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Author Topic: Irrigation  (Read 833 times)

Hectorine

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Irrigation
« on: June 13, 2008, 02:03:00 pm »

With my last help thread clear from the first page, I feel comfortable making another.

Once again I pick the worst possible location to build a fort.  Elbow room is a luxury we can't afford since the available mountain space is almost small enough to fit on one screen, and on top of that, I seemed to have let the dog population get a little out of hand. (by the way, if you could tell me how to cage up and move my pets, I'd appreciated it)

So here's my problem, I had just finished furnishing my cramped living quarters and was in the process of digging out an area for workshops when I caught a glimpse of something queer, "29 Idlers? Ha! No fucking way..."  Fuck way, my friend.  I check my 10x8 dining hall, which is zoned as a meeting place, and it's filled to the brim with strange lay-abouts eating and drinking our food!  Goat corpses are strewn about the place and miasma is bellowing out of the kitchen!  Where as before we ate comfortably  relying on what ever the hunter managed to capture, we are now in a position where we simply cannot butcher puppies fast enough.

Of course..In my quest to find a solution to my problem, I run into another:

Just your typical reservoir, nothing too exciting, the room next to it with the lever actually has two of them in there, but one is blinking and the other isn't attached to anything, so I guess that hardly matters.

The dwarf there is just lying around doing nothing and no one else seems to be picking up the slack, I figured it must be because the floodgate is locking him in, and everyone else out, so I link the lever to the gate and have it pulled,(I honestly cannot tell when the floodgates are actually open), nothing!  I'm at a loss...


Anyway, much obliged to anyone who can over any help or advice.  I'd simply like to just finish my drowning chamber as soon as possible and get rid of all these damn foreigners and dogs running amok.

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Derakon

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Re: Irrigation
« Reply #1 on: June 13, 2008, 02:08:00 pm »

There's a short delay between pulling the lever and the floodgate opening.

Additionally, if the lever was already pulled when you attached it to the floodgate, then pulling it again won't do anything, because an "unpulled" lever corresponds to a closed floodgate. Pull it again (so the lever points to the right) to open the floodgate.

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LumenPlacidum

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Re: Irrigation
« Reply #2 on: June 13, 2008, 02:14:00 pm »

The floodgate is closed.  If it were open, you wouldn't see it at all.  The dwarf is stuck behind it.  To cage your wayward pets, build a cage (requires a cage).  Once it's built, 'q' over to it and 'a'ssign your pets by selecting them with -+ and Enter.
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Hectorine

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Re: Irrigation
« Reply #3 on: June 13, 2008, 02:31:00 pm »

quote:
Originally posted by Derakon:
<STRONG>There's a short delay between pulling the lever and the floodgate opening.

Additionally, if the lever was already pulled when you attached it to the floodgate, then pulling it again won't do anything, because an "unpulled" lever corresponds to a closed floodgate. Pull it again (so the lever points to the right) to open the floodgate.</STRONG>


Oh! Gotcha Chief, I'll go try it right away.  By the way, what does that arrow icon over the dwarf mean?
[edit] just linked it to the gate and I must have pulled that damn thing 20 times and I got nothing.

 

quote:
Originally posted by LumenPlacidum:
<STRONG>The floodgate is closed.  If it were open, you wouldn't see it at all.  The dwarf is stuck behind it.  To cage your wayward pets, build a cage (requires a cage).  Once it's built, 'q' over to it and 'a'ssign your pets by selecting them with -+ and Enter.</STRONG>

Simple enough, thanks!

[ June 13, 2008: Message edited by: Hectorine ]

[ June 13, 2008: Message edited by: Hectorine ]

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dsi1

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Re: Irrigation
« Reply #4 on: June 13, 2008, 02:54:00 pm »

quote:
Originally posted by Hectorine:
<STRONG>

Simple enough, thanks!

[ June 13, 2008: Message edited by: Hectorine ]

[ June 13, 2008: Message edited by: Hectorine ]</STRONG>


A blue arrow means he is thirsty, a brown arrow will indicate if he is hungry.

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Fikes

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Re: Irrigation
« Reply #5 on: June 13, 2008, 03:11:00 pm »

It must not be linked then. I'd go deconstruct the flood gate so the dwarf doesn't die of thirst.

Linking a flood gate to a lever takes two mechanisims. Do you have more than one flood gate? Did you link it to the wrong one?

Hectorine

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Re: Irrigation
« Reply #6 on: June 13, 2008, 03:19:00 pm »

I think I figured it out, when ever I would try to a trigger to a building, I would try to select the floodgate my moving the cursor via the arrow keys, instead of +/- and that seems to screw things up, I managed to get one of the gates working, and he is now stuck behind the other.  :roll:

quote:
Originally posted by Fikes:
<STRONG>It must not be linked then. I'd go deconstruct the flood gate so the dwarf doesn't die of thirst.
</STRONG>

Fret not, soon there will be no shortage of water for my thirsty laborer.

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