You set the men to work immediately hoping to occupy their minds and keep them from thinking about the losses on Salix, and to maybe prevent any conflict between the Volgar and Salix troopers. The training itself is a huge success, and the Salix and Volgar troopers take to their new combined regiment status quickly and soon you have all but the heavy weapon and artillery battalions trained in massed fire though the heavy weapons might not need the training considering the firepower they have. You personally take part in the massed fire drills and quickly find you've a slight knack for the use of a lasgun as you consistently hit the targets down range quite easily. Aside from that the cross training between Salix and Volgar men goes excellently and both sides manage to learn much from each others lessons.
As you observe the men, and make your rounds you find the Volgar 3rd seems to be in a fairly good condition, no in-fighting occurs other then the usual drunken fight or two which is quickly handled. From the looks of things you believe there is going to be no problems between the men from different planets, perhaps the action the Salix and Volgar took place in together brought them close together or perhaps both sides are just genuinely open to outsiders. However it happened you're just glad nothing bad came of the regiments merging.
Late in the first month of transport when the fleet drops out of warp to collect supplies and new arrivals from a way station over the planet
you receive an answer to the list of requisition you'd sent to the higher ups in the form of the arrival of what supplies and forces you'd been granted.
Troops wise you find four Ministorum Priests escorted by two squads of veteran soldiers from who knows where and five units of scouts from some Salix regiment that was lost in the early stages of the war in that system. With them comes numerous crates filled with munition supplies, ten infantry based mortars, five flamers, and numerous sets of flak armor to replace the outdated leather armor your men have. Altogether its a decent haul considering your situation, and the priests will certainly prove helpful in keeping the men firm in the face of any opposition you may face.
Note: All squads with Origin: Volgar have Excellent Melee Weapons. The 1st & 2nd Infantry Battalion, Command Battalion, and Engineer Battalion are trained for effective massed fire.
Command Battalion
Morale: Excellent
Skill: Veteran
Origin: Majority Volgar
Commissar-General Kalman [Garm Pattern Bolt Pistol, Chainsword, Frag Grenades (1/1)]
Cadet Commissar Malkom [M35 M-Galaxy Short pattern Lasgun, Bayonet, Frag Grenades (1/1)]
Command Chimera [Heavy Bolter, Medium Armor, Field HQ, Capacity: 0/2]
Personal Guard [Hotshot Lasguns, Carapace Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
2 Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Bloodied]
Scout Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
Captain Ralph 'Old Ironside' [Long-las, Flak Armor, Camo-Cloak]
2 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
Origin: Salix
5 Scout Units [Long-Las, Leather Armor, Camo-Cloaks, Motorized (Bikes), Frag Grenades (1/1)]
1st Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
15 Infantry Squad [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Leather Armor, Frag Grenades (1/1)]
2nd Infantry Battalion
Morale: Excellent
Skill: Bloodied
Origin: Salix
19 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Infantry Squads [Lasguns, Mortars, Flak Armor, Frag Grenades (1/1)]
Origin: Volgar
3 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
Anti-Tank Squad [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Heavy Weapons Squad [Autocannons, Flak Armor, Frag Grenades (1/1)]
Heavy Weapons Battalion
Morale: Excellent
Skill: Bloodied
Origin: Volgar
4 Infantry Squads [Lasguns, Flak Armor, Frag Grenades (1/1)]
5 Flamer Squads [Flamer, Lasguns, Flak Armor, Frag Grenades (1/1)]
11 Heavy Weapons Squads [Autocannons, Flak Armor, Frag Grenades (1/1)]
7 Anti-Tank Squads [Missile Launcher, Flak Armor, Krak Grenades (1/1)]
Engineer Battalion
Morale: Excellent
Skill: Green
Origin: Volgar
18 Engineer Squads [Entrenching Tools, Construction Units, Lasguns, Leather Armor]
4 Trojan Support Vehicles [Supply Vehicle, Towing Vehicle, Very Light Armor]
Artillery Battalion
Morale: Excellent
Origin: Volgar
Skill: Green
8 Basilisks [Earthshaker Cannon, Medium Armor, Slow]
9 Centaurs [Heavy Stubber, Light Armor, Artillery Tow, Capacity: 0/1]
9 Heavy Mortars [Immobile, Artillery, Emplacements]
2 Hydra Flak Tanks [Twin-linked Autocannons, Medium Armor, Anti-Air]
Ministorum Detachment
4 Ministorum Priests [Eviscerators, Laspistols, Flak Armor, Aura of Authority]
2 Veteran Infantry Squads [Hotshot Lasguns, Flak Armor, Frag Grenades (1/1), Krak Grenades (1/1)]
Medical Staff
Chief Medic Halmin [Laspistol, Experienced]
11 Field Medics [Lasguns, Green]
25 Orderlies [Laspistols, Green]