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Author Topic: Imperial Might - Sewei Warzone  (Read 31736 times)

adwarf

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Re: Imperial Might - Defense of Salix
« Reply #330 on: August 02, 2013, 11:52:48 am »

There are guardsmen regiments who are good in melee, but no matter how good a guardsmen becomes he will not be the equal of something like a World Eater, Genestealer, or any other alien because they're just human.
To be fair, they can probably take Tau. Most Tau, anyway. Or Grots.
Ehh, true enough.
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Patrick Hunt

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Re: Imperial Might - Defense of Salix
« Reply #331 on: August 02, 2013, 11:56:46 am »

I guess, but that still leaves a lot of our men with horrible melee skill, we could at least focus on getting them trained up better.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Parsely

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Re: Imperial Might - Defense of Salix
« Reply #332 on: August 02, 2013, 11:57:45 am »

Because trying to play a suggestion game with people who've already decided what they want to do is just depressing.
Our units are going to get slaughtered in melee because they haven't had the training to stand any chance and  I seem to be the only one who actually sees it because everybody else is fixated on preconceptions of what a guardsmen should be and won't consider any other options to improve on it.

But 1 thing, while I've been reading through information on guardsmen I've found quite a few regiments that had high melee skill and put it to great use, so guardsmen do use melee you just have to use it properly to make it effective.


Don't we already have 1?
There's nothing wrong with being outvoted, it happens to everyone. No need to get hurt.

Those preconceptions are facts. Humans simply can't handle themselves in hand-to-hand combat like the other races can. They're weak. They're better off using guns. Astartes can ram a chainsword through an ork's neck and it won't die, so it stands to reason that a puny Imp Guard wouldn't be able to do much more, if even as much damage as they could. Our efforts are much better used improving their ranged effectiveness rather than trying to get their swordplay on par with Astartes.

Just because the enemy closes, it doesn't mean that guns are instantly rendered useless either. Lasguns are compact, like adwarf informed me. They're still useful in close-quarters combat.

We're not saying sword training is a bad idea, or wouldn't be useful, but ranged training is much more valuable for Imperial Guardsmen. There's a difference between having fixed preconceptions and recognising the strengths and weaknesses of the forces you're given.

EDIT: Holy caps b_knight. D:
« Last Edit: August 02, 2013, 12:00:29 pm by GUNINANRUNIN »
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Patrick Hunt

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Re: Imperial Might - Defense of Salix
« Reply #333 on: August 02, 2013, 12:00:36 pm »

But weaknesses can be improved on and if you hit an enemy with a sword in the right place he'll still go down, but nvm I'll drop the whole idea.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Harbingerjm

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Re: Imperial Might - Defense of Salix
« Reply #334 on: August 02, 2013, 12:02:40 pm »

But weaknesses can be improved on and if you hit an enemy with a sword in the right place he'll still go down, but nvm I'll drop the whole idea.
See, your problem here is that you don't know much about 40K and are making assumptions that just aren't true.
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Patrick Hunt

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Re: Imperial Might - Defense of Salix
« Reply #335 on: August 02, 2013, 12:04:40 pm »

Not really, I'm making assumptions based on what I've been reading about guard regiments that used melee a lot and with great effect.

But they tended to be from planets where they have above average strength so I guess our kind might not be capable of it as effectively as they are.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

b_knight286

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Re: Imperial Might - Defense of Salix
« Reply #336 on: August 02, 2013, 12:06:51 pm »

EDIT: Holy caps b_knight. D:

Heh, I use caps because italics and bolding for emphasis takes more effort.  Anyways, Patrick, from what little I know of Warhammer, other races either have a speed advantage in melee, an armor advantage over our non-sciency swords, or they can cut a man in half with a giant axe, meaning they'll just KILL more than we can in melee.  We have no dedicated melee troops, training in melee only serves to get us crushed slightly less in melee against these other races.  Remember that World Eater we had to kill via tiny eye openings on his helmet?  That.  Shooting is MUCH safer.  Still like to keep up tradition since we suck to bad as of yet to keep ALL enemies out of melee, though.  Train the newguys in melee but otherwise focus on shooting and entrenchment.  Unless they keep sending us on easy missions, which they won't because we're playing an Imperial Guard game on the DF forums, we need to lean towards shooting them away from our defensive lines.
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Cheesecake

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Re: Imperial Might - Defense of Salix
« Reply #337 on: August 02, 2013, 12:56:34 pm »

In WH40K, the IG are meant to be expendable; trillions of them are conscripted from the galaxy. Their strength is in numbers and a fervent fanatic loyalty to Humanity and the Emperor.

I suggest hypodoctrination and training clerics or chaplains to boost morale and loyalty.
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Harbingerjm

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Re: Imperial Might - Defense of Salix
« Reply #338 on: August 02, 2013, 12:57:57 pm »

Oh yes, we definitely need priests. Lots of them.

Also, we should check that those scavanged power packs from before are properly disposed of.
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10ebbor10

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Re: Imperial Might - Defense of Salix
« Reply #339 on: August 02, 2013, 01:22:51 pm »

Well, since we're an artillery battalion, bet improve our ability to grab a spot and stay there.

