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Author Topic: Imperial Might - Sewei Warzone  (Read 31808 times)

Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #270 on: July 31, 2013, 06:49:24 pm »

And the whole point of our presence not doing much good if we're dead :P.
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Parsely

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Re: Imperial Might - Defense of Salix
« Reply #271 on: July 31, 2013, 07:07:21 pm »

I like Born Commander myself.
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adwarf

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Re: Imperial Might - Defense of Salix
« Reply #272 on: July 31, 2013, 08:39:33 pm »

Not really. I just thought his blushing came from the interest his superior showed to someone who actally would be below him in rank.

Else, While "Inspiring Presence" would sound the most fitting in my book, "Swordmaster" has the most practicall appeal for us. I would think we will have more than one opportunity to show our prowess on the field, and thus gain the Presence another time.
Actually these three traits are unique, you can only get them from this battle and every battle after this one (major ones that is) will have their own unique traits as well. You can also gain traits outside of surviving major battles, but it'll be a lot harder to get any of the unique traits that way :)
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Chink

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Re: Imperial Might - Defense of Salix
« Reply #273 on: July 31, 2013, 08:42:37 pm »

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Alexandria

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Re: Imperial Might - Defense of Salix
« Reply #274 on: July 31, 2013, 09:11:49 pm »

Well to get the traits we need to survive the battles first so makes sense to be a better fighter.

We won't make much of a commander if we're dead.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Parsely

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Re: Imperial Might - Defense of Salix
« Reply #275 on: August 01, 2013, 12:33:48 am »

Well to get the traits we need to survive the battles first so makes sense to be a better fighter.

We won't make much of a commander if we're dead.
True. But whats going to give us the best chance of winning a fight? A buff to one man's combat abilities, or a buff to his entire force? There are ups and downs to either choice, but the latter has significantly more advantages, and in more prospective situations. As a commander, even though we're a sort of fighting general right now, we're going to be doing commanding most of the time. This has more benefits in the long run, and though awesome sword fighting would be EPIC I think that-

You know what? I just changed my own mind. Sword fighting is fucking awesome. I vote sword mastery.
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Harbingerjm

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Re: Imperial Might - Defense of Salix
« Reply #276 on: August 01, 2013, 04:01:31 am »

I like Born Commander myself.
+1
We're a siege regiment, we will fight them with walls, trenches and guns. If they're in close combat with us, they should already be near-dead or we've fucked up anyway.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

TopHat

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Re: Imperial Might - Defense of Salix
« Reply #277 on: August 01, 2013, 04:14:01 am »

I like Born Commander myself.
+1
We're a siege regiment, we will fight them with walls, trenches and guns. If they're in close combat with us, they should already be near-dead or we've fucked up anyway.
+1, since Inspiring Presence is never going to make this and I prefer this to the sword-fighting one.

Also, before everyone goes off trying to get Ogryns etcetera, I think that the first thing we should ask for should be a regimental standard. Because if we're not getting I.P., we might as well get the next best thing.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Patrick Hunt

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Re: Imperial Might - Defense of Salix
« Reply #278 on: August 01, 2013, 09:33:27 am »

Well to get the traits we need to survive the battles first so makes sense to be a better fighter.

We won't make much of a commander if we're dead.
True. But whats going to give us the best chance of winning a fight? A buff to one man's combat abilities, or a buff to his entire force? There are ups and downs to either choice, but the latter has significantly more advantages, and in more prospective situations. As a commander, even though we're a sort of fighting general right now, we're going to be doing commanding most of the time. This has more benefits in the long run, and though awesome sword fighting would be EPIC I think that-

You know what? I just changed my own mind. Sword fighting is fucking awesome. I vote sword mastery.


That was an interesting way to convince yourself but funny so I'm going to agree with you while I back read the thread and see what I'm agreeing with.

So +1 to sword.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Harbingerjm

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Re: Imperial Might - Defense of Salix
« Reply #279 on: August 01, 2013, 09:51:38 am »

Well to get the traits we need to survive the battles first so makes sense to be a better fighter.

We won't make much of a commander if we're dead.
True. But whats going to give us the best chance of winning a fight? A buff to one man's combat abilities, or a buff to his entire force? There are ups and downs to either choice, but the latter has significantly more advantages, and in more prospective situations. As a commander, even though we're a sort of fighting general right now, we're going to be doing commanding most of the time. This has more benefits in the long run, and though awesome sword fighting would be EPIC I think that-

You know what? I just changed my own mind. Sword fighting is fucking awesome. I vote sword mastery.


That was an interesting way to convince yourself but funny so I'm going to agree with you while I back read the thread and see what I'm agreeing with.

So +1 to sword.
Someone who joined the forum less than an hour ago, has two posts, and hasn't read the thread.
Don't you think your vote might be a little bit premature/sockpuppety?
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Parsely

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Re: Imperial Might - Defense of Salix
« Reply #280 on: August 01, 2013, 09:54:47 am »

Also, before everyone goes off trying to get Ogryns etcetera, I think that the first thing we should ask for should be a regimental standard. Because if we're not getting I.P., we might as well get the next best thing.
+1
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Patrick Hunt

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Re: Imperial Might - Defense of Salix
« Reply #281 on: August 01, 2013, 10:04:54 am »

Sorry should I have waited first? I've read it now and still think of the 3 sword is the most fun.


On a different topic.
Can somebody suggest some games with a lot of options and few to no rules on what can be done that are still accepting characters?
Some of the games on here have so many pages it's hard to see whats what.
« Last Edit: August 01, 2013, 10:13:05 am by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

TopHat

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Re: Imperial Might - Defense of Salix
« Reply #282 on: August 01, 2013, 11:06:02 am »

Sorry should I have waited first? I've read it now and still think of the 3 sword is the most fun.


On a different topic.
Can somebody suggest some games with a lot of options and few to no rules on what can be done that are still accepting characters?
Some of the games on here have so many pages it's hard to see whats what.
Look for a minimalist game in the Rtd sub-forum. You generally don't need to sign up (or even read further than the 1st post, which will tell you if it's minimalistic or not) to play.
They also as a rule, have minimal rules.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Patrick Hunt

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Re: Imperial Might - Defense of Salix
« Reply #283 on: August 01, 2013, 11:18:11 am »

Nice will do thanks.

What about that Einsteinian Roulette game? I've read about 20 pages and it looks like it has very few rules, but it's like 2000 pages all together and I ain't reading 2000 pages.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Parsely

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Re: Imperial Might - Defense of Salix
« Reply #284 on: August 01, 2013, 11:37:27 am »

Nice will do thanks.

What about that Einsteinian Roulette game? I've read about 20 pages and it looks like it has very few rules, but it's like 2000 pages all together and I ain't reading 2000 pages.
Einstenian Roulette is great, but don't be upset if you die really quickly.

Minimalist RTD/shameless plug.
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