play1:
-hunger goes instantly down (looks problematic if you just start out)
-no tooltips for the skills?
-left click attacks (arr shopkeeper, i want to knife you a question)
-townpirate "arr" scream sound effects just from the left speaker? (it feels like it, but i think i heard it from the right too sometimes, *shrugs* might not be a problem. but might should come from the direction where the people are in relation to your captain? and maybe a bit more silent if its further away?)
-if you die no way to go back to the menu to start a new game? (seems to be space that opens the menu as i found out after a bit, so no problem)
play2:
-resolution settings dont save in the config.
-the skull in the main menu could say "arr" if you click it ("easteregg-ish")
-shopsigns in a bit awkward position... you think clicking a shopkeep would open a menu to talk/shop with them but instead its the sigh at the top, that is quite "hidden" in the background trees at first playthough. maybe place it more in the shop (over the shopkeephead?) or higher in the sky? or more "obvious" with some random shopname text above the buy/sell/shop buttons/shop sign when you walk in range? (and "in range" seems to be "under the sign"... not "in the shop"?
-play through 2... starved to death on the start island.
whatabout hunger just lowers your health to 1 (or 25%)? and then morale goes down?
would be nice if you would not starve to death that quickly on the start island... walking through town 2 times and your kind of half dead already ha ha. maybe at some point when a tutorial gets added it would first explain moving and attacking and the menus and other buttons and then introduce other mechanics like food and hunger with the option to get some food then too.(so you dont just starve away in the tutorial, because "you took your time and experimented" or so.) (after playing a few times the rate you get hungry seems to be ok (compared to the general "speed" the game is in)... its just the first few times when you have no clue what to do and take your time to test and figure stuff out that can make you starve quite quickly then.)
-a readme with some basic tips would be nice i.e. available buttons, that leftclicking attacks, that space opens the menu. so you dont have to "try out" everybutton before you starve to death.
play3:
-no half wood blocks for the other 2 rotations?
-note to self... that ship has a leak... build simple ships first "ABOVE water"
-your crew menu doesnt list the people you hired? same with inventory?
-no clue what a "bowspit" is. (but saw it on a screenshot on the front page here just now)
-i guess i dont need to add the "npc/ally position" markers on my ship?
-note to self.. but food... tons of food...
-selling "spare swords" to buy more food kind of a pain... needs something to "sell X" and not just one at the time when you need to scroll through the whole list again to sell the next "1 spare sword".
-starved to death again... on my ship... next to food i placed (dont need to buy "tons of food" as there seems to be 100 of each by default)... but somehow i cant eat the food if i place it... i think the cook needs to mess with it first... but then it disappears (? might got eaten by another crew dude instantly?) and i need to place more... and more.. and more... starving placing food.. *R.I.P*
-atleast a "simple" ship design above water seemed to work with moving around it and not drowning.
new captain (the 5th?) new luck:
-loading a game keeps you dead.... idea: if captain dies.. crew randomly selects a new captain that you can continue playing with (or you can select a crewmate of choice to not be the only cook or something.)
-the music fits pretty good !
-new character events: maybe make a pool of choices that can happen and you get to select one of 3 randomly chosen ones ? so it is not everytime the same 3,3,3 choices you start a new captain.
-new plan: build a simple ship... again... and hire one cook... try not to starve and figure out how eating works! ARR
bloody 280 gold cook is actually worth the money... FOOOOD... and eating seems to work on its own if you dont click like a maniac in panik and let the captain move on its own. (maybe still should be a option to eat yourself somehow? leftclicking the food? or a "eat" option in the rightclick generals menu?
-why does food get cooked into "1/2 food, 1/2 stock"
shouldnt "stock" (the amount you have left in total?) be ridiculously high as i have like 96 melons?
-the melons are disappearing again... (well getting eaten)... new idea: a cargo room you can setup with places crates where all the spare stuff lands in... and if you place a melon on the ship ... then the cook goes to the cargo crates and grabs food out of there and prepares it at the "eating melons" place... and if that place runs out he automatical goes back to the cargo crates to refill the melon place... so you dont have to rebuild the melons over and over once they get eaten (twice?)? the "stock" could be how much is left in cargo crates... also you wouldnt have to place 10+ food items for the crew then... just one for each. but i guess just placing it once and never care about it again isnt intended atm, well placing it all the time is fine i guess so you need to manage your food a bit... maybe just increase the stock amount a bit till it disapears? or make the cook restock it a few times?