 Massed artillery firing drills: We want to be able to not only pick of certain spots, but also to completely deny acces to certain areas.

New units and equipment:
        -Flamethrowers should allow us to keep our trenches clear. Should help too, if we really feel the need to press a counter offensive
        -Small infantery sized mortars gives units something to do when the enemy isn't yet in range
        -Some kind of ablative armor for trenches, don't want them blown up that fast
        -Rocket artillery: Longer ranged than a mortar, and capable of wiping stuff of the map fast. Takes out an incoming wave, or knocks out a bases defenses

There are guardsmen regiments who are good in melee, but no matter how good a guardsmen becomes he will not be the equal of something like a World Eater, Genestealer, or any other alien because they're just human. A siege regiment when it goes on the offensive does (as Harbinger pointed out) will fight in a WWI fashion, they'll have month long assaults fighting and sacrificing mean to gain every inch of trench and every foot of ground they can buy.
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3_14159

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Re: Imperial Might - Defense of Salix
« Reply #340 on: August 02, 2013, 02:10:55 pm »

Concerning the melee training point, I stand by my position: It's nice to have, but there are other, higher priorities first.

For example, consider the last battle we were in. With the addition of Born Commander, we would've been able to extend our fortifications extensively; both our engineers and normal troops would've been able to build double the amount of trenches and of a better quality, too. This would, quite possibly, have resulted in no enemies closing to melee.

Basically, what I'm saying is that, while melee ability is good if it comes to the worst, other abilities prevent the worst.



As for standard, name and motto: How about the Volgar Scorpions, with the motto being Caedimus Procul and our standard being a scorpion rising from the ground, sting outstretched? (I cannot draw that, but alternatively something like that?
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adwarf

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Imperial Might - Aftermath of Salix
« Reply #341 on: August 02, 2013, 08:05:17 pm »

Spoiler (click to show/hide)



You set the men to work immediately hoping to occupy their minds and keep them from thinking about the losses on Salix, and to maybe prevent any conflict between the Volgar and Salix troopers. The training itself is a huge success, and the Salix and Volgar troopers take to their new combined regiment status quickly and soon you have all but the heavy weapon and artillery battalions trained in massed fire though the heavy weapons might not need the training considering the firepower they have. You personally take part in the massed fire drills and quickly find you've a slight knack for the use of a lasgun as you consistently hit the targets down range quite easily. Aside from that the cross training between Salix and Volgar men goes excellently and both sides manage to learn much from each others lessons.

As you observe the men, and make your rounds you find the Volgar 3rd seems to be in a fairly good condition, no in-fighting occurs other then the usual drunken fight or two which is quickly handled. From the looks of things you believe there is going to be no problems between the men from different planets, perhaps the action the Salix and Volgar took place in together brought them close together or perhaps both sides are just genuinely open to outsiders. However it happened you're just glad nothing bad came of the regiments merging.

---

Late in the first month of transport when the fleet drops out of warp to collect supplies and new arrivals from a way station over the planet Nal IV you receive an answer to the list of requisition you'd sent to the higher ups in the form of the arrival of what supplies and forces you'd been granted.

Troops wise you find four Ministorum Priests escorted by two squads of veteran soldiers from who knows where and five units of scouts from some Salix regiment that was lost in the early stages of the war in that system. With them comes numerous crates filled with munition supplies, ten infantry based mortars, five flamers, and numerous sets of flak armor to replace the outdated leather armor your men have. Altogether its a decent haul considering your situation, and the priests will certainly prove helpful in keeping the men firm in the face of any opposition you may face.

However most importantly you finally receive your regimental standard which takes the form of ...



Spoiler: GM Note (click to show/hide)
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Parsely

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Re: Imperial Might - Defense of Salix
« Reply #342 on: August 02, 2013, 08:24:18 pm »

… a broken lance and an intact arrow crossed, both orange, on a field of white, with a black border. Superimposed atop the shattered lance and arrow is the regimental number, and group commendations would be arranged on the right, and the sign of the Aquila would be placed in the bottom left corner.
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Cheesecake

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Re: Imperial Might - Defense of Salix
« Reply #343 on: August 02, 2013, 08:39:26 pm »

Let's just go simple: the Aquila, with a skull instead of the eagle, in white against a black background.

Also: Ask the Ecclessiarchy for more priests and the ability to sanction our own priests. Indoctrinate daily prayer to all men's schedule that does not interfere with training. Grant them 6 hours of sleep, 4 hours of prayer, seperated, 4 hours of free time, 6 hours training, and four hours for breakfast, lunch and dinner.

What Ordo's is Kalman in? Because if he's in Ordo Hereticus he could help us find psykers among our men.

Order the priests to scan all the men monthly for signs of treason, doubt, or psyker prowess.If we find one, subject him to Kalman, the Black Ships, and hopefully he will be strong enough to become Sanctioned.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
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Dying of pure unbridled hatred, actually.

Harbingerjm

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Re: Imperial Might - Defense of Salix
« Reply #344 on: August 02, 2013, 08:44:09 pm »

What Ordo's is Kalman in? Because if he's in Ordo Hereticus he could help us find psykers among our men.
... The rest of your post aside, Kalman is a Commissar.
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15:35   HugoLuman reads Harb his secret spaghetti recipe
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