16, 2013, 02:41:22 pm »

Do enemies killed with cannons now drop gold?  Otherwise you're really kinda shooting yourself in the foot by taking out that kind of income...  Also, did the trading interface get a workover?  Now that we have limited items, I'm kinda seeing bartering as having increased importance.  And do pirates actually equip purchased weapons now?

Anyways, looking forward to checking out the new version and all its tweaks.  Nice work!


No matter how i build my ship, it always sinks to just below waterline. help?

Don't build the floor of the ship where it says "start point".  Instead, put one line of blocks there, then your proper floor at least one level up above it.  Unless actual ship-physics have been added, which I doubt, then you can actually build hoverships that aren't in contact with the water at all by simply building them higher up on the grid.
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