Wow.
My only gripe is that having low-res sprites which you scale up to arbitrarily large sizes can look kind of ugly, but I guess it's kind of inherent in the randomly-generated design you're going for.
I am a giant advocate for higher resolutions almost every time. i think pixel art can be just as hard if not harder to make right and more pixels means you have more room to cover up your artistic imperfection. but, playing the game, i can not stress enough how superbly functional the art is in this game and how everything looks great when playing it. that its a better approach to serve the ability of producing massive amount of content is just a bonus, one i would have pushed hard to overlook if the art would have hurt the game. but, it just doesn't.
i am not saying that higher sprites wont be coming, but i am really not pushing it as hard.
I must join alex with the praises here, as unobjective as it is for us to say it, the game simply plays great. even the simple little tasks are already extremely fun to perform and everything has a special touch to it. i think bay12ers (and the world, but especially bay12res) are going to fall in love with this game and have a great time with it.
when you have a few minutes to kill and what you choose to launch is a pre-alpha build to play, this can only be a good sign.
Glloyd - i think alex referred to the feeling we got when vitali sent us the build that has all the game modules linked together. we clearly saw the vision, we played with each part and knew how they are going to connect with each other, but when it all came together, it wasn't 1+1=2, it was 1+1=10.