-why cant the captain manually do everything a crewman could do? not on his own... but if you manually click something he could (more slowly than a real crewmate though) i.e. prepare food or repair the ship or throw poo away? maybe a "help out" menu that lists i.e. "cooking, carpentry, etc" and if you select one he behaves like that crew type for a bit till you move him again. (so he would prepare food (at 20% speed?) or repair the ship slowly)... i.e. so you dont "have" to starve if your only cook died somehow and your out in the middle of nowhere.
just so you could barely manage to stay alive on your own. (totally inconvenient though as you would have to manually order him around and he would be totally slow in the tasks compared to a crew member)
or maybe able to assign temporary other jobs to your crew (who too would work way worse/slower then, i.e. if you assign your cook to fire the cannons).
-ability to equip you and your crew in the menu with items/equipment/loot, swords or all sorts of deco junk... hats.
-captains order "equip yourself"... then the whole crew runs to the storage crates (where all inventory is piled up in) and they try to equip themself with new better items. (not especially the best equipment though... some crew might prefer the "golden dinnerknife" you looted from a ship instead of the "bloody +5 steel cutlas of legcutting" (if you want best equipment equip your crew manually in the crew menu).
-time to "set sail".... for the first time. ARR
-world map might should be centered by default on where you are when you open it.
-maybe a minimap on the top of the screen that shows how far away your destination is when you are sailing. (maybe if you got a navigator it shows a minimap with the journey progress)
-arrived at an island... dogs killed one of my crew... no clue how to loot that "chest?" (and the dead crewman)... we sail away again.
-what are the "pulseating" world map locations? what do they mean? are they "too close"? cant sail to them.
-encounter arr... sadly our (now 3 man) crew probably doesnt have a chance against that ship with 5 dudes on it...
.... one of my crewman thought the same and jumped off the boat into the water...
cook and me left... well at least we have food... right?
cant sail away... so... "prepare the GRAPPLE cre-w, ehh... cook..."
to say the least... we didnt make it... they murdered me on the deck (had to spam click a bit to get my guy to grapple on them), my cook survived a bit longer... (well he was watching from the higher block while i was fighting below... then jumped down after a while, but got murdered too and with the last swing he flew off the boat into the sea.
pic:
http://imageshack.us/a/img6/8192/l5kk.jpgR.I.P Ivan the 280 gold cook.
time for another round:
-the crew and world name could default to the last names used (or some random ones at some point)
-"this item cant float" text is blocked by ship walls
-maybe a "loot" order that makes your crew grab anything nearby and brings it back to the ship?
-still cant find out how to "loot" a ship i took over... it has some "TRE" (treasure?) icons on it... *shrugs*... or how to open chests on islands.
-cant figure out either how to equip a cutlass i bought from a shop... have knife equipped.
random idea: !!!Fire!!!
that could be caused by broken lamps... or explosions... or flaming enemy cannonballs ... or thrown torches, etc.. and would burn wood slowly and hurt if you walk through it... and crew would have to put it out. (i.e. with buckets of water lowered from the edges of the ship)
another random idea: Rooms
think of how i.e. "Prison Architect" does it (or dungeon keeper or so)... you mark some area of your ship as i.e.
-Cargo room (crew stores all items in there in crates)
-Crew quarters (crew sleeps there to heal)
-Kitchen (cook could have a oven and tables to make better food in here)
-Eating room (cook places food here for the crew to eat)
-Captains room (only the captain can enter... for all the goodies you want to keep for yourself)
-Armory (spare cannons/cannonballs/bombs/swords etc could be stored here... explodes in a fireball.
-a "cannon deck" (a row "IN" the ship where cannons are functioning better (and are better protected from enemy cannonballs) than randomly placed "top deck" cannons).
-a training room (where fighters can train combat more efficiently (without risking the cook to get stabbed if he walks by) or even spar/train with eachother (of you have 2+ fighters))
-etc etc etc
so bigger ships could have bigger and more specialized rooms what means higher morale and efficiency.