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Author Topic: Fine dining at the circus  (Read 1254 times)

Spacespinner

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Fine dining at the circus
« on: July 16, 2013, 09:22:36 am »

So I breached the circus and won. Like any reasonable person my first act has been to set up a base camp in the circus hanging off the candy stalactite so I can more easily move in (military training there, people farming, etc). So far I have only seen one clown down below but he seemed to have left. The idea is to build a full resort on the ground, and the rest of the fortress migrated down here so dwarves do not spend too long travelling.

Any ideas on what I should do? Maybe build a water slide, or drop the diplomats into the eerie pits while yelling in dwarvish? Going to set up a farm on slade by using buckets of water, but I didn't really expect to get this far in the first place so now I'm here I don't know which plans to put into effect.
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wierd

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Re: Fine dining at the circus
« Reply #1 on: July 16, 2013, 11:36:26 am »

Harvest slade of course!

It's really quite simple.  The floors made of polished slade can be mined, if the following is true, and the instructions are followed very closely.

1) the space below the slade floor must not be revealed!
2) A natural stone floor must exist someplace above the slade floor
3) you drop that natural stone floor onto the slade floor, to change it to that natural stone type
4) you channel through the natural stone floor, into the "obviously slade" rocks beneath!

This will result in a channeled out area, filled with slade boulders, which you can then put inside a minecart mincing machine for turning basically anything, including FBs into brightly colored confetti strips.

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itg

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Re: Fine dining at the circus
« Reply #2 on: July 16, 2013, 02:08:11 pm »

It's actually even easier than that. In fact, I seem to remember writing a little guide about a year ago. Ah, and here it is. I think there's a link to the thread containing the original discovery in my old thread, but the method in there is (at least, was) unnecessarily complicated. My version is, in essence: build a floor of raw adamantine on the lowest level, build a down stair, dig down, mine out the free candy (this trick duplicates the material of that floor you built as a byproduct), then dig stairs up back into the slade.

Spacespinner

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Re: Fine dining at the circus
« Reply #3 on: July 17, 2013, 01:12:54 am »

Interesting. Had a strange glitch occur with a demon made of glass that apparently got up onto the forward base which isn't connected to the ground (and it was on the far side which only left flying as a method to get up). Saw it in the combat log while i was elsewhere and panicked then checked it out but the combat log only had a few entries for Devil of Green Diamond shooting its web a few times and somehow ended up DEAD with out any combat showing up in the log (its a new addition in the dead tab) which makes it look like it might of died from impact damage like a fall but it would of been a flying demon if it got up there which has me CONFUSED.

Something that's been bugging me all night.
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Spacespinner

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Re: Fine dining at the circus
« Reply #4 on: July 17, 2013, 02:15:39 am »

Oh boy, I found TWO more candy tubes while exploring but for some reason they're partially full with demons which is going to suck if they decide to drop out the hole into hell.
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Gargomaxthalus

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Re: Fine dining at the circus
« Reply #5 on: July 17, 2013, 12:29:49 pm »

Extra Clown Cars means extra !!FUN!! and fun. Slaughter away and in the profit. Capitalism ho!!!!!!!!!!
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itg

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Re: Fine dining at the circus
« Reply #6 on: July 17, 2013, 11:26:34 pm »

Unfortunately, you only get one clown car per map, regardless of the number of spires. He'll have to make do with "wild" demons.

Spacespinner

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Re: Fine dining at the circus
« Reply #7 on: July 17, 2013, 11:59:45 pm »

Unfortunately, you only get one clown car per map, regardless of the number of spires. He'll have to make do with "wild" demons.
If you could tell the two groups of demons packed into each spire (10-20) that, it would be much appreciated. They didn't seem to get the memo.
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itg

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Re: Fine dining at the circus
« Reply #8 on: July 18, 2013, 02:44:29 am »

They're almost certainly left over from the first one. A real clown car has closer to 100 demons.

Spacespinner

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Re: Fine dining at the circus
« Reply #9 on: July 18, 2013, 02:48:36 am »

Yeah, first clown car was about 110-130. I'm just not sure why they got inside the OTHER  pipes. Then again it's the first time I've dared to breach hell.
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PDF urist master

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Re: Fine dining at the circus
« Reply #10 on: July 18, 2013, 07:13:08 am »

a tourist trap in the circus sounds like a great idea. build a waterfall in hell to get some happiness.

by the way, how did you win? i assumed that you had plenty of spike traps or cave in traps waiting.
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Spacespinner

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Re: Fine dining at the circus
« Reply #11 on: July 18, 2013, 11:07:52 am »

a tourist trap in the circus sounds like a great idea. build a waterfall in hell to get some happiness.

by the way, how did you win? i assumed that you had plenty of spike traps or cave in traps waiting.

A shit-load of spike traps on repeat in a winding corridor. Even then I still needed to use my axe squad to finish the ones off at the end which made it through on occasion. luckily at that point they were pretty much harmless.
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KingBacon

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Re: Fine dining at the circus
« Reply #12 on: July 18, 2013, 03:26:34 pm »

My last bout with the underworld wound up causing all of the 3rd cavern level creatures to go extinct. Somehow fun got in the magma sea and then up a magma tube... then a refuse chute... then a pumpstack. Bunch of marksdorfs went blind shooting through carved fortifications...

Now that everything is cleaned up it's safe to cut down all the bloodthorns I'd ever want.
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